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Video Games As Art: An Apology For Roger Ebert

GuestWriter
27 Comments

Posted March 4, 2011 - By Guest Writer

By Dennis Scimeca

Video Games As Art: An Apology For Roger Ebert

When I first read Roger Ebert’s comments on video games and art I knew what he meant, but only because I have an education that touched in large part upon the arts. The word “art” has many meanings, and they all depend on context. The context in which Ebert was using the word was that of High or Sublime art, this being the purest form of art aesthetically, but according to Ebert, “Hardly any movies are art,” either. He said that on April 17, 2010.

This definition of Sublime art was the main thrust of Professor Brian Moriarty’s GDC panel “An Apology for Roger Ebert,” which was more explanation than apology. Professor Moriarty has been in the video game industry for 30 years, but his formal education is in English. It had never even occurred to him to compare video games to the treasures of world literature, or music, or painting, etc. 

“Why are some people in this industry so anxious about wrapping themselves in the mantle of great art?”  Moriarty reflected on the fact that in 25 centuries’ worth of philosophy and aesthetics regarding art, not once have games been considered as such. Moriarty also reflected on the sticky question of what art even is anymore, using the example of a piece of driftwood on the beach. When you first find it, is it art? If you put it on your mantle, is it art then? If you sign it and submit it to a museum, is that when it becomes art?

I get what Moriarty is saying, just like I got what Ebert was saying, but there a meaningful chink in the Professor’s armor. “We can all clearly say what a video game is,” he said, the implication being that we cannot clearly say what art is and therefore a clear line of distinction between the two is to be drawn. But what about the work of developers like Jason Rohrer? Some people call his work games. I don’t necessarily agree. Is Heavy Rain a video game? Even David Cage doesn’t know. The line is not so clearly drawn anymore.

Where Moriarty’s argument became quite compelling was in his discussion of “kitsch” art. The term comes from the mid-19th century, to describe a kind of art based on knockoffs of real masterpieces that were commissioned by the wealthy. The newly-formed middle class wanted some pictures on their walls, as well, so they hired artists to make them paintings which looked like “proper” art, but wasn’t.

Kitsch art is not bad art, but a unique aesthetic category. It depicts objects or themes that are highly charged with simple emotions. It is not rich in relationships between those depicted objects or themes. Kitsch art is popular art, and most popular art is kitsch. And video games are certainly pop art if nothing else. Want to know more? Of course you do, unless you're Roger Ebert. Keep reading.

I think the issue here is that no one is claiming video games are Sublime art. When Cliff Bleszinski said during his GDC panel that video games were art, and he wasn’t going to have the conversation anymore, I don’t think this is what he meant. When I interviewed Ken Levine last year and he said that he absolutely felt video games were art, I don’t think that’s what he meant, either. The only people who really think about Sublime art are academics, and serious art critics or enthusiasts, or intellectuals, the kinds of people who have the time and inclination to sit around and think about these things. 

For everyone else, “art” is something personal, an individual assessment of aesthetic value, and I don’t think they really care about what Schopenhauer (who Professor Moriarty liberally quoted) has to say on the subject. When Roger Ebert made his statements about video games and art, he was speaking to a concept that most people have likely never even been exposed to, much less thought deeply about, and that was the root of all the arguing that followed.

It was pointless arguing, and while I enjoyed Professor Moriarty’s lecture, and while there was clearly an audience for it at GDC – a third of the two-third capacity crowd gave him a standing ovation when he finished – I’ve become rather bored with the debate as a whole. The results of that discussion have nothing to do with how we make better video games, and in the end I think we’d all rather be playing them than thinking about what they are, or aren’t.

Video Games As Art: An Apology For Roger Ebert
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  • Minnana

    Roger Ebert, a famous movie critic, is the worst person to rate video games. Whatever intelligence people claim he possess is lost. Though his ramblings served my research paper about why video games should be considered art perfectly. So, I have to say thanks for that.
    Basically, how can a man of art be so closed minded though? He himself knows that the definition of art is different in every book. But one can agree that art must be man made, have a purpose, evoke emotions and represent the society that created it.
    Video games obviously do this. Videogames are created on computers which is made by man. Game designers pass on messages or show situations, they have a purpose. If you ever saw the main character die at the end of the game you played through for hours, you would definitely feel something, like in Modern Warfare or Final Fantasy. And games such as Uncharted represent society, with the "Frontier" mentality. I just don't understand people sometimes. Share the spotlight, video games can be a new world if you let them in.

    Plus, Ebert should stop grumbling and accept it. The Supreme Court ruled that games are art, Smithsonian had an art exhibit for games, and there is even a way to site video games now.

    As far as I consider it, get with the times and stop insulting gamers. You know nothing of this world and can never possess the imagination to explore it.

    Posted: May 20, 2012 8:30 PM
    Minnana
  • annakinz

    Full transcript of the lecture is now posted here: http://www.ludix.com/moriarty/ apology.html

    Posted: March 10, 2011 1:19 PM
  • Dark62442

    I choose the definition of art that Scott McCloud gives in "Understanding Comics," which was interestingly enough misquoted by Ebert in his arguments.
    McCloud said "Art, as I see it, is any human activity which doesn t grow out of either of our species two basic instincts: survival and reproduction." He then goes on for awhile explaining why he believes this to be so.

    http://scottmccloud.com/2010 /07/05/things-i-never-said/

    Posted: March 8, 2011 12:29 AM
    Dark62442
  • greggman

    I enjoyed the presentation tremendously.

    I love games. I think they are art in the kitsch sense. As for sublime, that's much harder. There are movies that move me to tears (not even sure those are sublime art) but so far there have been very few games have have moved me to tears (though a few have). There are also movies that have changed my world view. Games less so so far although that's not zero either.

    But, generally the games that have moved me to tears or changed my world view didn't do so from the gameplay. They did so from the story parts, the non-game play. There was some bonding with the characters because of the game but mostly you could have removed the game and I'd still have had my world view change or still teared up.

    For games to be sublime art it seems to me the meaning has to come from the game, not the picture, movie, story parts which are arguably not the same thing. I do think we'll get there. I can certainly imagine a holodeck simulation that changes my world view specifically by letting me participate in something that a movie doesn't and maybe some of those things have already happened for me in games to some level but so far they feel like they've had less impact than the strongest movies.

    Whether or not that will make a game sublime art I don't know but regardless I hope that more games will have an impact as strong as the best movies have.

    Posted: March 7, 2011 4:54 PM
    greggman
  • azrocker480

    Everyone is certainly entitle to their opinion. But games by far much higher form of entertainment than movies and books. Games are interactive entertainment while movies and books are passive entertainment.

    As for Roger Ebert, who is Roger Ebert? a movie critic ... does that some how make him an authority on "art"? more importantly, why should the gaming community (gamers and developers alike) care a bout an opinion from an old man who certainly out of touch with the modern art and entertainment?
    why do the gaming community feel the need to justify or defend the artistry in games to this old coot?

    Posted: March 6, 2011 9:51 PM
    azrocker480
  • Nub Salad

    I don't understand this whole thing about video games being art or not. If video games are classified as art, does that give them some sort of entertainment credit? Books and movies were meant to entertain and educate and if you ask me they are the highest form of entertainment at the moment. So shouldn't books and movies be concerned with being considered as good as video games?

    I've seen ads for LA noire claiming that its a video game with every bit as good of acting as movies. You don't see movies advertising that they are every bit as entertaining as a video game. It's like the kid that was eh not so popular and kind of the outcast that didn't realize that times had changed and he was actually the cool kid and was still trying to get people to like him.

    Posted: March 6, 2011 6:32 PM
    Nub+Salad
  • Nub Salad

    I don't understand this whole thing about video games being art or not. If video games are classified as art, does that give them some sort of entertainment credit? Books and movies were meant to entertain and educate and if you ask me they are the highest form of entertainment at the moment. So shouldn't books and movies be concerned with being considered as good as video games?

    I've seen ads for LA noire claiming that its a video game with every bit as good of acting as movies. You don't see movies advertising that they are every bit as entertaining as a video game. It's like the kid that was eh not so popular and kind of the outcast that didn't realize that times had changed and he was actually the cool kid and was still trying to get people to like him.

    Posted: March 6, 2011 6:29 PM
    Nub+Salad
  • Superman61272

    ...that's Bhagavad Gita in case you can't fill in the blanks. A very elaborate justification for a spiritual war without mercy involving the extermination of unworthy enemies who have been deemed evil by Brahman/Krishna. A spiritual vantage point and rock for those who desire to kill without feelings or mercy.

    Posted: March 6, 2011 6:17 PM
    Superman61272
  • Superman61272

    A certain German Corporal's right hand putz in a cool looking black uniform also loved Schopenhauer and carried the Bhagavad G t around with him where ever he went...and to the surprise of at least some, there were Buddhist Monks within his black uniform ranks at the end of the War2.

    Posted: March 6, 2011 6:13 PM
    Superman61272
  • Superman61272

    Arthur Schopenhauer was a certain German Corporal's favorite philosopher and their is very little evidence that he read Nietzsche much at all...He was Wagner's favorite as well...the man Nietzsche rejected as mentor and fought a spiritual war against the rest of his life...Nietzsche Contra Wagner.

    Posted: March 6, 2011 6:00 PM
    Superman61272
  • Superman61272

    ...also, Roger Ebert is an inborn coward and douche, and I still haven't forgiven you for badmouthing Gladiator based on the fact you're a cowardly putz douche and was jealous of all those cool and sexy warriors...I'll leave it at that...there is more to it...

    Posted: March 6, 2011 4:04 PM
    Superman61272
  • Superman61272

    In modern terms, for me...video game and comic book art is nearly all the sublime art left in the world and I love it. That's why I read about video games even though I don't play them...I love the art and epic stories interwoven into the aesthetics. Comic books and video games are the Homer, Iliad, Odyssey, Jason and the Argonauts and Theseus and the Minotaur of the Modern Age. Also, screw Shopenhauer, a depressive world denying putz that provoked a much cooler philosopher to enunciate his counter philosophy, who in turn created the term that is the basis for all we love and care about.

    Posted: March 6, 2011 3:57 PM
    Superman61272
  • NFalstein

    Brian is a friend of mine, so I am biased - but I also was at the talk, which means I'm proceeding from more information than those who are just inferring what he said. It was the highlight of a very good GDC for me (my 24th). As with all of Brian's talks, I found it both entertaining and very educational, in the best sense. Brian worked in Radio years ago and his command of his voice is pretty amazing - one of the very few people who can read a prepared script and make it sound fresh.

    I'm still thinking about the implications and reasoning of what Brian said. I had a great discussion with some other game developers about it yesterday at a post-GDC party, and that made me appreciate the talk even more. Rather than just throw one more opinion about the "art" question into the mix, I'll note that the talk itself was near-perfect in pitch for GDC. If everyone had left it saying, "Yeah, of course, he's exactly right" it wouldn't have been half as interesting. He carefully left ample room for interpretation. He didn't say that games can never be sublime art, merely agreed with Ebert that the interactive nature of games will probably make it harder for games to achieve that. In fact his reasoning, if you choose to accept it, suggests some intriguing areas to explore with experimental games, in search of high art. Compared to the Nintendo keynote that was mostly sales pitch and part harangue against any progress that ruined their profit margin, I'd much rather have had this talk kick off the conference, it would have been a constant topic of debate the rest of the week.

    In any case, he was always one of my favorite speakers. His Paul is Dead talk may still be the high water mark. But I'm glad that Professor is no longer just a nickname but a true title, and I hope he returns to speak next year.

    Posted: March 6, 2011 12:30 PM
  • JiroGamer

    I agree with this article, the whole concept is irrelevant. Whether or not something is art should not be something voted upon or critiqued by the "minds" of our time, but instead should be something of personal worth and value. If you yourself find a game to be artistic or of a high and unique caliber, then it is art, at least to yourself and perhaps your friends as well if you agree to it. Creativity and art are both abstract and arbitrary. I am a gamer, I enjoy amazing plots, experiences, and environments that work to bring both joy and satisfaction to the gamer. If a game can manage to do all of this, especially to a point that once you finish you want to start again, THAT is art.

    Posted: March 5, 2011 6:12 PM
    JiroGamer
  • annakinz

    I think the commenters posting about their ideas on art should try to track down the full transcript of the talk. This article, while a good introduction, only touches on Moriarty's central point. It's quite comprehensive and covers every objection raised in the comments, including the conclusion in the above article that we shouldn't worry so much about whether we're making sublime art when we make games (something Moriarty himself said).

    I had gone to the talk with much hesitation, expecting it to be provoking; developers lining up with lit torches and menacing pitchforks during the Q&A section type of thing. Instead, Moriarty was treated to a well-deserved standing ovation.

    Posted: March 5, 2011 5:44 PM
  • ReverendGodless

    No one is to say what is and isn't art because art in itself is subjective.

    Posted: March 5, 2011 10:48 AM
  • suffix

    Art has no other function other than itself...

    Posted: March 5, 2011 9:42 AM
    suffix
  • Sally Wong

    Any object of beauty that can be viewed or held by the beholder is a form of art.

    Love and kisses: Sally Wong :

    Posted: March 5, 2011 8:34 AM
    Sally+Wong
  • Apsalus07

    Cease discussing whether games are art,
    And start debating whether Ebert's a fart.

    Posted: March 5, 2011 4:32 AM
    Apsalus07
  • Cloud1986

    I hope someone alerted Scotland Yard.

    Posted: March 4, 2011 10:29 PM
    Cloud1986

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