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By Andrew Groen

We were very pleased Killzone 3, but not totally pleased. Because we're perpetually dissatisfied and always want more. It was a very good first person shooter, but it wasn't quite at the top of its game. These are a few of the things we think the inevitable follow up to Killzone 3 needs to have in order to stay on top of the genre. Some of these are small complaints, and others are bigger but we hope Guerrilla Games can address these when preparing to build the next game.
No More Flickering Seizure Menus
Maybe this is a small complaint, but Killzone 3's multiplayer menus genuinely pain our fragile dough-eyes. In menus like the map selection screen all of the text flickers every single time someone changes their vote. This causes some of the more unscrupulous members of the Killzone 3 online community to rapidly change their vote back and forth in order to murder our eyes.
We admit, it would be a pretty cool little effect if it only happened once in a while, but every few seconds is nearly enough to induce a seizure. Do us a favor next time, Guerrilla Games, a little less style on the user interface, please. It's a menu not a techno light show. ?
Less Epic Load Times
The load times aren't all that bad during the single player campaign, but once you jump online the loading screens become nearly intolerable. Thankfully, Killzone 3's competitive multiplayer is more than good enough for us to happily trudge through the epic loading. However, there's no good reason we should have to wait literally multiple minutes for an online match to load.
Occasionally pre-match loading screens can be useful when your urination takes longer than the allotted 45 second pre-match warm-up. But this was more than excessive. Perhaps Killzone 4 could cut down on load times, and offer mid-match potty breaks instead.??
More Great Voice Acting, Less Mediocre Voice Acting?
Malcolm McDowell and Brian Cox provide two of the most fantastic voice acting performances ever to grace the video game industry in Killzone 2 and 3. As the central villains of each game, these Helghast leaders light up the screen every time they're involved. The gaming industry as a whole could learn a lesson from this fine example. Yet the game's actual protagonists look like amateurs by comparison.
At best, Sev is inoffensive and gets his message across, but Rico "What the f***'s a Shakespeare?" Velasquez is more often obnoxious. We'll give them credit for one thing: they didn't take the lazy route and hire Nolan North. For that much we are thankful. For the next installment we'd prefer it if the acting chops were a little more evenly distributed, because with so many weak actors on the ISA side and so much brilliance over at Helghast HQ, we're starting to think about switching sides.
Divided MP Modes
We're big fans of the innovative Warzone mode that was introduced in Killzone 2 and has reappeared in Killzone 3. We really don't want it to go away. For those uninitiated in the ways of Killzone online, Warzone is a game type that mashes three or four different game types into one meta-game. You play one non-stop game on a single map with about 6 or 7 rounds, each of which is a different game type.
This game mode is a really unique way to play online in a shooter. However, we'd really like the option to break these sections up and only play assassination if that's all we feel like playing. The rotating game types are good, but there's a certain evolution that happens when you play the same game on the same map, with the same people. Once everybody is experienced in that map/game type then the competition gets far more fierce.?

Killcam
We get it. If you include Killcam in your game then you'll be accused of cribbing ideas from Call of Duty. However, in this case it would be worth it. Killcam is one of the greatest innovations ever to hit online competitive gaming, and the series is falling behind without it.
The reason is simply that Killcam is an amazing tutorial device. Rather than the game trying to explain how to play, or experimenting with bot-filled trial games (which do next to nothing to prepare you for the online arena) Killcams show you precisely why you failed, and why others have succeeded.
Moreover, they also level the playing field and challenge the best players to continue honing their craft. With a Killcam involved you can't simply rely on a few unique tricks to dominate the game since other players will study why you were able to kill them. Not to mention the added ease of catching cheaters and glitch-exploiters. These benefits are so awesome that it would be worth sucking up your pride and stealing from CoD.
Online Co-Op
Let's face it: the co-op in Killzone 3 was a mess. Mitch Dyer had more than a few nasty things to say about it in our review. A few choice excepts include: “its half-hearted attempt at co-op is incredibly disappointing” and “why bother?” While other major shooters have provided great experiences in cooperative gameplay, Killzone 3 is very far behind in this regard.
The chief complaint has to do with the unnecessarily small viewing areas. The solution: online co-op. We understand that online cooperative play is an extremely difficult feature to implement, but damn it if you're going to charge $60 for a piece of software then you'd better include all of the features that place you at the top of the herd. Ten years ago FPSes were including better co-op options than Killzone 3.?

Tighter Move Controls
We really enjoyed the implementation of the PlayStation Move controller into the Killzone 3 experience. It worked better than just about any other motion-controlled FPS we've ever seen. It wasn't quite 100% though. There were a few things that weren't up-to-par. For one, the melee attack didn't always work, and occasionally just caused your vision to get a bit disoriented. Also, the reload action sometimes just didn't work.
If motion controls are ever truly going to take over the first person shooter genre then we need these kinds of things fixed. The difficult parts of motion gaming were all fixed in Killzone 3. Other than those small quibbles, the Move controller feels great, but we switched back to the controller on more than a couple occasions just because it wasn't worth the hassle. ?
Fewer Bugs
There are practically no major bugs in all of Killzone 3 (none that we noticed anyways), but the little bugs are extremely common. Over time, these little bugs add up to be pretty annoying and immersion breaking. Given the high quality of the rest of the game, there's no reason why there should be a half-second delay between the time we swing a melee attack and when a door breaks down.
There are other oddities too. For instance, the audio can de-sync, causing voiceovers to continue long after a character's lips have stopped moving in a cutscene. There's also a few instances where characters will “pop in” to the environment seemingly from nowhere.
These issues are so minor that their presence seems bizarre. None of the bugs in the game seem like they'd take a lot of effort to stomp out. Next time, please take the extra month to really fine tune the product before release.
Destructible Environments
This is our pretty-please-with-a-cherry-on-top request for Killzone 4. We certainly don't blame Guerrilla Games for not including this in Killzone 3, as everything we've heard suggests it requires a veritable army of programmers to make this a reality. That said, destructible environments are a fantastic addition to any shooter.
Nothing takes us out of the experience of playing a frenetic, bombastic shooter quite like firing a missile at a wall, only to see a 2D “explosion” graphic pop up on the unharmed wall. It can affect gameplay too when enemies are allowed to hunker behind indestructible cover despite being bombarded with explosive rockets.
So please, Guerrilla Games, next time let us blow stuff up. ?

More of the Same
This kind of article, by its very nature, means that we have to spend most of our time complaining about Killzone 3 and focusing on the things we didn't like. However, the simple fact is that we really enjoyed this game. The number one thing we hope Killzone 4 includes is the same kind of stellar game design that we found in Killzone 3.
Most of what we mentioned is peripheral to the game as a whole. The reason for that is because the core of the game is practically unassailable. The story is more interesting than most, the gun battles are fun, and the online play rivals the best in the business. If they can smooth out some of the edges then they'll truly be at the top of the genre.



Comments
Displaying 1–20 of 59
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seany210
Honestly killzone did a great job with its whole trilogy. Coming from someone who has played and curently owns all three killzones for ps3 and ps2 i know the whole story front and back. If you recall the first game the leader said that the helghast where left to die on their planet. Look what happened at the end of the third. The whole planet is devastated and the survivors are left to die for. So really if you want to play a killzone 4 just play the first one because its bound to happen again, history repeats itself. But honestly i wouldnt mind a fourth and i have some great ideas for it. All in all killzone is the best game i have ever played, forever i am a dedicated player and always shall.
BluLime
1 I would love to see it on the ps4...2 Better Graphics,physics .3I would want them to make a better single player. 4If they would make it that u can add silencers on all guns except machine guns,pistols and snipers. 5 And you can change the different modes between automatic,semi automatic,burst mode. 6 Add new environments and characters,weapons. 7 Take out the air strike bomb thingy ... ......8.medics didn't have last stand. 9.Photo realistic rendering just like in l4d2 and la noire. Fix all bugs when killzone 4 fully comes out.
killerASSASSIN5
I want to see some 4 player split-screen, in the botzone so you can team up with some buds against 28 bots,or not have any bots just 2v2, go back to 32 players also! And have a lot more customization in botzone so each bot you can select what weapon they have skill, abilities and tweak settings to have unlimited amount of srint and bullets, less health, more health take out weapons stuff like that so me and my friends could have a blast against bots or just against eachother with some new settings. Plz add some more weapons, like 2 new assault rifles and more smg's and definately have an ISA SNIPER! GG the main thing that I think you need is a 3rd aspect of the game...you got multiplayer and a campaign thats good, but what if there were a survival 8 player co-op mode that pinned you in a spot and waves of helghast came at you and by doing a little -side goal- that GG comes up with you will be rewarded with, for instence, more health or better weapons, abilities and even a skill. For Multiplayer add more game modes, like HeadQuarters and Free-4-all. And plz 1080p, custom soundtrack and a better statistics page showing everything for campaign and how your doing online, like KZ2
Sgt.killa
Killcam? no. my top 10: Online co-op, a more immersive and meaning full co-op like socom 4 (do unto co-op as you would do unto multiplayer), destruction (obviously), lack of artificial walls in multiplayer, weapons like the WASP, mini-gun and bolt gun as pick-ups in multiplayer, a new class (like assault, who could give ammo), a return of secondary fire like in killzone 1 (somehow, maybe you activate with up or something like in other games), more weapons, more good voice actors, and co-op bot-zone (online obviously, maybe some split-screen too)
kratos1135
multiplayer is near perfect, would like to see killstreaks that contain the spider robot mines and attack dogs from liberation, heavies from the story mode, dropships, those fast movers jet from the ice stage, tanks, flame throwers, bolt cannon, alternate fire weapons! Helghast rifel/shotgun from part 1, stal arc cannon imagine making ppl explode in multiplayer, that helmet from part 1 that rains lasers when u lock on, customization for weapons/attachments and character class customization amen. I would pay $80 for killzone4 standard edition if all this is present
TheStranger110
killzone is one of the best series on the playstation and then theres halo on xbox360 and there was a crapload of problems after the release why do people hate and criticize playstation and its games
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The next Killzone sequel should be titled "Killzone: Call of Duty". Reviewers will probably moan about having "serious macho stuff" but it has "Call of Duty" on the title so they will overlook that and it'll get a 5 out of 5 from reviewers. Problem solved and you're welcome, Guerrilla Games.
InnerRise
I want a ENTIRELY NEW GAME in Killzone 4, because the franchise as is sucks.
InnerRise
I want a ENTIRELY NEW GAME in Killzone 4, because the franchise as is sucks.
IIFlippy
How about the secondary fire modes for all the the guns from the first game... that was one of the best parts! Not to mention all the different melee attacks... now there is only a knife attack, at least they brought that back.
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dizpenzerdown24
hey you guys i suggest not getting mad at g4 for making article after article complaining about killzone, i actually take it as a compliment because they're giving the killzone series more recognition,kinda like how they did with gt5, it shows you how great these games are if they are willing to make multiple articles about them xD
Preyer
Honestly people stop taking shots at Halo because it got a better rating than Killzone 3, If any of you have played Halo you know it has an almost completely different gameplay formula from Killzone or Black Ops, so comparing it to them is not fair. Try playing Killzone or Black Ops and translating that over to Halo, I bet it doesn't go so well. As for a Killzone and Black Ops one is a future fps the other is a modern fps, so again not fair, I'm not taking anything away from Killzone it is a great looking game, but try not to base your arguments on "well you gave this game that rating," unless the games are solidly similar in gameplay and concept.
austinthebookworm
The only thing I want is a story that doesn't completely suck. Seriously Nintendo games have better storylines than this.
TheGlue29
Kill cams are for losers. How about you get good and let the chumps playing CoD enjoy the replays of themselves getting pwned?
As for Killzone 3...great game, but it needs MORE OPERATIONS MAPS more than anything else.
Tom_Orrow
Kill cams suck ballls
montalex
No way killcams will ruine the game that is just stupid that will totally screw up the feel and gratification you get when sniping and to ruine it by showing the person you just killed where you are??? how moronic to you have to be to want that?!
DKBomber13
i didnt really care for the game. I played for maybe an hour, but then I didnt care anymore. Felt no need or want to continue. So for me I could care less, because I didn't care for it. If you like though, more power to ya. but for me, it sucks.
cardinalsfan1122
If you use the sharpshooter for Killzone it is far better than any other shooter put out for motion gaming. Plus it gives you about five different ways to reload including the motion which i had no problems with. The melee i agree didn't always work though. Still this game easily should have got a five.
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