Despite the critical admiration for Disney Epic Mickey’s wonderfully twisted reimagining of the Disney universe, the game has received consistent demerits for its wonky camera design. Junction Point Interactive creative director Warren Spector has chimed in on the criticism, admitting, “Third person camera is way harder than I even imagined it could be. It’s the hardest problem in video game development.”
Speaking with MTV’s Clutch Blog, Spector initially deflected some of the criticism heaped on the game back towards the third-person action genre in general, explaining, “There has never been a game that I couldn’t break if you give it to me for 30 seconds. I mean, I will break a camera in any game ever made…Everybody gets it wrong. It’s just a question of how close to right do you get it.”
Spector then goes on to spill a heaping helping of insider beans on the camera development process for the game, suggesting that because Epic Mickey is a blend of platforming and adventure game styles, the camera had to be designed in such a way so as to accommodate a variety of gameplay options.
“So in a platform game you want the camera up higher in a steeper angle because the important thing for the platform player is to be able to see the next jump clearly. In an action adventure game, like Zelda for example, you want the camera down lower so you have more tactical awareness because there are enemies out there. There are traversal problems that require a tactical awareness that a high camera does not provide.”
As for reviewers voicing their displeasure over the camera’s design, Spector said he is “proud as hell of my camera team,” and “If reviewers want to give us a hard time about it because they’re misunderstanding the game we made, it’s not for me to tell them that they’re wrong, absolutely not.” However, Spector concluded, “I wish people would get it out of their head that we made a ‘Mario’ competitor, because we didn’t.”
I’m currently a few hours into Disney Epic Mickey, and while I have definitely had a few fights with the camera, it has never broken the experience for me, and everything else about the game is so wonderfully realized that a few moments of frustration over not being able to see the entirety of my surroundings are a small price to pay.
What say you, fellow Disney Epic Mickey players?
Source: MTV Clutch