In the latest installment in Irrational’s on-going/fascinating “From the Vault” series, which has included the original pitch for BioShock and details about a third-person horror game based on The Divine Comedy called The Lost, the developer has released the original pitch (and some retroactive artwork) for Ken Levine’s abandoned “Rampage Meets Black and White” title Monster Island. Spoiler: it sounds like it would have been amazing.
As the first line of the pitch explains, “Monster Island is a fast paced action/strategy console game that lets the player assume the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.” Um, sold.
The game would have been set across three time periods (Greece 400 BC, Europe 700 AD, and Tokyo 1957 AD), featured over 20 unique monsters to choose from, as well as the ability to make your own gargantuan beast, fully destructible environments, and the option of playing as either the rampaging behemoths or the humans attempting to repel the beasts.
One of the more notable inclusions in the pitch comes at the end when it speculates on what consoles the game would likely appear. “Xbox is probably the easiest, PS2 is a pain in the butt, and who knows about GameCube?” Given that Irrational had yet to develop a game for consoles, it’s easy to understand the PS2 and GameCube comments. It’s also amusing given that Valve, another longtime PC developer, expressed similar sentiments during the early years of the PlayStation 3.
There are tons more details and artwork in the original pitch document, so I definitely recommend checking it out.
I think I'm more upset Monster Island didn’t come to fruition than I am about Irrational cancelling its zombie shooter Division 9 just because we ended up getting Left 4 Dead but we have yet to get a top tier rampaging monster game. Oh, well. I guess we’ll have to settle for BioShock Infinite.
Source: Irrational Games