LittleBigPlanet 2: Catching Up With Media Molecule


Posted October 15, 2010 - By Jake Gaskill

There are so many things to be impressed by when you talking about Media Molecule’s recently/sadly delayed sequel LittleBigPlanet 2. Like, for instance, the fact that the developers accidentally stumbled across the idea of using the game’s new music sequencer to build entire levels. Or that the developers built LBP2 using just LittleBigPlanet. Oh, and the fact that instead of limiting yourself to levels, you can now create fully realized games of all genres and styles. You know. No big deal.

To fill the adorable hole in our hearts left by the game’s delay, we present our latest Epictober-fied look at LBP2 straight from the mouths of the folks behind one of our most anticipated games of next year.

LittleBigPlanet 2 Exclusive Gameplay Preview »

And for even more LittleBigPlanet, check out 10 of Our Favorite LittleBigPlanet Levels, or the rest of our Epictober content below:

LittleBigPlanet 2: Catching Up With Media Molecule


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