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By Dennis Scimeca
The Game Developers Conference is, in large part, about game designers getting a chance to speak to the next generation of game developers about how to design and execute video games. I wish someone had told David Cage this before signing him up for a panel at GDC 2011.
I spoke to other journalists after attending this panel to see whether Cage was spouting off the same old lines he always does, or whether this was something new. One person I spoke with said that it sounded like David Cage, only much more direct. To wit: Cage doesn’t want the next generation of game developers to bother making games. Not really. Want to know more? Read on.
Cage began the panel with what was ostensibly meant to establish his street cred as a game designer: 89% score for Heavy Rain on Metacritic, the commercial success of the title with 2 million copies sold worldwide (which, to his credit, he noted wasn’t actually a very big number compared to AAA titles), industry accolades, and stated that 75% of Heavy Rain players actually finished the game versus an industry average of 20%-25% for other titles.
While I wasn’t pleased that his panel began as a virtual press kit for Heavy Rain, I’d have preferred it if Cage had stuck to that vein of discussion rather than move on to launching an assault on the entire video game industry that didn’t even make sense much of the time. To wit: Cage argues that most video games are designed for teenagers, because they are based on violence and physical action, i.e. shooting or platforming. He felt that this makes video games meaningless and emotionally limiting.
On the first point, I believe the average age of the gamer nowadays is around 35 years old. On the second point, we can identify plenty of games that involve “typical” mechanics by Cage’s definition which most certainly don’t fit his description. Half-Life 2, Enslaved: Odyssey to the West, and Mass Effect 2 immediately come to mind.
Glimmers of valid industry criticism broke through Cage’s panel now and again. To a point, video games have been based on the same paradigms for 30 years. Technology might actually have advanced far quicker than game design principles. These points become frustrating when Cage then responds to his concerns by advocating a complete abandonment of video games as we know them. And I quote from some of the PowerPoint slides that accompanied his lecture:
- “Game mechanics are evil!”
- “Forget Video Game Rules. Mechanics, levels, boss, ramping, points, inventory, ammo, platforms, missions, game over, [and] cut scenes are things from the past.”
Questioning convention is healthy and often bears the fruits of creative innovation, but Cage’s solution is instead to make writers and art designers the God of game development (his words) from which all the decisions flow.
There’s a reason why the video game industry is tapping into Hollywood screenwriting talent to craft the stories in games like Homefront and Enslaved. Narrative writing is a specialized skill. I would hazard a guess that most of the students in the audience today were not writers. Most of them were likely game designers, and animators, and 3D artists, etc. Asking them to assume the role of lead writer is like asking the writer on a video game development project to instead sit in for the 3D animator for a day. It doesn’t work, because he or she lacks the specialized skills they require.
When Cage says that we shouldn’t tell stories from cut scenes I can just roll my eyes and think about the tons of cut scenes in Heavy Rain. But when he wound up turning the latter part of his panel into a lecture that sounded more like one of my screenwriting classes in film school versus a discussion of game design, I just wanted to stand up and say “I know those who can’t do, teach, but the story in Heavy Rain wasn’t very good, Mr. Cage, so why are you presuming to lecture this audience about how to tell stories?”
Towards the end of his lecture, Cage mused aloud “Is Heavy Rain a video game? I don’t know, and I don’t care.” And that’s precisely the problem. Heavy Rain was an adventure game at best, but if we’re just going to call it “interactive drama” or whatever genre Cage would like to coin for his work, he may as well just say he’s creating digital Choose Your Own Adventure books. I wouldn’t call those games, either.



Comments
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UncleMatt
Forget game rules, but remember story rules - as per hero's journey and http://www.clickok.co.uk/index 4.html
eggfillet
Heavy Rain's story isn't good, but the way it tells the story and portrays the characters through interaction provokes emotions that conventional games have not. The only emotions that typical game-play-over-story games provoke are that of happiness and frustration, which is hardly anything close to the artistic heights that interactive art can achieve.
The thing is is that gamers and developers are too complacent with games that are fun. How can we possibly make games about serious matters like Murder, Loss, Love, War, Despair, Hope, Torture, The exploitation of Nature or Hate when the player only treats them as game-play objects presented merely to feed their want for fun? Schindler's List, The Hurt Locker and Letters from Iwo Jima aren't exactly films that could be described as fun experiences.
When he says, we shouldn't look towards cut-scenes for story-telling, he means that we shouldn't fully rely on cut-scenes for story-telling, but should also turn to interaction as not-only a plot modifier, but also as a narrative and artistic device.
When he said that games are focused towards an adolescent audience, he wasn't referring to the actual age, but the maturity of the average gamers pallet.
Also, he is not just an industry mad-man there are several notable game developers that share his point of view. Frictional Games are starting to plead developers to do the same thing (read their blog). Chris Crawford, one of the organizers of GDC (or used to be), made a very similiar lecture called "the Dragon Speech".
Memu
Heavy Rain was one of the few games I didn't finish.
Sally Wong
Dear Guest Writer, you did a fantastic job and I really enjoyed your article.
Love and Kisses: Sally Wong :
Tiemanu14
Just a little bit of advice for Mr. Guest Writer; You're a journalist, not a random internet commenter. As with such an occupation, you need to do your job. Let me give you an example so your future "news" articles sound informative, and not like an angry, bias guy who give one sentence of journalism with conjoining sentence of unwanted opinion.
90% of article: objective, observational, unbiased. As a reporter you report, not give your own slant. So most of that article should have been an unbiased look at the speech given, but since it is contaminated with all your opinions you thought other people wanted to here, you can't pull any useful information out of it. Which is the primary job of an journalist, and you just failed at it. Next time, no matter what sort of hate you have towards some guy or the games he produces, objectively report what happened in order for the reader to use the information given to formulate their own opinion.
Other 10% of article: For this part you can give your thoughts on the piece of news you covered if you so wish. Important points only though! People reading it don't want to hear your every "witty" counter-point and every disagreement you have. Be concise and quick about your opinions.
By the way, I read your whole article, and I rather liked it. Except for the loads of bias and snide comments you made throughout the snippets of real journalism, I enjoyed the report on what this guy had to say about the future of game design. No, he didn't make the greatest games ever, but his point are valid and his ideas seem new and interesting enough to have earned the dignity to be presented to the public on an objective level. Sigh, maybe we'll get a video up so we can figure out what David Cage really was saying about games.
HAMCHUNKS
I guess no one is really read this article, look deeply, not everyone is perfect and this includes Cage
i think we could all agree that this piece is much more grounded and unbiased if we just read a bit more carefully. He finds fault in Cage's reasoning and that its a bit extreme but does recognize the good that he has brought to the industry. Cage used this presentation to tell all the nay-sayers,"I told you so" and instead of truly helping the industry evolve he is now trying to make a name for himself and used something good natured as his game Heavy Rain for selfish reasons.
mordi
I don't understand why you go through all this trouble of reporting it but don't take the time to actually film it. I guess GDC being primarily for developers then it doesn't get as much PR as E3 huh. Frankly I think GDC is much more interesting then E3. At least at GDC you don't get all that marketing bullcrap you get at E3. That's for the report though...I guess.
TheBaldr
Most of the video game industry refuses to hire screenwriters. I had a bunch of quality writing credits for television and two screenplays and yet I still could not get a job at any studio I applied. I basically had to start from scratch with my education and get my foot in the door through an artist route before even being considered for a writing job.
Fulgrim87
who the hell wrote this post ? Guest writer ? You criticize Cage for having a different perspective on the industry (who hes apart of) and has innovative and new ideas, regardless if anyone uses them or not he is bringing something new to the table. And yet you are so far detached in this industry your name is guest writer? And yet you can cast stones at another, who is actually involved in helping define this medium for an audience that may JUST may want to do more then play COD ? Hell you even yell about him talking about the relative successes of his own game. And call the guy narcissistic but yet you still felt you had to add your educational info in to make us listen to yo more. Maybe he is just proud of the work he and his team did ? Or are we no longer permitted to take pride in years of crafting works of art ?
Fulgrim87
who the hell wrote this post ? Guest writer ? You criticize Cage for having a different perspective on the industry (who hes apart of) and has innovative and new ideas, regardless if anyone uses them or not he is bringing something new to the table. And yet you are so far detached in this industry your name is guest writer? And yet you can cast stones at another, who is actually involved in helping define this medium for an audience that may JUST may want to do more then play COD ? Hell you even yell about him talking about the relative successes of his own game. And call the guy narcissistic but yet you still felt you had to add your educational info in to make us listen to yo more. Maybe he is just proud of the work he and his team did ? Or are we no longer permitted to take pride in years of crafting works of art ?
Outstanding work g4, please continue hiring the best and the brightest to inform the public on what the developers of this industry are doing. I always love my news with bias hate.
Fatty_Matty
2) I know it might seem a bit narcissistic to start your speech with, "lol, look how successful I am," but there is a good reason he is doing it. It lets everyone know that he has the credentials and financial success to back up what he is saying, something he needs to be able to convince people that there are rewards for this kind of work. When doing anything new or innovative in the entertainment community, there is always a substantial risk, financially and socially. Cage doesn't want to toot his own horn, he just wants everyone to know that he took a risk, and it payed. With 2 million units sold and an eighty nine percent on Metacritic (the nefarious Metacritic as I'm sure Adam would describe it), he has plenty to boast about. And I'm sure any game developer in that audience would love to be able to boast for something like that.
That is something that can prove to be quite lucrative if a large audience is found for the game. To Wit: Although, the god complex with writers does seem a little severe. (see what I did there?)
(I'm posting this because it supposedly had profanity in it)
Remeris
It seems to me that the writer has completely missed Cage's point. I don't believe Cage has problems with the way games are, he is simply wanting some developers to look at games differently. First, I am going to bet that the statistics about Heavy Rain and the people who completed it weren't just to advertise his own game, it was an example that a high percentage of people would complete the game if there was a strong narrative based gameplay to push the player along. I love to look at Limbo and Braid as great examples of having a story to tell and finding the right gameplay mechanics to deliver that story.
As far as games being immature, for the most part it is absolutely true. Most games I imagine start by coming up witih gameplay mechanics and feel, with the general theme and story coming last. Due to this, most games end up with a bad guy is bad, defeat the bad guy! storyline, which is getting old. I am a huge fan of hows like The Twilight Zone, where each episode has a very clear theme and message that needs to be delivered, and I wish games could use that as a lesson. Heavy Rain tried to do something unique and tell a story about redemption, love, betrayal; it wasn't the best story of the year at all but the genius lies in the type of story it tried to tell, and how.
And, like others have pointed out, this article is completely negative and biased towards Cage's opinion because the other doesn't like Cage's work. The whole article was just far to awkward and seemed like a rant more then anything else.
flashyandy
the tone of this article is so slanted against David Cage, and it sounds like that bias was certainyl in place well before this panel. i think it's completely unfair to G4 readers to list the writer as "Guest Writer". To me, that just makes this "article" a glorified troll post. The least the writer can do is stop hiding behind "Guest Writer" and own up to what he/she writes.
Fatty_Matty
This writer seems a tad too offended by Cage's speech. I'd like to make some points now, and I would love some input from the writer on this...
1) Cage wants new and innovative game mechanics and philosophies. Instead of designing a game around the mechanics or genre, he wants the games mechanics to be designed around the story and even the art of the game. In this, game designers would be able to tap into a unique creative power that they wouldn't normally be able to tap into if the game director just said, "okay, today we are going to make a shooter." He doesn't want developers to become the writers, he just wants the developers to try and see an emotional story as a primer for innovation in game development.
3) Why is it a problem that cage does not care whether his game is a video game? I don't look at many mobile games as true video games, but apparently millions of people do. I think by Bringing this up, Cage wants people to know that it doesn't matter what people think. As long as a person has the ambition to do something creative, then they should just do it. No matter how people preceptive it when it is done, the fact is that that person has contributed to the creative wealth of the world, and that is something beautiful. In terms of the video game industry, people will either accept it, or reject it. Simple as that. Of course, nobody wants to do anything creative because of the risk involved, but that leads to Cage's intention behind his presentation...
Cage doesn't want people to give up or be deterred. With the industry becoming more and more mature everyday, more and more risks are involved with developing a game. Cage is trying to do is to convince everyone to try and be creative in one way or another. Of course, I don't want to lose all of my conventional games. I just need to run and gun every once and a while, or level up my paladin's +2 long sword. But seeing something new does excite me, and if it is good enough will make me thank god all the more for the invention of video games. A good example is the game LIMBO. The level of creativity is off the charts and there is a reason the game has won four awards on our very own G4. The superior sound design, the obscure story telling mechanics, the emotional response to this lonesome little boy's head getting popped off. There are some profound examples of creative ingenuity paying off, and this is a good example to what David believes should be accomplished in the game industry. Of course, I'm sure he would much rather see this on the level of a AAA title!
From Pong to Mass Effect, video games have changed significantly in what they are and how we define them. All David Cage wants is for that definition to expand to become the epitome of creative entertainment. Or he just wants people to stop being so reserved and go for their dreams and try to create something that will keep the game industry alive and innovative. While his presentation may have been a bit forceful, his heart was in the right place.
master-m12
Didn't he say most games? I doubt every game everyone played is like ME2 or enslaved, didn't those both not sell that awesome? even ME?
Zatz
Yay another wannabe reporter that doesnt know the term "unbiased opinion"!!!
We suffer thru this slop? /shootself
iamedd
Any chance we can maybe get a video of this up sometime? I really don't feel like trying to sort through all the writer's obvious bias in order to try and fully comprehend the message Cage was trying to convey.
wiggum
Hey David, if you have such disdain for the conventions of gaming, just go make movies instead. Because that's what it sounds like you want to do anyway.
catrachohn
only 20%-25% of gamers finish their games? what the hell, i don't get it? either this data is completely wrong or people are just wasting their money. why would i buy a game that i won't finish? i can kind of see it for games like call of duty, that some(or most) people only buy for the multiplayer, but what about the other games? Well i dont know about you guys, but i finish every game i play, even the bad ones!(with some minor exceptions). please tell me i am not the only one.
PS: the writer kind of has an angry tone which i don't truly understand, why pay attention to this guy when you know most of what he mentions has little credibility. I mean, heavy rain was just an okay game.
sarid
so...now we have guest writers? are they reserved for troll posting or something?
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