Your First Look at Kingdoms of Amalur: Reckoning


Posted March 7, 2011 - By Eric Eckstein

A pitcher, a comic book artist and a D&D novelist walk into a bar... and out comes Kingdoms of Amalur: Reckoning, a new single-player RPG designed by a dream team (Todd McFarlane, R.A. Salvatore and lead designer Ken Rolston of Elder Scrolls: Oblivion fame) of creators. We finally got our first look in this Kingdoms of Amalur: Reckoning preview at GDC, but if the above screenshot doesn't wet your whistle, try this:

What's most interesting is how Reckoning takes the best parts of modern day RPGs (Dragon Age, Diablo and Fable) to craft a familiar, yet deep and exciting game world. Players can leverage "sagecrafting" to slot gems into equipment to bestow bonuses like flaming swords, gather dynamically generated loot, or chain magical and physical attacks seamlessly. In addition, the world isn't leveled, so players are free to roam wherever and will simply be turned back by tougher foes.

Got your attention yet? It should, so get some more out of our early look Kingdoms of Amalur: Reckoning preview.

Your First Look at Kingdoms of Amalur: Reckoning


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