
In part one of our four-part feature on the upcoming Supreme Court of the United States case of Schwarzenegger v. Entertainment Merchants Associations/Entertainment Software Association we walked you through the contents of Assembly Bill No. 1179, the bill responsible for sparking the upcoming Supreme Court case in the first place. For part two, we’ll look at California’s arguments in defense of the bill and how those arguments attempt to address the Ninth Circuit court of appeals decision, which upheld the decision that found the Act to be unconstitutional.
When the Ninth Circuit upheld the district court’s decision that Assembly Bill 1179, aka the Act, was unconstitutional, it cited four main factors for the ruling, three of which California addressed in its appeal to the Supreme Court.
The first was that the same First Amendment restrictions that apply to sexually-explicit content, as established in Ginsberg v. New York (1968), cannot be applied to violent content, especially in the way California attempted to apply it. As the Ninth Circuit explained in its official decision:
“In essence, the State argues that the Court’s reasoning in Ginsberg that a state could prohibit the sale of sexually-explicit material to minors that it could not ban from distribution to adults should be extended to materials containing violence. This presents an invitation to re-consider the boundaries of the legal concept of ‘obscenity’ under the First Amendment.”
The court went on to say, “The State suggests that the justifications underlying Ginsberg should apply to the regulation of violent content as well as sexually explicit material. The assertion, however, fails because “Ginsberg is specifically rooted in the Court’s First Amendment obscenity jurisprudence, which relates to nonprotected sex-based expression—not violent content, which is presumably protected by the First Amendment,” and as such, the Ninth Circuit declined “the State’s entreaty to extend the reach of Ginsberg and thereby redefine the concept of obscenity under the First Amendment.”
California’s counter argument: “The First Amendment permits states to restrict the sale of offensively violent video games to minors”
In the first section of its Supreme Court filing, California argues that because minors lack the “capacity … to make a reasoned choice as to whether to consume specific speech,” and because “violent video games, like sexual images, can be harmful to minors and have little or no redeeming social value for them,” the restrictions put forth with regards to sexually explicit material should, in fact, be applicable to violent video games as well when it concerns minors.
The State continues this line of reasoning, arguing, “The susceptibility of minors to harmful effects of external influences, well beyond that of adults, justifies differentiations in treatment in the eyes of the law.”
Differentiating between the First Amendment rights of adults and minors lies at the heart of California’s reasoning here, and the State cites a number of court cases (FCC v. Pacifica Foundation, Erznoznik v. City of Jacksonville) to support why limiting minors’ access to violent video games is comparable to limiting their access to other potentially harmful or offensive material.
Supplementing California’s arguments regarding the limited First Amendment rights of minors is the familiar “Won’t someone please think of the children?!” defense. Because kids don’t have the mental capacity to made sound judgments, it is up to parents, aided by the State via legislation like the Act, to protect minors from harmful materials, such as violent video games.
Again, the State references precedents established in a variety of cases, such as the previously cited FCC v. Pacifica Foundation, which concerned George Carlin’s famous “Filthy Words” monologue about the seven words you can’t say on television, and a number of cases in which schools were shown to be in the right when banning “vulgar” books (Board of Education v. Pico, 1982) or limiting certain types of speech, like that which promotes drug use (Morse v. Frederick, 2007). The point California is making here is that the State should be just as free to “aid” parents by limiting kids’ access to potentially harmful material as schools are.
The conclusion California draws from this line of reasoning is as follows: “California Legislature should have the flexibility to limit children’s access to a narrow category of offensively violent video games that depict and even reward gruesome violence such as decapitations, torture, and mutilation.”
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The second area where California was unable to convince the Ninth Circuit was with regards to the State’s failure to show a direct link between playing violent video games and actual psychological harm to minors. This was due largely to the fact that the studies cited by the State to support its “violent games cause violent behavior” argument were found to “suffer from significant, admitted flaws in methodology as they relate to the State’s claimed interest.” Because of this lack of compelling evidence, the Court determined that the restrictions proposed in the Act were not justifiable.
California’s counter argument: “The First Amendment does not demand proof of a direct causal link between exposure to violent video games and harm to minors.”
The State argued that the standard the Ninth Circuit applied when assessing the effect of violent video games on kids was too strict, and as a result, “the Ninth Circuit placed California in a situation where it could only justify a law prohibiting the sale of violent video games to minors through the use of a study that can never be performed.” The study being in reference to what would be required to prove a direct causal link between playing violent video games and exhibiting violent behavior.
California uses this point to draw a distinction between the precedents set by the Ninth Circuit and those set by the Supreme Court of the United States.
“Never has [SCOTUS] demanded proof of direct causation of harm to minors in order to justify a regulation on the speech they may consume absent parental guidance. However, the opinion of the court below does just that,” said California.
Despite the findings of the Ninth Circuit regarding the studies cited by California in its initial appeal, the State goes on to argue that said studies “established a correlation between playing violent video games and increased automatic aggressiveness, aggressive thoughts and behavior, antisocial behavior, and desensitization to violence in minors and adults,” and because correlation should be all that is needed in this instance, the State argues the Ninth Circuit’s decision should be reversed.
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The final Ninth Circuit argument addressed by California involves the State’s inability to prove that that “there are no less restrictive alternatives that would further the Act.” In other words, the State failed to show that the Act would be by far the most effective method for preventing minors from gaining access to violent video games. The Court pointed to the efforts of the Entertainment Software Ratings Board and the fact that modern game consoles have parental controls built into them to refute the State’s claims, and, ultimately, reject them entirely.
California’s counter argument: “The Act is the least restrictive means of serving the State’s compelling interests.”
On the topic of the ESRB, the State points to a 2004 FTC report that found that “69% of children were able to purchase M-rated games, and more than half (56%) of the youngest shoppers – 13-year-olds – were able to buy an M-rated game.” While a significant drop over previous years, the FTC concluded that “the numbers still fall short of what might be expected given the multi-year effort by the ESRB to encourage retailers to adopt restrictive sales policies.”
To further call into question the effectiveness of the ESRB, the State points out that game publishers aren’t required to submit their games to the ESRB to be rated, so “no amount of educational campaigning will impact the sale of [unrated] games to miniors.”
As for the Ninth Circuit’s assertion that the parental controls found on modern gaming consoles provide a viable alternative to the Act’s restrictions, California argues that “any child with a computer or gaming console connected to the Internet can easily search the World Wide Web for instructions on how to bypass the parental control [features].”
For these two reasons, the State concluded that “the Act, through the imposition of civil penalties, was the only effective means of ensuring that parents have the ability to involve themselves at the initial stage of the process.”
***
And that, they say, is that. And by “that” I mean “the essence of what California will be arguing before the Supreme Court in November." Be sure to tune in tomorrow for Part Three where we will walk through the arguments made on behalf of the other side of this landmark case, the Entertainment Merchant Association and the Entertainment Software Association.
Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter.




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FLYEboi50
Instead of typing a paragraph & a half, I'm just going to say: Go ahead and pass it. It won't do anything except put a giant sticker on the video game. That's it. Parents can still go & buy the game for their children(bad parenting if they buy M rated games for their 9 year old). But yeah, California will accomplish nothing.
OniKan
While I won't sit here and say that all of the State's arguments are unfounded, I will say that I'm disgusted by what this actually boils down to. It's really quite simple. The State is saying, "Parents won't do what is necessary to protect their children from inappropriate content, therefore the government must intervene and do it for them." Now that is what truly bothers me more than anything else in this case.
thesecks
Really California...really? Any state that elects actors to govern them should not have any right to try to make changes to our nations laws.
KilledFirst
It sounds as though Schwarzenegger believes and wants to put into practice a sense of "Children should be seen, not heard." I heard this statement growing up, and I'm glad I did. It taught me how NOT to raise my children. If Arnold wants to censor children from society, then he can do it to his own children. Offering up this law as a helpful tool for parents is ludicrous. If I were to censor my children from society and all of it's offerings, what would I possibly be able to teach them. Anything I would explain to them would be foreign, because they would have never seen or experienced a matter that would incite my need to give guidance. I'm not in a hurry to have others raise my children, I want them to succeed, and in order for them to succeed I need them to have a wide view on life. Tunnel vision is like a stereotype, it has no facts other then a single opinion that becomes a fact. because the lack of knowledge. A single opinion is a road block for education and development of self thought. Awareness and action are also inhibited, because an adult may not effectively react to a situation because of the censorship. If you attempt to teach without examples, how effective are those teachings?
Jesse16s
Wow did anyone find it really ironic that if SCOTUS agrees with California's first point that many of the movies starring the Govenator would be in jeopardy of facing similar restrictions?
The State's second point made me rage a bit. So they are saying that they could restrict your freedoms because they don't have to prove that something is actually harmful?
Also on the State's third point wouldn't restricting sales of the consoles so that only adults may purchase them and include some educational material such as how the ESRB rating system works and how to enable parental controls be less restrictive and probably easier to enforce because fewer consoles are sold than games and allow the game retailers to continue to operate as they do. Also before someone else says it I'm pretty sure parental controls and ESRB ratings information is already included with consoles.
awi5951
HEY G4 CAN YOU TELL THE LAWYERS FOR the ESRB IN CA TO STOP BEING LITTLE BITCHES IN THE CASE TO DRAG HOLLYWOOD INTO THIS. How can video games get pulled into this stupid law and hollywood movies get a big fast pass on their sex and violence. It was proven that violent movies are easier for kids to buy than video games. I dont see any arguments for how hollywood is treated diffrent in this case are these lawyers are retarded. Its malpractice to have this debate without bringing the Hypocrisy of CA treatment of violent movies compared to video games.
Game_Wizard
California's arguments are so childish and unsound. It is hard to understand their logic for some of their arguments or definitions of violence. Like "established a correlation between playing violent video games and increased automatic aggressiveness, aggressive thoughts and behavior, antisocial behavior, and desensitization to violence in minors and adults", first off you can get increased aggressiveness if you play sports or any high adrenaline inducing activity when you are interacting with another person, and aggressive thoughts and behavior are from the game that created the situation to make them think that. If some one is shooting you in a game you get a little mad and wish to shoot back. That does not mean I'm gonna have those thoughts carry over into the real world.
The one bit that boggles my mind is the anti social behavior. How exactly do videos games create antisocial behavior? What line of logic goes on in their head that they believe that video games can do this, or that the people who made the game had some how the foresight to instill in the game this ability to do that?
I've been going to school for video game design and there is a concept that I think can be the best argument to show that video games or games in general do not cause or create the capacity to commit violent acts. It is called simply "The Magic Circle." What the Magic Circle is, is a imaginary bubble where the player(s) of the game enter when they commit to the act of playing the game. Once they have committed to this act, they conform their mind to the rules of the game and the rules of play just like we do in real life when we know the boundaries and limitations that are conformed to our everyday life. So for instance, if I'm playing a game that involves a lot shooting and killing I take on the role of the player, I'm told what I can and can not do, who my enemies are in the game and why they need to be shot and killed. Now once I am done playing and find myself no longer desiring to play said game, I take myself out of the Magic Circle and into the real world where the laws and rules of the game world do not apply.
Now if some individuals such as a minor somehow gets it into their mind to bring the rules of the game world over to the real world, that minor was not told to by the game. That minor would in my opinion have some sort of either mental defect that does not allow them to register what is the game world and the real world or they were not taught enough to be able to tell the difference in which case the parents are at fault, their teachers are at fault, the ones who help raise said minor are not at fault for said minor to be unable to tell the difference between imaginary and reality. No where in that type of situation does a video game have that sort of influence and if they do, than the makers of said video game are getting paid waaay to little if they are able to create such a convincing world that it is able to be carried over in the mind of the player back to the real world....but most likely that player is just crazy.
stonehenge
its so frustrating to see correlation arguments in the modern day. all that means is that kids who are violent or sexually inappropriate or just detached enjoy video games, movies, books, or any other media that most likely repackages a damaging or traumatizing event into something positive massaging their psyche so that sense can be made of otherwise damaging experiences. how about laws that address domestic violence or simply funding for domestic violence awareness and assistance. one in three american women will be directly effected be domestic violence, justice department figure, and if any of those have kids they have now been damaged much worse than any video game could ever do. and if your so worried about what everyone else's kids and supplementing your own moral system onto everyone else write some bills to create more money for things like after school programs and music departments and education in general. the argument shouldn't be restricting rights and the availability of media that has "extreme" content but rather to sit down and explain that content so that it has the proper frame work. all this law will end up doing is passing the buck again for parents and communities that are so worried about their pocketbook that no one will pony up for programs or take time out of their days to sit down and talk to, read to, or play a game with their kids or the kids of a community. if your searching for reasons that kids play hours of video games, lie to websites to get to restricted content, have the ability to work out how to pass by parental safe guards, or lash out in violent, sexual, or other deviant behavior is because they want a little attention that they cant find at home sitting in a room by themselves playing video games. its not the games fault that kids have 80 hours to play threw a game or that they log 8 hours a day on a MMO. just like every generation of humanity that has ever existed the onus is on the parents and to a smaller extent the community to help the children grow and shape their minds. in our community we do that with freedoms and an education system where choices are what makes our nation great. i understand that we restrict those choices "for the kids sake" but even a parent can elect to serve their child alcohol legally because it is and has always been an american value to let every parent rase their child with the morals they see fit. this is a person who is scared of the unknown and he doesn't know video games. in the end if it is somehow ruled on the side of California two things will happen, first parents and communities will not give it another thought because american culture has about a 4 week memory and secondly games with those big outlined 18s will become the number one thing that every kid will want, need, lie, cheat and steal to acquire. congratulations, even if you win all you will end up doing is making kids want those restricted products a thousand times more. try talking to your kids instead of yelling at them for playing a game you disapprove of, or better yet sit down and play it with them and help shape the context of the message and the understanding of the culture and by extension the world.
sirrogue2
Has anyone considered that the ESRB does not have any ability to legally force a retailer to restrict video game sales, much like the entity that controls movie ratings has no legal authority over movie theaters?
Much like film ratings, the ESRB ratings are simply guidelines that are used to inform consumers of what a game player can expect from a certain game. This rating has no legal weight behind it, and I highly doubt that the police are going to show up at my doorstep if I let my teenaged nephew watch me play Fallout 3. (He owns a copy of Modern Warfare 2, by the way. I bought it for him.)
slayer662
The sad thing is this is the equivalent of trying to keep minors out of rated R movies. Parents will just buy the games, or they'll borrow them from friends. i can say that as someone who is just about to turn 18 that most minors dont buy M games alone, most stories follow the esrb system. The nice thing is in about 20 years kids that played GTA will be in congressmen, senators, and governors so it really wont be a problem.
siegfried.12
Video games are an idea that should be protected by the first amendment and not be subject to persecution because they are a creative outlet for people as a whole to express themselves and their is nothing wrong with this. Also video games do not hinder creativity they encourage it because if someone saw something that somebody else did and people used to say that it couldn't be done then this makes those other people think that i can make my idea a reality because this person did and they also told them that it couldn't be done. We don't need some politician telling us what we can or can't invent or to come up with to express ourselves. The masses of video gamers are more than just slackers, we are productive members of society and it's about time we start being treated like it. I for one think that it is time that we stand and make our voices heard. I'm sure that alot of you have already done this but for those of you that haven't yet don't hesitate to do so because if we let the politicians tell what we can do with our creative works and intellectual properties then what's next? We cannot stand idly by and take this lying down because we as a collective group of people have a right to say what we feel and we don't need some politicians who don't understand the way that video games are valuable to us. Video games are a way for us as a people to vent our frustrations with everyday life without actually doing it in the real world. There are several websites where you can voice your opinion and support the cause to keep video games protected. Again if you haven't done so yet don't hesitate, make your voices heard.
Geistman
Mr. Gaskill-
I would like to applaud you for the great job you are doing on consolidating this issue into a wonderful summary of what is no small topic; also on the very clean and unbiased presentation. (This does happen to be a Channel/Website devoted to gaming so it would be easy to slant.)
Keep up the good work and if anyone else is helping, please consider them included. :-) (Even if they are interns...)
-Geistman
venromero
These days so many parents seem to use poor judgment with the content they allow their children to be exposed to. I see it every time I go to purchase a game, the child drags his mom in and she tells him pick the game you want quickly . When they check out the cashier tells her the game is rated _ and she says ok . It s undeniable that there are many ways a kid can get a game that s rated M, most of the time it s the result of poor parenting though. With better supervision this wouldn t be such an issue. I ve come to the idea that most parents don t pay attention to the video games their kids play because the word game is included. It s called a video game but more often than not, it s an experience and not a game. We as a society need to show the government that we can pay attention to the details, and we don t need our judgment calls policed!
boredx
why not just team up with the esrb and use their video game rating system that's already in place and then put age restrictions on buying games based off of those ratings instead of probably wasting government money to determine what video games are to violent and deserve the additional 18+ label. It just seems like it's going to be a huge waste of time and resources on the governments part. I think they should be more worried about fixing the economy still and then if they fix that then they can worry about trying to win a stupid court case especially one that I think is stupid and I wonder why California tried to get it passed in the first place because no matter what they do kid's are going to get around the law.
The Polaris37
I like the point about 'kids can go on the internet and find out how to pass these parental controls', since the kids can also go on the internet and find basically all of what they are trying to ban the sale of for free.
Silky08
California s counter argument: The First Amendment does not demand proof of a direct causal link between exposure to violent video games and harm to minors.
This has to be the most baseless thing I ever heard in regards to law. I agree with another reader that they're basically saying, "We don't need proof! Do it anyway!"
Like seriously?
HipHopSite
This stuff is still going on? This is just crazy.
http://www.hiphopknights.com
Infinius
California s counter argument: The First Amendment does not demand proof of a direct causal link between exposure to violent video games and harm to minors.
The legal equivalent of "I don't have to prove it. It's true because I say it is."
Atari_Prime
If you allow California or any other State to apply this law to video games, then you better be prepared to allow them to apply it to movies, books, and the internet. By the definition of what they are trying to prevent young eyes from seeing, Roots, To Kill a Mockingbird, War and Peace, The Illiad, The Oddysee, The Call of the Wild, and take your pick of any number of books you read in grade school and say that they are too mature for children. Any other result would be hipocracy.
This attempted law is a blatant slap in the face of free speech and without a showing that there is a compeling state interest to show that it is necessary for the government to step in, such limitation on speech is not Constitutional.
One point California already fails on, while it might be true that there is no requirement that all games be rated by the ESRB, every publisher already voluntarily has each and every game rated by the ESRB! The argument made here by California is blatant spindoctoring and they knew it was flawed when they made it.
Shame on you California.
VeggieWokker
Any child that is able to bypass the parental controls of a console would also be able to order M-rated games online, pretending to be a parent.
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