Allow our World of WarCraft: Cataclysm zone videos to shed some light on what's new and different in the new expansion. Blizzard's Lead World Designer Alex Afrasiabi takes us on a guided tour through the newly destroyed world, showing off all the new terrain and freshly created arenas that you’re certain to be exploring as you venture your way through WoW: Cataclysm.
Check back here often as we update this page with a tour of yet another area of Azeroth so you can re-learn the world you’ve spent so long trying to conquer.
Your Guide To The Underwater Realm of Vashj'ir
Vashj’ir is a brand new zone and one of the first you can travel to on your journey from levels 8-85. It’s one of the most beautiful zones in all of World of Warcraft, has a great storyline, and it’s completely underwater. The developers faced a lot of very interesting challenges in the process of making an underwater zone and, ultimately, it looks like they’ve succeeded.
- Challenges of making a completely underwater zone
- Lore behind the friendship of Deathwing and the Naga
- The visual themes seen in Vashj'ir
- A new boss is on the horizon in the form of animal Gods in Vashj'i
The Secrets of Stormwind
Stormwind City is now the major central hub for Alliance players. With Cataclysm, tons of new things are happening in this gorgeous, bustling, sprawling metropolis including the implementation of portals to new zones, a complete graphics overhaul, and even new roleplay heavy districts that you can visit.
- The challenges behind making the zone flyable
- Talking about the ground treatments and technology
- Overhaul on Stormwind Keep
- Access point of portals for 80-85 relevant zones
- The roleplaying aspects of the redesigned Stormwind
- Design theories behind the Egyptian aesthetic
- Lore behind Uldum and how it ties in with Wrath of the Lich King's Ulduar storyline
- Alliance and Horde conflict in Uldum
- Design struggles with Hyjal since it was already in the game as a raid in Burning Crusade
- Lore and quest design behind Ragnaros’ return to Azeroth
- Future content patch will hold a fully healed Hyjal, daily quests, and the Firelands raid
- Lore and development behind Deepholm and the Greymane Wall
- Design concepts behind the Worgen starting quest lines
- The conflict between The Forsaken and the Worgen
- In depth description of the 1-5 experience of Goblins
Twilight Highlands - No Edward or Joseph In Sight
Twilight Highlands is the last new zone in Cataclysm, and features quests for level 84-85 characters. Not only does it house the new Ring of Blood questline called the Crucible of Carnage, but it’s also where one of the first raids, The Blackwing Descent, is located.
- Equivalent to leveling in Icecrown from Wrath of the Lich King
- Where the Twilight's Hammer is based
- Lore behind the Horde and Alliance quest hubs
- Design of the Isowrath
Tanaris: Land of A Thousand Needles
Tanaris and Thousand Needles, level 30-40 quest zones, are both areas that got hit extremely hard by the Cataclysm. What were once vast landscapes of desert and rock are now zones that are either halfway or fully submerged underwater.
- 80% of quests have been redone
- The new Gadgetzan has become a port town
- Added a lot of Goblin and Gnome content
- Totally revamped from quest, content, and level design perspectives
- Speed barge to continue races
- Future patch will hold boat races for players
- You get your own boat to travel in throughout the zone which is now submerged underwater
- Grim Totem and Twilight Hammer can be seen throughout the zone