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The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.
We'll be highlighting the artists taking part in this year’s Into the Pixel exhibit over the next two weeks leading up to the end of the DICE conference on February 11. Read on to find out about Bungie artist Mark Goldsworthy and his Halo: Reach artwork entitled, "Calm Waters." (Click artwork image for a high-resolution version.)
This featured artist is Aaron Kambeitz, and computer generated dancing milk bottles and 3DStudio were the catalysts back in the early 90’s that cemented Mark’s desire to work in computer graphics. In a career that has spanned 15 years, Mark started out creating pre-rendered sequences for games, then moved into movie digital effects, and is now back in the game industry creating a mixture of real time and conceptual art.
Now in its seventh year, Into the Pixel is the one annual opportunity for video and computer game artists to have their work critically reviewed by experts in both the digital and fine art worlds. The 2011 Into the Pixel Exhibition will premiere in June at E3 in Los Angeles.
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