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During GDC 2011 we got the chance to speak with inFamous 2 Senior Designer Karl Deckard from Sucker Punch as he unleashed a huge secret: inFamous 2 is going to have user-generated content. Think Little Big Planet 2 customization in a realistic world. Cool huh? The video below features Deckard speaking in depth about the escort missions, search and destroy missions, as well as the variety of robust tools that will be available to the level designers (that means you!).
inFamous 2, the core game as well as the user-generated features, is launching on June 7 for the Playstation 3 console.




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A.U.S.T.I.N.
this is beast! i already preordered!
A.U.S.T.I.N.
this will be...AMAZING!!! but, uncharted 3 has def game of the year...no doubt
Doc_ock_rokc
I'm just wondering if there is a way to Switch objectives mid mission. For instance If I want to make a mission where I Escort police men into a train then have to power the train to a objective and then with the police's help attack a large group of enemies would it be possible.
Also What if I want to make a Obstacle course where at times you have to defeat a bunch of guys that pop up in the middle of it. or where Shooting gallery bits crop up while you have to jump though rings.
If it is possible then I could see some fantastic multipart missions cropping up.
silentshadow867
Damn... First thing I thought when I heard about this was making some horribly inappropriate "evil" missions. Seriously though, I love the new genre of "Play, Create, Share" that has become infectious in the video game development. There are games that are solely based on this, like LittleBigPlanet 2 and Mod Nation racers, but other games are really starting to jump on board with this idea. This generation of gaming allows a truly creative and connected experience that enriches the video game realm.
/nerd
Displaying 1–4 of 4