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Puzzles in Games - Sessler's Soapbox

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32 Comments

Posted February 8, 2011 - By Patrick Roche-Sowa

Puzzles have been a part of video games for decades. Even some of the biggest action titles will occasionally ask you to slow down and turn a few gears or move a few pillars. Love them or hate them, puzzles are a gaming tradition in many ways, so of course Adam Sessler has an opinion on them. In this week's Soapbox The Sess will discuss how puzzles can be used for both good and evil, and why he loves when they're used properly and executed logically. Who doesn't love a good puzzle?

Sessler's Soapbox: Puzzles are Fun! »



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Puzzles in Games - Sessler's Soapbox
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  • liarsthieves

    I like adam he's old like me hint alway buy boardwalk. weres my teeth ?

    Posted: March 21, 2012 8:02 AM | Reply | Report
    liarsthieves
  • ArrenKae

    The puzzle in the quest for the ashes from Dragon Age is the best I've played.

    Posted: March 22, 2011 11:49 AM | Reply | Report
    ArrenKae
  • Sally Wong

    Just to let you all know. I have both systems, and Bulletstorm looks much better on the 360, and as we all know Killzone 3 is just for the PS3.

    Sessler was correct on his evaluation of both featured games, and all other games he commented on. THere really wan't anything that I can think of, that was outstanding or memorable in Killzone 3.

    Love and Kisses: Sally Wong :

    Posted: March 1, 2011 5:11 PM | Reply | Report
    Sally+Wong
  • comedeyzoner

    i just finished playing half life 2 so you like read my mind. you know that part in the game were you have to create a makeshift road across the sand so you dont step on it. the whole time i was thinking "i can do this but am i supposed to be doing this".. and thats just one example of that in that game.

    Posted: February 19, 2011 9:14 AM | Reply | Report
  • comedeyzoner

    i just finished playing half life 2 before watching this so you like read my mind. when you have to create like a makeshift road across the sand so you dont step on it the whole time i was like i can do this but is this what im supposed to do. because it was so tedious and just plane silly. its a cool idea but it took way too long. and thats just one example of that in that game

    Posted: February 19, 2011 9:10 AM | Reply | Report
  • Spybreak

    A good puzzle game gets you thinking to the point that you don't realize you're putting everything together and you just do it. I sort of think it's like drawing, after a while you just get good enough to draw without even thinking about the basic principles. If anyone liked this soapbox then check out:
    http://www.gamesradar.com/f/ the-top-7-games-that-make-us-f eel-like-geniuses/a-2011013110 4415928008/p-3

    Posted: February 12, 2011 10:00 PM | Reply | Report
    Spybreak
  • silent_deadly_6

    I say bring on more puzzle based games. Limbo was the first puzzle game I've played through multiple times and I hope play dead's next game is just as awesome as limbo was.

    Posted: February 12, 2011 8:54 AM | Reply | Report
    silent_deadly_6
  • Natedizzy

    The only puzzle game I ever really liked was Limbo so I wish there were more puzzle games out there like that. I also can't wait for Limbo 2.

    Posted: February 9, 2011 11:51 AM | Reply | Report
    Natedizzy
  • playsbydesign

    Puzzles in video games certainly have come a long way, both in variety of puzzles and their execution within games themselves. In fact, I don't think I would be too far off if I said most modern games now include puzzles in one form or another.

    Mass Effect 2, Assassin's Creed 2/Brotherhood, Shadow of the Colossus, God of War, Gears of War, Folklore, Metal Gear Solid 4...they all contain puzzles in varying applications. Some more obvious than others.

    Mass Effect 2's hacking system is a wonderful application of puzzles within a game. They are very simple puzzles, they are timed to keep the flow and pacing from growing stale, and they give a clear and fast reward for completion to help you feel that sense of satisfaction spite it being easy.

    Gears of War and other shooters use puzzles in a more subtle way. Remember the Berserker in Gears? You had to manipulate the creature into smashing it's way outside for you so you could destroy it. That was a puzzle. Seamlessly placed within the mechanics and context of the game.

    There are many many more examples of puzzles in games and I hope others will take a look at the list above and try to see if they can recognize not only the puzzle but reason for it being there other than the obvious.

    Puzzles have never left games, we have just gotten a bit more clever about what a puzzles can be and how we can apply them in games. Something not separated from the rest of the game, but rather seamlessly integrated. Naturally we still have our this is a puzzle part moments as described in the soapbox and that's fine. Again, we've come a long way.

    Posted: February 9, 2011 8:37 AM | Reply | Report
    playsbydesign
  • V_Translanka

    It seems as if when they're taping ahead (Soapbox, Feedback, w/e) they really DON'T know when it'll be put up...I mean, I love the Twisted Pixel art stuff, but so far that's all that's in the DICE 2011 section right now...

    Posted: February 9, 2011 7:53 AM | Reply | Report
    V_Translanka

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