
It’s cold in Washington D.C. Okay it’s cold by L.A. standards, which, to me, is very, very cold. I broke down and bought gloves and a cap that somehow transformed me from cable personality into someone in-between performances of a dinner theater production of Newsies.
But cold does not impede the judicial system and neither does scheduling oral arguments at the Supreme Court the same day as a major election dwarfs coverage of a case that not only has impact for the videogame industry but our understanding of the protections afforded by the first amendment.
In fact the seeming lack of hysteria surrounding this case highlights a curious element of our legal system; it takes a while. The California law under question has its origins in 2004, right after the poorly-handled hot coffee controversy in Grand Theft Auto: San Andreas; a gaming generation ago. Since then we have seen another GTA game, one that launched with minimal controversy, a strong indicator that gaming had moved enough into the mainstream that it was failing to attract the same negative attention that used to be so reliable you could set your watch to it.
Which is why, as I sat in the Supreme Court, watching some thoroughly intelligent people engage in a lively discussion about whether videogames were such a unique form of expression that violent content in this one medium could be treated as obscenity, I felt like I was hearing echoes of debates that seemed laid to rest and even, quaint.
The explosion of interest in videogames, following in the wake of Wii-mania has done much to demystify the new medium of videogames to those that are less inclined to play Quake and in doing so, has minimized the anxiety of the new, that language that one generation understands implicitly and another only sees as having undue influence, divorced from comprehension.
That Postal 2, released in 2003, was the focal point of the debate in the videogame case only heightened the sense of anachronism that surrounded the affair. Until reading the briefs submitted to the court I had not given much, if any, thought, to a game that was merely notable for how its juvenile need to shock was well ahead of providing an enjoyable gaming experience. Now a game that poorly lampooned efforts to ban videogames was front-and-center in a real-life, and far more serious effort, to do the same.
Amidst all the arguments around strict scrutiny, prima facie and New York v. Ginsburg, there was an air of the surreal; that the awkward sense that the near-alien paroxysms of concern over videogames that were near ubiquitous when I was at TechTV was erupting right in front of me and threatened to cast a pall over the creativity in an industry that has grown, innovated and expanded into a near-essential component of modern life and leisure.
That’s a chill hard to warm up from.




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UnfoundWarrior
:\ Always canada
WhiteKong
I might not live in California, but it's only a matter of time before my rights as a gamer in Michigan are stripped away from me as well. Now some of the people I live with wonder why this is a problem for me. Well it's due to the fact that a small group of my friends and I are trying to get our own development company going, So if this law is passed in California, then it will eventually spread to the rest of the states. Which would not be good for any small company trying to get big, (such as ours). So don't try to blame the game companies or the games themselves. Even though some companies have made some games that did drive it too far in the past. Still don't put all the blame on them. It's actually the parents who are to blame as well. They buy the games for minors. See the law states here in Michigan that stores can't sell mature games to minors or they will face a some what heavy fine. However it doesn't stop them from selling mature games to parents. So really it's the parents fault for buying them for their kids. So by tying to put a ban on violence is really pointless. It's pretty much making everyone pay for a naive parents mistake. Plus I think that the supreme court is forgetting. IT'S A DAMN GAME!!! We're not telling kids to go out and steal cars and beat up hookers. We make them for entertainment. Plus I have seen any kid act out what they did in a game as much as I've seen them act out what they've seen in movies. So really think about this. Is it really necessary to blame video games? I've seen a lot more movies that have way worse things in them, than I see in games. There are some games that have some pretty bad things, but just a few and I don't think that's enough of a reason to consider all violent games to be like that. Just because they have violence in them doesn't mean that they are going to f@#% up kids in the head. After all it's just a game. doesn't matter if it is based on real events or if it's a magical world. It's just a game. So even though I may not live in California. I am a small developer trying to make my company known and this will pretty much ruin my business and I don't like the fact that my freedom of speech might now be threatened in the future. Pardon my French G4. But to the Supreme Court: get your heads outta your asses, and realize that it's not the companies fault its's really the parents who are at fault as well.. -Justin Leech
(Gamer tag: White Kong)
Kurita7677
Adam Sessler knows what he is talking about,if I had a 17 year old child,I would not care if he played mature themed bases video games if my child knew it was just plain fantasy and not acted or repeat the violent situations in a mature themed based video game,it sounds like the judges in California thinks thats teenagers are going to repeat the violent acts in a mature themed based video game.People that are bullied or pressured in to real life violent situations become violent,not from a mature themed based violent video game.lol
boohoodman
OBAMA SUCKS!
nantz9gamesforall
this is out there it is going down
Raverenz51
I think the law is stupid. In my state you must be 17+ to get an M rated game. I don't understand what this law changes unless the stores in california just give out M rated games to anyone. Also, parents will continue to get games for their kids even with the law. Its pointless and only limits free speech.
kornel331
The full transcript for the arguments today: http://www.supremecourt.gov/or al_arguments/argument_transcri pts/08-1448.pdf
kornel331
The full transcript for the arguments today: http://www.supremecourt.gov/or al_arguments/argument_transcri pts/08-1448.pdf
Mystical_Knight
I'm concerned about the idea that if this passes, that it will nudge developers to start making games that are non-violent. Because they'll lose out on money if violent games cannot be sold to anyone under 18, losing money is never good..
cardinalsfan1122
This is one of the problems with society. Some people are so worried about sheltering their children from everything "bad". That they make choices for their children and then they wonder why the kids eexpect everything done for them. Now those parents think that the government should protect their children from these "bad" items. And it's just ridiculous they need to be good parents not the government. Down with the law! Make people be good or bad parents by themselves.
Evrick
I wonder if much is being discussed about the prior attempt to regulate Comic Books during the 50s (I think?).
BlackStarNova
Who would've thought our beloved industry would come this far? Whether the Supreme Court rules in favor of Yee and Schwarzenegger or not, you have to admit that video games have come a long way as an industry and an art medium from the days of pac-man.
Pwnproof
Just keeping my fingers crossed and hoping that the right thing happens.
Socrates'sMind
It would be very horrifying if the Supreme Court decides that this so called "Law" is constitutional... I don't want to be a part of that freakish world...
Displaying 1–14 of 14