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Inversion: The "G" in Zero-G Stands for "Gun"

MonfetteG4
1 Comment

Posted February 4, 2011 - By MonfetteG4



Namco's latest franchise, Inversion, is poised to take the fast-paced action of modern shooters into low-gravity, zero-g environments. Also, it's going to give you a gravity-gun, perhaps the greatest kind of weapon in all of videogame history. We recently went hands-on with an early build of the game. Is it floating toward the heavens, or crashing to Earth?

"One sequence had Davis fighting through a level without any solid ground.He just floated from one piece of floating cover to the next, grabbing on and shooting the equally weightless enemies near by. In the next sequence they showed us Davis used his gravity defying powers to summon cars and send them hurling at enemies. There will be different levels of gravity throughout the game including zero-gravity and low gravity."

Brace yourself for lift-off and read up on our latest Inversion Preview.

Inversion: The "G" in Zero-G Stands for "Gun"
http://www.g4tv.com/thefeed/blog/post/710234/inversion-the-g-in-zero-g-stands-for-gun/
http://files.g4tv.com/rimg_606x0/ImageDb3/259958_l/Inversion-Screenshots.jpg
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Comments are Closed

  • Cell34

    Can developers stop making gimmicky games and just make a solid shooter?

    Here is a list of games you can learn from Developers:

    The first Red Faction: This game was great. Every game after was pretty lame, but the first one had some of the most enjoyable destructive environments combines with the best railgun ever.

    Soldier of Fortune 2: Not an amazing game by any means, but when I zoomed in with a sniper rifle and shot a guy in the face, it made my friend Eva sick. If I am playing an adult game, and murdering people, don't wuss out when it comes to gore. If I shoot someone in the head, make it awesome. If I chop them with a knife, make an arm come off for no reason, even if it is a dead guy.

    AVP2: The recently released AVP for consoles was one of the worst games I have ever played. Seriously, absolute garbage control mechanics. However, AVP2 for the PC was amazing. The balance between the creatures was perfect, the alien mechanics were perfect, the weapons were fantastic, the intertwining story was remarkable, and it didn't sell out the franchise like most sequels do.


    That is all you have to do, you don't need to have jet packs, or zero gravity, or a leash/slide game mechanic. You just need to be fun. If developers spent half the time just focusing in on what has already worked and less time trying to incorporate some nonsense gimmick the world would be a better place.


    NINJA CHAD.

    Posted: February 5, 2011 2:05 AM
    Cell34

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