Ever find yourself in a situation where all of your friends are talking about the latest and greatest game, and you can't contribute to the conversation because you haven't been paying attention? Solve that problem with our Launch Primers: everything you need to know (except the spoilers) about a game that's about to be released.
ESRB Rating: E
What kind of game is it?
LBP 2 is a puzzle platformer where you guide Sackboy through colorful and fun levels. As a follow up to the original LittleBigPlanet, LBP 2 expands the universe and gives you the opportunity to build your own game with more robust customization options and improved level building tools. Adorable to its core, LBP 2's focus on user-generated content means that the world is constantly being updated.
Who's the Developer?
British-based Media Molecule. Founded in 2006 by ex-Lionhead Studios employees, LittleBigPlanet was MM's first release as a studio. Building off the success of the indie game Rag Doll Kung Fu, which was developed by the team while they were still at Lionhead, Media Molecule hit a home run with the creative world of LittleBigPlanet and thankfully, they're giving us much, much more.
What's the story?
Picking up where LBP left off, in LBP 2, you need to help Sackboy save Craftworld from total destruction. An inter-dimentional vacuum called The Negativitron threatens to suck up Craftworld and everyone in it. Help us, Sackboy. You're our only hope. While that sums up the single-player campaign, there are a whole host of other options for creating your own content in LBP 2 including new racing levels, a cutscene editor and more. As if that wasn't enough, LPB 2 is also packaged with Sackboy's Prehistoric Moves, a spin-off adventure that utlizes the PlayStation Move controllers.
Online co-op with up to four players is available, plus all of the minigames are playable with a partner either online or offline. Don't forget all of the awesome user-created levels available for download.
What'd we say?
TheFeed's Jake Gaskill wrote our LittleBigPlanet 2 Review:
"The fabric-style aesthetic the series is known for returns, aided noticeably by the addition some new visual effects. Enemies and objects can now explode into nicely textured, oozy piles of goop, surfaces simulate rippling water or flowing energy streams, and the new camera and voice controls greatly enhance the overall presentation by creating a much more expressive and thrilling experience. Granted, a lot of the visual tweaks aren’t as drastic as you’d expect from a sequel, but it’s still a great looking game.
The platforming “feel” was easily the biggest sore spot for a lot of LBP players. Sackboy’s weight (or seeming lack thereof) caused a lot of frustration, and was generally criticized for feeling “floaty.” While it seems like some improvements were made to the collision detection of Sackboy’s feet, especially when standing/jumping on corners and edges, the platforming has remained almost entirely unchanged. In other words, if you didn’t enjoy Sackboy’s jumping and swinging adventuring the first time around, chances are you will feel the same way this time. Then again, if you think LBP should be judged solely on its platforming design, you’re entirely missing the point of the game."
See it in action: