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Be Feedback's Question Of The Week!

KevinG4
54 Comments

Posted November 29, 2010 - By Kevin Kelly

Morning Hangover #71 -- Andrew Looks For Feedback, Patrick Has TV Envy

By now, all of the sleep-inducing turkey should have worked its way out of your system, unless you've been living on a steady diet of leftovers. In which case, you need to snap out of it. Pronto. If we don't get your full attention this morning, we'll doom you to watching the Yogi Bear movie for all eternity. Seriously, how does stuff like that get greenlit? It boggles the mind. 

You know what else can be mind-boggling? Video games. But that's where we come in to help. While we might not be able to explain movies based on cartoons that kids these days won't even know about, we're definitely schooled in the arena of pixelated entertainment. Let us know what you need to know, and we'll do our best to come up with a reasonable answer. Or at least one that sounds like it might be reasonable. It might not hold up in a court of law, but it'll allow you to win petty arguments with your friends.

Also, let us mourn the passing of the great Leslie Nielsen. The man was a legend in deadpan delivery, and while you might have seen The Naked Gun, chances are that you never saw the TV series it was based on. So check out Police Squad! as soon as you can. Now make with the questioning.

Be Feedback's Question Of The Week!
http://www.g4tv.com/thefeed/blog/post/708872/be-feedbacks-question-of-the-week/
http://files.g4tv.com/ImageDb3/179287_S/Morning-Hangover-71----Andrew-Looks-For-Feedback-Patrick-Has-TV-Envy.jpg
BlogThread_708872

Comments are Closed

  • anemptybottle

    I think motion controls are, or should be, a breeding ground for new and original content and, more importantly, gameplay styles if only because the input is so different than that of a traditional controller. It seems counter productive to simply play the same games in a different way with this new tech. That s why I m generally opposed to taking games developed for traditional controls and mapping those controls to fit the function of a Wii remote/Move/Kinect with rare exception. RE4, Okami, and Heavy Rain, the last of which I haven t played yet but really want to, are among the exception.

    I say all that to ask do think motion controls are being under utilized by developers? Do you think sports collections and party games that the casual market eats up and the core market largely dismisses and the standard games with motion controls thrown in are all we should expect from motion controlled gaming or do you think more in-depth, unique gaming experiences developed specifically with motion controls in mind should become more the norm?

    I was really enthusiastic about the Kinect until I saw the launch software. What s the point of awesome, new hardware when the software for it is uninspired, uninteresting and unoriginal. Child of Eden does look promising and I d like to see a follow up to Zack and Wiki, but those games are the exception that prove the rule. It just seems like the games that not only benefit from motion controls, but incorporate them as a core gameplay component, a component that could not be duplicated in any significant with a Dual Shock 3, and that are deep gaming experiences are few and far between.

    The Island Flyover in WiiSports Resort shouldn t rank as one of my top 3 motion controlled gaming experiences, but it does and while that was very fun it wasn t a great mini-game, just a fun one. I don t mind pure fun, in fact I think that s lacking a bit this gen, but that can t be all motion control has to offer, can it?

    Posted: November 29, 2010 6:03 PM
  • Aloric

    I've been watching some early play through videos via youtube and some other sites of Epic Mickey. The players really don't seem to be enjoying it or understanding it. I watch them walk past special items, ignore obvious areas, and get stuck at what appear to be really simple puzzles. In short, the players seem pretty stupid.

    And then I thought about some of the reviews the game has gotten and I can't help but think the reviewers trudged through the game similarly, not understanding a single bit of the point or how to approach the game.

    Are most gamers just too stupid to enjoy Epic Mickey?

    Posted: November 29, 2010 5:08 PM
    Aloric
  • Ghost2190

    Hey Guys, this is Bryan from N.C.

    With all this talk about new peripherals out on the market (Move and Kinect) A question came to me. Why are Microsoft and Sony worried about stealing a market from Nintendo when they refuse to redesign their old controllers that their faithful legions of Fanboys, Nerds, Geeks, and all who proudly game with a passion? Sadly, I've seen this trend before with both software, and consoles themselves I guess my general question is why spend more attention to the equivalent of a "Kinectimal" when you have a living, breathing and loyal companion right in front of you.

    Posted: November 29, 2010 5:05 PM
    Ghost2190
  • pogielomes

    Hey Feedback Crew:

    I was wondering your thoughts on the longevity of Kinect, or at least the interest therein? When the Wii came out, it was a pretty big deal. All my friends loved it when I brought it out. A few months later it lost its appeal for me and my friends gamer and non-gamer alike.

    Not to compare the two pieces of tech or the companies backing them more their relevance to the user. Kinect has more uses outside of the gaming genre for both users and the developer. The users enjoy the interface and the developer can use it for marketing purposes if some rumors hold true. There are also rumors of good developing support. Will this keep Kinect relevant past the novelty stage?

    P.S. After watching feedback last week I noticed a Swastika made of penises in one of the stalls at work, what colourful people work in construction.

    Posted: November 29, 2010 4:28 PM
    pogielomes
  • pogielomes

    Hey Feedback Crew:

    I was wondering your thoughts on the longevity of Kinect, or at least the interest therein? When the Wii came out, it was a pretty big deal. All my friends loved it when I brought it out. A few months later it lost its appeal for me and my friends gamer and non-gamer alike.

    Not to compare the two pieces of tech or the companies backing them more their relevance to the user. Kinect has more uses outside of the gaming genre for both users and the developer. The users enjoy the interface and the developer can use it for marketing purposes if some rumors hold true. There are also rumors of good developing support. Will this keep Kinect relevant past the novelty stage?

    P.S. After watching feedback last week I noticed a Swastika made of penises in one of the stalls at work, what colourful people work in construction.

    Posted: November 29, 2010 4:20 PM
    pogielomes
  • MasterNoble6

    Was wondering if you guys know that Gran Turismo is out? Or if you cared? Alittle sad to see the lack of love towards something So Incredible. I know it was the holiday but really its been out for a week.
    Im already a 20 and still no review.

    GOOO KINECT tho... review an adult game for once and stop hyping baby toys. im 29 not 9.

    Posted: November 29, 2010 4:07 PM
    MasterNoble6
  • Faythdream

    Seasonal felicitations to you, Feedback Flock. One of the most commendable things, I think, about gaming is its global appeal. In what other entertainment industry does an American 16-year-old consume a Japanese product, like "Dead Rising 2," one week, an American product, like "Black Ops," another, then a French product, like "Assassin's Creed 2?"

    There isn't a huge market for international movies or books in our culture, but game developers are heterogeneous to a point where we barely notice it. Is this concept lost in the scope of gaming's cultural and societal value?

    Posted: November 29, 2010 3:58 PM
    Faythdream
  • OcelotFox

    Is there a particular genre of game or series that you've "grown out of", so to speak? Or I guess another way of phrasing it: have you noticed a change in your taste in games as you've grown older?

    Posted: November 29, 2010 3:26 PM
    OcelotFox
  • AntiquesRoadwarrior

    Dear Abby (Van Buren, not Heppe),
    As an older person, the only time anyone purchases a game for me is during the holidays. When my parents asked what I would like, I mentioned the Sly Collection and Matt Keil's rave review of Epic Mickey as suggestions. My parents were confused, asking why I wanted to play a kid's game. How can I explain to them that it's not weird for me to play Epic Mickey, or should I just buy my own childish games, and leave the ultraviolent ones for them to purchase?

    Posted: November 29, 2010 2:31 PM
    AntiquesRoadwarrior
  • Phoenixxx1974

    With all these cool Kinect hacks which are pretty damn cool and funny after such a short time being released, what do you see for the future of motion control/controller free gaming? What potential innovations do you foresee for this type of technology?

    I think we will see Virtual Reality to make a big comeback especially when you combine 3D technology, Augmented Reality and Kinect technology. It could lead into all kinds of cool stuff like holograms and star trek holodeck type of stuff. How long do you think it will take for it to really kick into high gear?

    Posted: November 29, 2010 2:12 PM
    Phoenixxx1974
  • Fastthumbs227

    I've noticed that lately, a lot of games have launched with bugs. APB, Fallout New Vegas, Assassin's Creed: Brotherhood, and TFU 2 are just some examples. In Brotherhood, I noticed even more bugs in single player than in the Beta! The beta is meant to show bugs, and yet the single player has even more glitches? Does this indicate a shift in gaming where developers just want to release products instead of worrying about quality? Or is this just a group of coincidences that will never happen again?

    Posted: November 29, 2010 1:55 PM
    Fastthumbs227
  • footbalman27

    I really enjoyed all the DLC for fallout 3, i also bought the Dead Rising dlc even though i didnt get the full game. With all the DLC out there do you see game companies extending the life of their games this way like fallout 3 or will they just be adding multiplayer to everything they make like Bioshock 2?

    Posted: November 29, 2010 1:25 PM
  • Hellfire87

    Hello Feedback crew

    I am currently going to college to earn a degree in computer science with an emphasis in video game development. I am still pretty new to the program and so far we have been programming some classic games like pong and tetris. This has started to make me think of some of my favorite experiences in with classic games like Super Mario World and Mega Man.

    So my question is: What are your favorite classic/retro games and why?

    Posted: November 29, 2010 1:12 PM
    Hellfire87
  • Harbinger2nd

    What I would really like to know is why it seems like every multiplatform game released this generation is listed under the 360 section. If its something like the copies you receive come primarily for the 360 that's fine, but if that is the case, then why not create a multiplatform section on the website with a little note as to which console the game was reviewed on?

    Posted: November 29, 2010 12:23 PM
    Harbinger2nd
  • Snuffaluffagus

    This is a simple question. Do you ever think there will be a super smash brothers melee type game that is multi platform and would incorperate most of the big video game stars? What would your favorite character be? mine would be Masterchief.

    Posted: November 29, 2010 12:21 PM
    Snuffaluffagus
  • socki_03

    There have been a few games this year that I was overly excited for, which turned out to be, for better words, less than spectacular. The three main titles I speak of are Bioshock 2, Crackdown 2, and Fallout New Vegas. Each one of those games was made by a different developer than the originals, (2K Marin, Ruffian, and Obsidian instead of the originals 2K Boston, Realtime Worlds, and of course, Bethesda).

    While I did enjoy all those games, they all disappointed me in one way or another, whether it be story, a reused world, or it being terribly glitchy. In a year where AAA titles being made by the original developer, like Halo Reach, Assassin's Creed Brotherhood, and Mass Effect 2, it makes no sense to do such a poor job for the fans.

    I know Obsidian also tried to put out Alpha Protocol, which was a good idea, but poorly executed, but I would've rather seen Ruffian try to put out APB and fail rather than Realtime Worlds.

    My question to you guys is, do you think those secondary development teams should focus on new IP's instead of giving us reused or glitchy games or should the original development teams get the new IP's because they released a game that was good?

    Posted: November 29, 2010 12:13 PM
    socki_03
  • horseflesh

    Ray Muzyka is quoted as saying that games are (perhaps by degrees) always role-playing games. People's sense of immersion however, seems to vary. When confronted with griefing, I'm usually put up to the rationale that griefing is meta-gaming. That somehow the idea that I being in the real world trumps the immersion I'm going for when I game. I don't buy this. Not that griefing could be considered a kind of meta-game, but that the rationale posited is something other than the rationalization of a d-bag for being a d-bag.

    In Left 4 dead (I'm going to use this as an example) I've gotten to the point where, I feel strongly that I don't want to be killed in the saferoom in order to spawn with more health or use any meta-game tactics. I actually want to play the game, even if it means things are a bit more difficult. (Actually I never really wanted that, but it was so commonplace I went along with everyone, but anyway...). Clearly there are individual differences in what seems to be appropriate when looking along the scale on which gaming and meta-gaming exist. However, this isn't a really satisfying answer to what is the dividing line between the two. Clearly beating your partner with your SSFIV controller has it's merits, and that falls clearly on the side of meta-gaming. But in other instances it does not. This kind of thing only seems viable when you are friends or perhaps acquaintances. My borderline seems to be this, if I actually know you, and you are a friend of mine, as in, I can call you on the phone, and go hang out at the bar up the road a bit, then I'm probably ok with your griefing, if not, then I'm not.

    What I want to ask you is this: What is your dividing line on this issue, and do you think there are other, generally useful guidelines for how you treat these circumstances? (Other than familiarity with the other players)

    Posted: November 29, 2010 12:05 PM
    horseflesh
  • rhys1882

    It appears to me there is a split among the major gaming news sites regarding whether Kinect is really a worthwhile gaming experience currently. Some sites, like G4, have recognized that it is, fundamentally, a very fun experience even if it is currently lacking in precision and depth with its current game suite. Other sites have been very dismissive of the entire experience and suggested that "true gamers" would not be interested in it. Personally, I play "hardcore" games quite often but also thoroughly enjoy my Kinect. It reminds me of the initial reactions to the Wii and how many gaming news sites were dismissive of that as well, yet it went on to be extremely successful. Do you think there is a bias at dedicated video game reviewing sites against what is viewed as "casual gaming" and a tendency to believe that "hardcore" gamers could never be interested in that type of gaming? I believe that many gaming news websites create a false dichotomy between "hardcore" gamers and "casual" gamers where the reality is that the groups overlap much more than is often recognized.

    (If you use this, the name is pronounced "Reese".)

    Posted: November 29, 2010 11:42 AM
    rhys1882
  • xplayfan1500

    Can the On Live service really compete in the current market? Could it deliver the same experience as a 360 or PS3? Or do you will fail? Like a fad that may be ahead of its time. However with the Video Game market dominated by 3 main consoles, the PC (core and casual). All with huge support from software developers. Will anyone even notice this thing exists?

    Posted: November 29, 2010 11:39 AM
  • Torin

    Do you have any idea if BioWare (or EA, which ever company makes these types of decisions) plans on releasing the DLC for Mass Effect 2 for X-Box 360? I know that the DLC will be available for the PS3 version and I'm hoping that I can get a chance to play it since I've loved both Mass Effect games. I don't have X-Box Live because I know that I wouldn't use it enough to make the cost a smart purchase for myself (I spend most of my money on bills and beer). I'm really hoping that more DLC will be released in stores (like Fallout 3 and GTA IV) so people who don't have X-Box Live or the Playstation Network can still enjoy them.

    Thanks.

    Posted: November 29, 2010 11:35 AM
    Torin

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