X

Saturo Iwata’s GDC 2011 Keynote: 25 Years Of Gaming

sjohnson
17 Comments

Posted March 2, 2011 - By Stephen Johnson






  • News
    (1)
  • Previews
  • Review
  • Videos
  • Screenshots
  • Cheats and Walkthroughs






  • News
    (3)
  • Previews
  • Review
  • Videos
    (1)
  • Screenshots
  • Cheats and Walkthroughs



GDC 2011 Nintendo Keynote Intro: 25 Years Of Gaming »


GDC 2011 began in a huge way. Thousands of members of the game industry packed into a hall at San Francisco’s Moscone Convention center to sit at the feet of the master: Nintendo president and gaming god Saturo Iwata. Iwata delivered the convention’s keynote, and opened the show by asking us to consider the past. His speech celebrated the 25th GDC by looking back over the last quarter century in view of using  what we’ve learned to handle the unique challenges of the current game industry. But far from a nostalgic reverie, Iwata’s speech highlighted threats to quality gaming embodied by the explosion of mobile games on cell phones… Apple, are you listening?

“I feel like our industry is dividing in a way that threatens many people’s employment,” Iwata said. “Until now, there has always been the ability to make a living. Will that still be the case moving forward?”

In spite of changes in the industry, Iwata made it clear that there are three words game devs need to remember: Content is King.

“The primary need is still content,” Iwata said. “You [Game Developers] are the center of the video game universe.”

According to Iwata, in the early days of the industry, he thought that his programming skills would make him the best game maker, but he learned a lesson from another Nintendo legend. “Mr. Miyamoto taught me a painful lesson: Content really is king. Engineering isn’t quite as important as imagination,” Iwata said.

Everyone who follows games knows that “social gaming” is the buzzword du jour, but Iwata points out that social gaming goes back longer than 25 years. It actually goes back 50 years, to one of the first games ever made – Space War, a head-to-head game that required another player to use.  The early days of gaming also featured MUDs played over phone systems, multi-users dungeons that can be described as World of Warcraft without graphics.

Saturo Iwata’s GDC 2011 Keynote: 25 Years Of Gaming

Iwata then traced the history of “must haves,” gaming experiences so compelling, that every gamer must have one.  According to Iwata, there are three sources for the elusive “must-have:”

  1. Hardware Itself – Gameboy, for example. This was the first time a player could carry his gaming everywhere. 
  2. The Game Itself – Examples: Grand Theft Auto, Tetris, Angry Birds, Guitar Hero, Sonic, and Just Dance 2.
  3. The “Must Have” Comes from players themselves – example: World of Warcraft.

Iwata then told the story of Mario’s evolution, as an example of how even the most popular franchises must change with the times in order to survive. Later during the keynote, the newest iteration of Mario, a 3DS version of the little plumber, was mentioned (details to come at E3.)

Non-Nintendo properties like Tetris and The Sims are cited by Iwata as important games. Tetris because it was the first game ever to draw a largely female fanbase to gaming, and The Sims because it was so innovative when it was released that people wondered whether it was even a game at all, only to be silenced when the franchise passed over 150 million sales.

Iwata also talked universal appeal, giving a personal example. When he originally wrote Kirby, the game only sold 75,000 copies, but the influence of Mr. Miyamoto changed all that. Miyamoto softened the difficulty, bucking the trend at the time, as well as changing the name. Fun Fact: The English translation of Kirby was originally “Tinkle Popo.”

Saturo Iwata’s GDC 2011 Keynote: 25 Years Of Gaming

Using all these lessons, Iwata hopes the next “must-have” in gaming will be the 3DS. The system is aimed to appeal to everyone by coming with easy to use and explain games like Face Raiders, as well as increased connectivity through the use of AT&T hotspots and more.

For the more sales-y portion of the keynote, Iwata turned the stage over to Nintendo America president Reggie Fils-Aime, who explained the 3DS’ new Netflix connectivity as well as detailing the improved game store, 3D photo and video sharing, 3D movie trailers and a lot more.

Iwata then retook the stage to shift focus from the lessons of the past to the challenges he sees in the current gaming space as well as the future.  Iwata’s first concern: “Craftmanship.” “Over 25 years, we game developers have gained a lot but lost something: Craftmanship.”

Iwata explained that he is not disrespecting the people making games, but rather, the circumstances of their work. “No matter how much time or money is available, small details can get lost,” Iwata says.

The next area of Iwata’s concern is Specialization. “If people can’t tell what other team members are doing, it makes me wonder where the next master game creators will come from,” Iwata said.

Iwata’s third concern seemed to be, by far, the most important and huge hurdle for the current industry: Mobile games. Iwata views the industry as at a crossroads, with console game makers on one side and mobile game makers on the other.

To illustrate the point, Iwata points out that there around 1,500 DS games, 1,000 Wii games, over 700 Xbox games and over 500 PS3 games. On the other hand, there are tens of thousands of mobile games, with hundreds being added each week.

According to Iwata, “traditional” models of game development and mobile games have opposite ends. Nintendo, he said, has always viewed hardware as a means to an end, as a something “people purchase reluctantly as a way to enjoy games.”Mobile handset makers, on the other hand, have no motivation to release high quality software.

“Their goal is to gather as much software as possible, because quantity is how they profit.  So we are looking at two different sides of industry,” Iwata says. “What we produce is value, and we should protect that value.”

Saturo Iwata’s GDC 2011 Keynote: 25 Years Of Gaming

Iwata ends his keynote with simple but inspirational advice: Game makers should start with an idea that excites them, then find a market for that idea, as opposed to trying to have an idea that fits into an existing market or trend. He left us with these words: “Trust your passion. Believe your dream… For 25 years, game makers have made the impossible possible, so I ask, why would we stop now?”

Saturo Iwata’s GDC 2011 Keynote: 25 Years Of Gaming
http://www.g4tv.com/thefeed/blog/post/710792/saturo-iwatas-gdc-2011-keynote-25-years-of-gaming/
http://images.g4tv.com/ImageDb3/263049_LGST/gdc-2011-nintendo-keynote.jpg
BlogThread_710792

Comments are Closed

  • Jediboggs

    They need Wii 3D HD for my OCD!

    Posted: March 9, 2011 11:52 AM
    Jediboggs
  • torchmoney

    PLAYSTAIONS IS GONNA KILL THEM WIH MOVE IAM TELLING I LIKE Wii BUT MOVE IS BETTER AND NINTENDO ANIT GONNA HAVE ALL OF THEM TITLES GONNA ON Wii no more .they need to work on wII 3D TO STAY AHEAD OF THE GAME

    Posted: March 8, 2011 8:41 PM
    torchmoney
  • SukoSuna

    No wonder I have more fun playing Wii games.

    Posted: March 3, 2011 11:42 AM
  • gamergirl115

    if you guys want to watch the speech here the link http://gdc2011.nintendo.com/

    Posted: March 3, 2011 9:01 AM
  • jaberman27

    It was more of a speech on the industry with hints at Mario 3DS & Zelda: Skyward Sword. Can't wait for it!!!

    Posted: March 3, 2011 7:56 AM
  • Tim_1138

    So the the keynote was a Nintendo advertisement? Interesting.

    Posted: March 3, 2011 5:46 AM
    Tim_1138
  • Tahorny

    is the resident evil 3d only a time base game??

    Posted: March 2, 2011 10:20 PM
    Tahorny
  • DKBomber13

    This guy is amazing. I admire him as much as Miyamoto.

    Posted: March 2, 2011 8:14 PM
    DKBomber13
  • Tmidiman

    Sorry but I'm not fooled by Nintendo. They are worried that they won't be able to sell $40 games because people are buying $1.99 games on phones and the iPad/iTouch devices. They said last year that they were worried about this and now they are running a bit of defense.

    Truth be told there are a lot of creative games being released for phone and Apple devices. Many times a $2 game is all you need. For some games the mobile device are more comfortable to use that the DS.

    More truth, kids don't own iPads as much as many own the DS. Millions of 3DS systems will be sold, so Nintendo is safe for a while and they know it.

    Posted: March 2, 2011 6:42 PM
    Tmidiman
  • Goatroary

    I, too agree with Mr. Iwata. There are way too many cell phone games out there that take away the imagination of what could be brought together as a major game created by developers, and if tens of thousands of cell phone games are created as opposed to only hundreds of major hardware games, then it will send the video game business spiraling. This is because there would be no more imagination left to explore at this increasingly large rate, which means there would hardly be any gamers to play the games because they'll say, "Oh, we've already played this game on our phones, so we don't need to play this on the consoles, but keep the COD coming, as I will play that all day long." (No offense to the COD players.)

    Posted: March 2, 2011 4:51 PM
  • bio8167

    rumered kirby, mario AND all in 3d. deal! [ click thumbs up if you want or like the 3ds :}]

    Posted: March 2, 2011 3:19 PM
    bio8167
  • ChaosRain19

    Great final quote! Really nice way to kick-off GDC.

    Posted: March 2, 2011 3:17 PM
    ChaosRain19
  • kentla57

    He truly knows games and the market and is correct, but will money hungry developers listen??

    Posted: March 2, 2011 2:36 PM
    kentla57
  • EKG

    Can you imagine of Kirby was released in the US as Tinkle Popo? Dear God man, the jokes that would have followed that launch would have gone down in history.

    Posted: March 2, 2011 1:50 PM
    EKG
  • musle8

    The man knows what he's talking about...

    Posted: March 2, 2011 1:30 PM
    musle8
  • gamebit1

    can you please post a video of the keynote id like to watch it

    Posted: March 2, 2011 1:23 PM
    gamebit1
  • merivigian

    [about the ending quote]
    He is truly correct, I think he hit the nail on the head. Create what you want, then find a market for it.. don't find a market then create for it. That's why you have an innumerable amount of FPS games, for example. While unique surprise hits like Sly Cooper or God of War are no longer created because there isn't a "market" for it.. if you can't find a market.. MAKE ONE!!
    [When I talk of GoW and Sly, I am talking about when they first popped up way back when]

    Posted: March 2, 2011 1:19 PM
    merivigian

ADVERTISEMENT

Blog Tags

g4tv.com
  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,023,867 Views | 05:20

  • X-Plays Says A Final Goodbye

    Posted: January 23, 2013

    88,233 Views | 06:45

  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    426,585 Views | 00:49

  • Solidoodle 2 3D Printer

    Posted: June 21, 2012

    145,733 Views | 03:14

  • A Final Goodbye From Attack Of the Show

    Posted: January 24, 2013

    53,013 Views | 04:35

AdChoices