THQ Didn't "Properly Support" Metro 2033, Publisher Admits


Posted January 17, 2011 - By Jake Gaskill

Metro 2033 Hands-On Preview

The post-apocalyptic shooter Metro 2033 wasn't exactly the breakout hit that THQ was hoping it would be, but THQ vice president of core games Danny Bilson revealed recently that a lot of the blame can be laid at the publisher's own feet.

"I'll give you the straight answer: It wasn't properly supported in all areas," Bilson told Joystiq during a THQ press event last week in New York.

Bilson went on to say that while the game needed a bit more polishing, "it was product development and marketing that didn't support it the way it should've been...A great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing."

As for Metro 2034, the in-development sequel, Bilson explained it will receive exactly the kind of attention the first one should have received. "The new one doesn't have any of those issues...I green-lit the sequel before [the first] one shipped, because I know what [4A Games is] capable of -- I knew how cool it was."

I still haven't gotten around to playing Metro 2033, even though it was one of my most anticipated games of last year. I will do something about this very shortly. What sorts of "polish" do you hope to see in Metro 2034?

Source: Joystiq

THQ Didn't "Properly Support" Metro 2033, Publisher Admits


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