Gran Turismo 5: The Game That Could Have Been


Posted December 1, 2010 - By Stephen Johnson

Gran Turismo 5 Gets New Cars, Modes, and ... Karts?!

I've been really enjoying Gran Turismo 5 since it launched. The combination of realistic racing and an indisputably classy presentation add up to great fun for a certain type of gamer; but as awesome as the game is, it's not exactly the most innovative game we've ever seen. Some recently translated tweets from Polyphony head Kazunori Yamauchi revealed some innovations that were considered but not implemented. Here's some of what we might have seen:

  • YouTube video upload feature, this was actually implemented at one point, but it required a lot of time for rendering because of insufficient memory. They're still looking into it, though.
  • No HUD option: "they'd like to do something about this in the future."
  • Face tracking: "only available in arcade mode due to memory restrictions."
  • Open World, "driving around town" option: This is one of the things that they'd wanted to do but were unable to.

Yamauchi also revealed a bit about updates, and what we can expect from them. The next update is coming this month, and will tinker with the mechanical damage system, providing, presumably, more options in mechanical failure. According to Yamauch, new lounge functionality will be added over time, and they're currently preparing a "credits and experience system" for online play. Yamauchi said to wait a bit for this.

So who else has been playing GT5, and what do you guys think?

Source: Andria Sang

Gran Turismo 5: The Game That Could Have Been