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Kinect and the Hardcore Gamer: Microsoft's David Dennis talks about Kinect, Netflix, and the Future of the Xbox 360

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Posted January 7, 2011 - By Dana Leahy

Our intrepid CES correspondent Chris Monfette talked to David Dennis, Microsoft Product Manager, about Kinect's relationship with the hardcore gamer, Netflix, ESPN, the future of the Xbox 360 and a whole lot more. Read the entire interview below to get the whole scoop.

Playstation Move vs Microsoft Kinect: The Future of Motion Control

G4: Let’s talk about Kinect and the hardcore gamer. Certainly, you’re expanding the technology into the Xbox interface and announcing things like Avatar Kinect, but when is the hardcore gamer going to see the Kinect go beyond the merely casual?

David Dennis: We think that the core actually came out in droves for Kinect. We don’t think there’s a wall between what the core likes and Kinect. Core gamers love games and some games can be fun and casual and some games can be shooters. At the end of the day, gamers want to have fun. And at the end of the day, Kinect games are very fun, very easy to jump in and play. We certainly saw, at lunch, that the core came out and bought the standalone sensor. That sold out within a week and a half. Obviously, we’re going to continue advancing core franchises that aren’t Kinect enabled and bring more traditional core games to the platform…I think you should expect to see a lot of news from us within the next six months or so as we lead into E3.

G4: Microsoft has talked a lot about Kinect really being the shot-in-the-arm for the system that we’d normally find in a new console launch, an Xbox 720. Have we gone to the fringes as far as the core hardware? Is the future of the consoles peripheral and software based?

David Dennis: Our focus on Kinect was less as a life-extension and more about bringing down barriers to approachability, so that it was easier for more people to use the 360. We want to bring experiences to more people throughout the day, experiences like Netflix and ESPN and Facebook. My wife loves watch Netflix, but she doesn’t know how to turn it on or make it play. So you say, “Xbox, play.” It doesn’t get easier than that. It makes the entire platform easier to engage with, easier to use. Kinect is a great additive product for the 360 that’s already breathed a ton of new life into the Xbox…Usually in year three, year four, you’re at the top of your peak and you’ll start dropping off, but here, with Xbox, we’re in year five and we’re seeing an acceleration in our business. That’s never happened before. What you saw in previous generations is that there were technology reasons to upgrade – adding a DVD, adding 1080p, etc. – but I don’t see anything on the horizon that’s like that. There’s nothing in the Xbox that’s lacking right now to necessitate a console change.

Microsoft Responds To Netflix On PlayStation 3, No Changes To Silver Access

G4: More and more, we’re seeing a trend toward integration. Samsung, for example, wants its new Smart TVs to be able to offer the same exact services that you’re offering through the Xbox. It used to be synergistic. TV needs the Xbox; Xbox needs the TV. But now that Xbox, Sony, Nintendo – as well as mobile providers and TV manufacturers – are offering the same applications, do you see a kind of cannibalism coming?


David Dennis: For us, it’s not about how much content you have; it’s about how good it is and how we can make it uniquely an Xbox experience. We know that our version of Netflix feels like an Xbox experience. The folks at Hulu announced Hulu Plus coming to the Xbox 360 awhile ago – that wasn’t news – but the real news was that they’ve been building it to be fully Kinect enabled with voice and gesture. We’re bringing it to Netflix, to ESPN…The social, connected nature of Live embedded into these experiences is essential for us…We’re just scratching the surface of what we can ultimately do with Kinect, and there’s just so much magic in there for us.

Avatar Kinect Unveiled During Microsoft CES 2011 Keynote

G4: Yes, obviously, there’s a social aspect of the Kinect that you simply can’t deny, and maybe we’re cynics, but if given the choice between my Avatar hanging out in a virtual room with five of my friends, or me physically hanging out in an actual room with five of my friends, I’ll take the physical every time. Are you finding that features like Avatar Kinect are actually being utilized?

David Dennis: It’s one of those viral things, a slow-burn effect where you’re getting that impact, where people are running out to the store to buy a Kinect for video chat. You bought it because you wanted to play Kinect games, but then you stumbled upon these others things. Your friends see it, your neighbors see it…We heard the same cynicism with Netflix where people would say, “Oh, I can watch Netflix on my computer,” but then, woosh, it takes off! So, yes, we believe that people are using those services.

Daily Reacharound: Avatar Clothing For A Good Cause

G4: Let’s look at consumer demand for a moment. You give people something impressive, they’re impressed, a moment passes, and then they want more. I love Netflix. I can stream movies instantly to my TV. It’s incredible. But now I hate that I can’t get the same movies online as I can on disc! How do you balance making sure that both your partners and your audience are served by the services you offer?

David Dennis: The more consoles we have out there – the bigger our install base is, the bigger our Live membership is – the more we have partners knocking on our door begging to get in. We’ve been very deliberate and focused on bringing in partners. And it’s not about the quantity of them, but the quality. Sony’s strategy is one of throwing in as much as they can. We’re looking at it from a portfolio management perspective. As we look to bring other partners in, we’re wondering who our customers are asking for, who’s asking us to be on the service, and how do we marry those together in a way that makes sense for everybody? For us, it’s about bringing the entertainment that people want together with the people that care about it. That’s a bit lofty, but it gets to your question.

G4: That seems to be the theme of this year’s show, however, don’t you think? We’ve spoken to GameStop and Sony and Samsung and almost all of them have said the same basic thing: “Bring every piece of content, to every consumer, everywhere.“

David Dennis: The roadmap to get us to our long-term future is like you’re standing on top of the ball and you’re running and you can only see a little bit of the horizon. We’ve laid out a path and a strategy and only pieces of that has been publically rolled out. It’s one thing to have a vision and it’s another thing to execute a strategy. We launched the new console in June; we’ve been killing it on sales. We delivered Halo, Fable, Crackdown, Kinect…We’re more disciplined than we’ve been in the past. We look at the business as hardware/software/Live and how do we invest so that each of those things are working in unison? But we’ve gone from 42 million to 50 million in a span of six months. And that’s mid-lifecycle.

Over 1 Million More People Playing Call of Duty: Black Ops On 360 Than PS3

G4: Lastly, where do you see the roll of original IP in the current marketplace. Much like Hollywood, games are now mining the hell out of nostalgia, existing franchises, pre-sold properties, etc. It simply sees too expensive to take a risk these days on a new IP, and yet, at some point, Call of Duty 25 is going get tiresome. How does the industry strike that balance?

David Dennis: You have franchises in movies, but then you look for ways to keep those brands strong like we do in videogames. But we also look to take risks on new things like Kindoms, which we’ve announced with Crytek. You can also look at XBLA as smaller, bite-sized, original gaming experiences – games like Limbo or Shadow Complex. You’re right, we can’t just keep writing the old ones, but there are ways to keep those franchises fresh, and it’s our job to figure out the right combination of investing in new stuff to keep things interesting, but also investing in the blockbusters and making sure that they don’t get tired.

Want more CES 2011 content? Click for more hot CES 2011 news.

Kinect and the Hardcore Gamer: Microsoft's David Dennis talks about Kinect, Netflix, and the Future of the Xbox 360
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Comments are Closed

  • JustTheBeginning

    Its pretty easy to define a hardcore gamers, it is someone who can name the developer for most of their favorite games. It has little to do with play time or game collection.

    Posted: January 8, 2011 7:01 AM
    JustTheBeginning
  • donnyskillz

    your right maverick....i wonder just how many of these so called hardcore gamers smoke cigarettes, i hear them say how this cost too much and that cost too much...but will spend 7 dollars on a pack of cigarettes, i have never seen so many people want free stuff in my life, xbox live should be free, or this MMO shouldnt cost monthly, i have been gaming since PONG, thats what makes you hardcore, longevity, having an open mind to all forms of gaming and being a leader and not a follower, i play what i want when i want, i have all 3 systems, i use my xbox 360 the most but cant wait to play DC Universe online. My point is...if you dont like a genre or something like kinect thats fine, just like religion, dont try to force your opinion or beliefs on someone else just do you...and keep it moving ...PERIOD

    Posted: January 8, 2011 6:54 AM
    donnyskillz
  • maverick001

    Well I guess Cell 34 said it well. I'd like to know all you so called hard core gamers that post on here, your Xbox ID just to see what kind of games you own and play. I also like to know who said that a hard core gamer is a person that grinds on an RPG, or collects every star on a platformer. A hard core gamer is one that plays everything and tries everything.

    I know a lot of so called hardcore gamers and all they own are the Gears of wars or COD, WoW, and when they come over to my house to play Madden, or Red Dead, or even Kinect Adventure, they suck because their little brains are only trained to remember the buttons from the 3 or 4 games they own. A hardcore gamer plays evrything. Granted they may have preferences just like anyone else.

    Also on the issue of "I'm not going to give M$ any more of my money", or " $150 is a lot to spend on a gimmick", dude, shut the Hell up already!! No one asked you what your poor ass can afford. Im sure you can put that money on another gold tooth or buy a cell phone, or spend it getting drunk somewhere. You probably are writing your posts on here on a pc with M$ software. Back in November when Kinect launched, there was an article here about the kinect sales and people were saying that microsoft is crazy thinking that they would get 5 million units out. Where are those idiots now? Oh yeah i know where they are, still playing Modern Warfare and GOW, cuz everything else is too expensive, too gimmicky, and a product from M$. IDIOTS

    PS. if you want to see my tag name,it's Pharoah Ra. So you can see what a Hardcore gamer plays.

    Posted: January 8, 2011 4:26 AM
    maverick001
  • Cell34

    So to be a Hardcore Gamer all I have to do is shun everything new and focus on one genre of game! That does sound hardcore! Wait no, it sounds idiotic and elitist.

    If someone plays Kinect Adventure for 3 bazillion hours and is 5th on the worldwide leaderboards and has all the maps memorized, how again are they less hardcore than the Call of Duty player who has 3 bazillion hours logged and is 5th on the worldwide leaderboards and has all the maps memorized?

    Oh right, because one has guns. I forgot.

    You can't be hardcore unless you pretend to be a soldier. That is what makes someone hardcore.

    NINJA CHAD

    P.S. As someone that likes to believe they are really really good at shooters, in my opinion having to jump around and actually exert myself will always be more "hardcore" than sitting on a seat pushing buttons. If a game makes me sweat, well, that was a hardcore experience.

    Posted: January 8, 2011 2:06 AM
    Cell34
  • itsjustme2

    What else is new the 360 sucks.....

    Posted: January 8, 2011 1:10 AM
  • trini2909

    i feel da same kinect when it was project natal seemed alot better i hate causal games if i wanted a wii i would have gotten one now my lil girl is like i want a kinect but until i see something different then what other systems have they can forget it what happened to when video games was video games now u got a mtv sort of thing happening lets make less games and just sell da f out to netflix and others i really am disappointed the way video games are going!!!!

    Posted: January 7, 2011 11:24 PM
  • Bowmanganie

    David had it right on his view, and Microsofts, on what a core gamer is, and it is NOT just someone who buy one type of game once, maybe twice a year, and just plays multiplayer until the next version of the same game comes out. It is people who have differing likes but play games for fun and entertainment, not a lifestyle. This whole debate/rant reminds me of when those silly RPG's came along how some of the miniature war gamers considered themselves above and beyond that crowd. Then Magic the gathering hit, and some of the RPGer's were aghast that someone would spend their money on that stupid game. Then Yu-Gi-Oh rolled around and some of the Magic players hated all theses stupid kids playing that dumb game. Or when the Wii came out the then "hard core" gamer announced how dumb Nintendo was and how that motion control thing was just a fad. So here we are, and all the people who enjoy being stuck in the mud denounce the Kinect and how it is just going to be a horrible decision and why would people spend money on that stupid thing. All I can do is wave bye to those folks, as I am waving at my Kinect. I am looking forward to what the future holds.

    Posted: January 7, 2011 11:17 PM
  • MonfetteG4

    Frankly, I have to begrudgingly give MS credit regarding their handling of Kinect. As much as a number of the games and the Avatar-based functionality doesn't appeal to me personally, they're easing the casual gamer into the technology, creating a foundation for interesting, non-gaming uses and potentially bringing new folks to the console. You gotta start somewhere, and if you started off with Kinect as nothing but a peripheral for "hardcore" games -- however you'd like to define them -- that's all it might ever have become. That said, I think it's shocking by now that we haven't really seen the technology's application in the hardcore realm -- more adult-skewed shooters, RPGs, FPS, etc. Even if you're not focusing on that area in the early days of the peripheral, at least demonstrate its potential for those of us curious how it will eventually apply to our individual niches. MS has been slow on the draw there, but my feeling is that by E3, we'll have a much better sense of Kinect's broader uses. And if you think about it, MS has always been that way. A slow burn. Very few MS "reveals" have been HUGE, hardcore spectacles upfront...but somehow, inch by inch, we turn around and realize that they've wormed their way into the middle ground between the overly casual Wii and the somewhat sterile PS3. Accessible enough for the adult casual gamer to not feel like a child while presenting a streamlined, user-friendly interface to those who just want to blow stuff up...

    So in as much as Dennis was defending a business model that has worked for them, yes, there's a lot of corporate speak here. But I can say that he was at least sincere in his messaging. As opposed to other interviews I've done where the people can't possibly buy -- let alone defend -- the scripted BS that falls from their lips, LOL...

    Posted: January 7, 2011 11:10 PM
    MonfetteG4
  • stamatt45

    Using FPS's to define "hardcore" gaming is like calling Barnie a T-Rex

    The real "hardcore" gamer is the one who can grind level after level in an MMO or repeatedly go the same dungeon in an RPG to get all the loot. Being hardcore means you can do trivial tasks for hours on end to reap the rewards (i.e. ME2 mining) and still enjoy it.

    Posted: January 7, 2011 10:45 PM
  • eponaraven

    I'm kind of annoyed at the fact that Hardcore gamer has come to amount to shooters, when I feel like those are the exact crowd of gamers that give the rest of the gamers a bad rep. They're so focused on that trigger happy game, that these companies mass produce crappy versions of them. However I don't think it's any one particular group's fault. I think that assuming on either our( the gamer's) end or Microsoft ends that we know what anyone else wants it's kind of rough.

    Now, normally I would have been against the concept of the Kinect... but I do have to give Microsoft some credit. Some of the titles aren't geared towards me, but in order to get the developers behind it and everyone else, these things have to sell. It's easier to market to some of these other gamers since Mobile Games and the Wii have proved this. But Kinect Adventures, I have to say for being something so "casual" is actually a well made game. It uses the Unreal Engine, and it's enjoyable for a family. Is it necessary going to be something that gears to people who are CoD players or something like that, but it's not like they said.. OH hell with it, we're not making this game for anyone who counts.. they cared. Can you honestly tell me the last game that you saw that was geared to a family or a kid that wasn't like the crappiest game in all of existence on the 360? There's not too many of them. So for that, I have to give them credit. Why does the Kinect have to even be for the hardcore gamer? I kind of view it as an extension of the system to add game play features for other members of your family. Don't like it? Don't buy it. But this doesn't mean other people can't like the Kinect or want it.

    I personally LOVE MY KINECT. I love playing dance central, I think it's bad ass and it's sooooooooo adddicting. I'm waiting for the rest of the games.. which I'm sure they'll get there. I think that were' being closed minded with the potential that this device has.

    Posted: January 7, 2011 9:43 PM
  • Tylerr

    Lol'd at his wife, buying a 300 dollar piece of equipment and can't navigate through a simple interface, oh what a sad day this is.

    Posted: January 7, 2011 9:07 PM
    Tylerr
  • CareyGrant

    I love Corporate Speak: You ask them a specific question and you get a vague, round-about answer that usually doesn't address 9/10ths of the direct question you've just asked them.

    This begs the added question: WHY INTERVIEW THEM AT ALL?!

    Face the facts, right now "Kinect" and "hardcore" or "core" are mutually exclusive terms.

    And for all y'all who bought one either as an early adopter, or on "faith" about what "might" come in the future, congratulations! You just bought a Micro$oft Wii!!! (they're about the same price, except one does SO much more than the other... Oh, and it actually has games you can play on it, too).

    I pay M$ too much money as it is. I'm not about to drop $150 until I see something for the "core" audience that's worth playing.

    Posted: January 7, 2011 9:06 PM
    CareyGrant
  • Renaissance Spam

    The Kinect is a fascinating piece of tech that I think down the road has a lot of potential, but with its current price and people STILL trying to figure out motion control technology I can't see it becoming the primary gaming peripheral any time soon. The good thing is that it seems that Microsoft understands this and is using a more slow, methodical approach so that third party developers aren't being forced to make motion-controlled games just to cash in on the gimmick. Whether this is a successful plan remains to be seen, but it makes me feel much more confident than the "throw it at the wall and see what sticks" attitude other companies seem to be subscribing to.

    Posted: January 7, 2011 9:04 PM
    Renaissance+Spam
  • camaro72toy

    I have faith in the Kinect and have a feeling a lot of people are going to be shocked and very pleased with what games come out for it within the next 5 year stretch. Give it a chance, maybe it will impress you after all.

    Posted: January 7, 2011 8:21 PM
    camaro72toy
  • thePcgamer

    I'm interested in the Kinect for the future possibilities. If the hacks say anything, it's that theres MASSIVE potential for some innovative and AAA games

    Posted: January 7, 2011 7:46 PM
    thePcgamer
  • Wozman23

    I really don't see anything about Kinect so far that is catering to the hardcore. That's where I'll give Sony some credit. At least with Move they have decided to add support to current and future hardcore titles that I actually want to play.

    Posted: January 7, 2011 6:54 PM
    Wozman23
  • Liquid Swords

    Kinect? Hardcore? In the same sentence? LOL

    Posted: January 7, 2011 6:36 PM
    Liquid+Swords
  • FriedSnickeros

    honestly, i dont care much for kinect because i am an all-out hardcore gamer, and from what i read, David Dennis didnt actually answer the first question... i already know that microsoft thinks kinect is for "everyone", and frankly, i disagree. i want a hardcore franchise on kinect before i waste my money on another wii... when you think about it, kinect just has similar stuff to the wii, with kinect sports, kinectimals, and all those dance games. it may be a better peripheral, but its not for people that want hardcore games.

    Posted: January 7, 2011 6:30 PM
    FriedSnickeros
  • FrenchBread147

    Interesting interview, and I must say you asked some good questions. Unfortunately his answers weren't as good. He was rather unspecific at times, but I suppose that's to be expected.

    I really didn't like his answer regarding the core gamer and Kinect. I'm sorry but Kinect does not appeal to me. Yes the technology is awesome, but I personally am not interested in $150 + the price of a casual game that likely doesn't hold replay value. IMO, your core gamer is probably more interested in something that they can immerse themselves in as opposed to a casual experience. Now if they Kinect enable Fallout so I can manually lock pick or something... well you have my interest there. But maybe this is just me.

    Posted: January 7, 2011 6:06 PM
    FrenchBread147
  • ggamesg

    I love how when dennis replied about hardcore gamers he mentioned shooters as if that is what a hardcore gamer plays, I love how the definition of a "hardcore" gamer has been tarnished lately, hooray for mainstream media!!!...

    Posted: January 7, 2011 6:04 PM

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