Videos
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(28)Cheats and Walkthroughs
Videos
(61)Screenshots
(28)Cheats and Walkthroughs
Videos
(61)Screenshots
(28)Cheats and Walkthroughs
While the playable demo versions of games might seem like the biggest draw at PAX East, I put my vote in for the panels. My argument is contained in the video you see below, in which Ken Levine and the rest of the creators of Bioshock Infinite discuss what inspired the Infinite world, as well as talk at length about what we can expect when this game (finally!) comes out. If you're at all serious about games, do not miss this amazing panel:




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Displaying 1–12 of 12
CHM27
this game will be amazing. i love these sort of deep stories. they really did there research, i love it.
c0d3m45t3r
what is the name of the book they reference at around 10 min?
Captain Napkin
why wont they even acknowledge bioshock 2? they said "that other game" i know they didnt make it, but its not like bioshock 2 was a failure!!
tfr26
At about the 4:30 mark this video stops working. Fix please.
expl0siv0
Loved it. I think I will appreciate Infinite just a little bit more after watching that, which is saying something because I think I will appreciate it a lot.
Broheimer
Does Ken Levine look like Steve Carrel to anyone else?
DKBomber13
Really enjoyed the panel. Just wish we could have heard the q&a segment though. Thanks guys
TOYBOXX
Great stuff. Thanks G4!
Ailya
Very interesting.
randomamber
I think that this sort of insight into game making is incredibly interesting.
While it may seem at times like they are over thinking the minutia of a gaming experience, this is how to create the richest of interactive media.
This sort of exposition is important for gamers and critics of gaming to see, if for nothing else than to develop a greater appreciation and respect for the process of making games. I believe we have become spoiled and are guilty of believing this process is more straightforward and commonplace than it truly is.
How many game designers have fallen by the wayside when their incredible achievements are taken for granted by the buying public. Pandemic and Bizarre Creations both went under after making solid games that were dismissed by critics and by gamers without really being given a chance. Saboteur is not Bioshock, but conversations like the ones alluded to in this piece most certainly took place when crafting that title. The same depth of thought and care goes into most titles (well, maybe not The Force Unleashed 2) and should be respected not glibly passed over as unispired or unimaginative.
These are incredibly creative people who pour their hearts and souls into developing art and we should see them as such.
westraz
WOW that was loud!!!!! would of hated to have been there
brainblob
YYEESS!!!
Displaying 1–12 of 12