According to the Raptr gaming social network, the top 11 percent of World of Warcraft: Cataclysm players generate more than half of the total playtime hours in the game. One player who uses Raptr clocked in 149 hours in one week, which means more than six total days of playing in one week.
Here are some more interesting Raptr facts:
- World of Warcraft playtime has grown 5 times since the summer of 2010 as one time fans flocked back to the game to drive up overall playtime to record highs.
- World of Warcraft time played per day has grown 1.5 times since the summer of 2010.
- World of Warcraft playtime per week has grown to 20 hours – almost double of what it was in the summer of 2010.
- World of Warcraft stole the most playtime hours from StarCraft 2, Call of Duty: Black Ops, and League of Legends.
Overall, among Raptr users, playtime averages for WoW were nearly identical to other top FPS games on console. For WoW, the average total playtime on the 1st day of release was 6.23 hours, which is comparable with such game series as Call of Duty and Halo. The average game session length is 2.1 hours, which is also comparable.
Seems counter-intuitive that the numbers are similar, given the addictive nature of MMOs, but a deeper look at the numbers reveals the reason behind it. While many players play for long, long hours -- 1/3 of WoW gamers play for more than 30 hours a week -- there are a large number of "casual" players out there who skew the numbers toward the middle by only playing a couple hours here and there.