At Namco’s recent Ignite event, the company, along with partner FromSoftware, announced Armored Core 5, the latest sequel in the long-running, fifteen-year franchise. Branded as an evolution in the series, the company stressed the game’s total embrace of online compatability, integrating online functionality into every aspect of the gameplay from the singe-player campaign to the various team and cooperative modes.
One example of this new ideology is territory customization. Gamers will be able to create their own territories, customizing and personalizing their terrain – and the machines that defend it -- with more than 500 unique items.
At which point, you can feel free to travel out into the world and attempt to conquer other territories, created and uploaded by other users. FromSoftware believes that as long as people are creating, there will also be new content available to Armored Core fans.
There is, however, a full story mode for those who don’t want to jump into co-op or team-based online objectives. The game promises play options for every kind of gamer and takes full advantage of fifteen years worth of development experience to offer what they’re describing as the ultimate Armored Core experience. We’ll be able to find out exactly how that true that that statement is sometime in late 2011 on the Xbox 360 and PS3.