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Video: Bioshock Infinite Panel From PAX East 2011

sjohnson
12 Comments

Posted March 12, 2011 - By Stephen Johnson




While the playable demo versions of games might seem like the biggest draw at PAX East, I put my vote in for the panels. My argument is contained in the video you see below, in which Ken Levine and the rest of the creators of Bioshock Infinite discuss what inspired the Infinite world, as well as talk at length about what we can expect when this game (finally!) comes out. If you're at all serious about games, do not miss this amazing panel:

 

BioShock Infinite PAX East 2011 Panel »


 

Video: Bioshock Infinite Panel From PAX East 2011
http://www.g4tv.com/thefeed/blog/post/711011/video-bioshock-infinite-panel-from-pax-east-2011/
http://images.g4tv.com/ImageDb3/263983_LGST/bioshock-infinite-pax-east-2011.jpg
Video_51738
  • CHM27

    this game will be amazing. i love these sort of deep stories. they really did there research, i love it.

    Posted: March 19, 2011 8:25 AM | Reply | Report
    CHM27
  • c0d3m45t3r

    what is the name of the book they reference at around 10 min?

    Posted: March 15, 2011 1:27 AM | Reply | Report
  • Captain Napkin

    why wont they even acknowledge bioshock 2? they said "that other game" i know they didnt make it, but its not like bioshock 2 was a failure!!

    Posted: March 14, 2011 1:06 PM | Reply | Report
    Captain+Napkin
  • tfr26

    At about the 4:30 mark this video stops working. Fix please.

    Posted: March 14, 2011 1:04 PM | Reply | Report
    tfr26
  • expl0siv0

    Loved it. I think I will appreciate Infinite just a little bit more after watching that, which is saying something because I think I will appreciate it a lot.

    Posted: March 13, 2011 11:06 PM | Reply | Report
    expl0siv0
  • Broheimer

    Does Ken Levine look like Steve Carrel to anyone else?

    Posted: March 13, 2011 7:44 PM | Reply | Report
    Broheimer
  • DKBomber13

    Really enjoyed the panel. Just wish we could have heard the q&a segment though. Thanks guys

    Posted: March 13, 2011 12:11 PM | Reply | Report
    DKBomber13
  • TOYBOXX

    Great stuff. Thanks G4!

    Posted: March 12, 2011 9:15 PM | Reply | Report
    TOYBOXX
  • Ailya

    Very interesting.

    Posted: March 12, 2011 6:39 PM | Reply | Report
    Ailya
  • randomamber

    I think that this sort of insight into game making is incredibly interesting.
    While it may seem at times like they are over thinking the minutia of a gaming experience, this is how to create the richest of interactive media.
    This sort of exposition is important for gamers and critics of gaming to see, if for nothing else than to develop a greater appreciation and respect for the process of making games. I believe we have become spoiled and are guilty of believing this process is more straightforward and commonplace than it truly is.
    How many game designers have fallen by the wayside when their incredible achievements are taken for granted by the buying public. Pandemic and Bizarre Creations both went under after making solid games that were dismissed by critics and by gamers without really being given a chance. Saboteur is not Bioshock, but conversations like the ones alluded to in this piece most certainly took place when crafting that title. The same depth of thought and care goes into most titles (well, maybe not The Force Unleashed 2) and should be respected not glibly passed over as unispired or unimaginative.
    These are incredibly creative people who pour their hearts and souls into developing art and we should see them as such.

    Posted: March 12, 2011 5:18 PM | Reply | Report
    randomamber
  • westraz

    WOW that was loud!!!!! would of hated to have been there

    Posted: March 12, 2011 2:21 PM | Reply | Report
    westraz
  • brainblob

    YYEESS!!!

    Posted: March 12, 2011 12:57 PM | Reply | Report

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