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By now you've seen our exclusive Fallout: New Vegas video, and while you're chewing that bloody episode over in your head, check out where we think Fallout should head after cashing out in New Vegas.
Fallout has existed in the wastelands of Southern California, the blasted remains of Washington, D.C., and now on the rebuilt scraps of Las Vegas, born again from the ashes in the bright lights and clinking slot machines of New Vegas. We've seen both coasts of North America, its Sin City playground, and even Pittsburgh and Anchorage, Alaska via DLC ... but what about the rest of the world?

Tokyo
The Land of the Rising Sun is a perfect place to take the vault-dwelling franchise. Especially because of its dense population and the obsession with gadgetry. Not to mention all the noodle stands, arcades, pachinko machines, and karaoke bars. Imagine a high-tech, secret Japanese vault drilled deep into the face of the planet, quietly waiting to be awoken when the time was right. Given China's involvement in the series of events that led to the devastation on the surface, Japan just feels right. Why wouldn't they be involved somehow?
Of course, with all the beeping, blooping lights, and the reliance on circuitry instead of human know-how, something goes wrong. That's where you get ejected from the vault, and have to navigate the choked streets of Shinjuku, looking for a desperate solution to save the rest of the populace from the ticking time-bomb that your vault has turned into. Plus, there has to be room for a Mutant or Mecha Godzilla in here somewhere. It is the apocalypse, after all, and this is the sort of atomic-age stuff the city lives for. After spending plenty of time being lost on these very streets, and perplexed by the labyrinthine layout of the city, Tokyo deserves to be on the Fallout map.

The Outback
Secretly, quietly, and out of the prying eyes of most of the public, a gigantic bio-dome was created smack dab in the middle of the Outback. As part of a hushed up, multi-national plan, Ayer's Rock was hollowed out and turned into an enormous bio-habitat meant to become the last vestiges of life as we know it. Every species of animal, breed of fish, and type of plant would be housed inside, meant to be a living vault for when the surface could be repopulated again. A select group of scientists, athletes, artists, celebrities, and wealthy people were sent inside before the door was sealed, unknowingly creating an automatic sort of "Apocalyptic Survivor" episode inside.
As the years pass, and personalities devolve, things get worse and worse on the inside. Of course, things aren't going much better on the outside, but no one knows that because they are completely cut off from outside influences. After twenty years have passed, the inside group divides into factions, with half of the group wanting to break out and abandon the experiment. Upon successfully breaching the enormous door, they stumble out blinking into ... a post-apocalyptic world in the Australian Outback. The hazy, overcast skies have played with the ecosphere of Oz, and what was once a sun-blasted wasteland is now a dense overgrowth of bizarre plants: a hybrid of the multiple samples in the dome that leaked beneath the surface. Can you survive in the mutant kangaroos?

London

The Amazon
Nearly every Fallout game has been set in a war-blasted zone where many of the standing structures have been reduced to ruin and rubble. Naturally, you wouldn't expect any of the biologic, chlorophyll-fueled life forms to survive, but that's where things flourished deep in the Amazon. You've been revived inside of Vault 76, buried under the city of Austin, Texas, and as you begin making your way through the rubble and exploring the city, you're quickly scooped up by a roving band of survivors who are making a trip down deep inside of what was once Brazil, looking for a mysterious, long-rumored vault that was built near the Amazon river.
No one knows exactly what this vault holds, only that there are several different groups set on finding it first. Bigger in scale than any Fallout game before, the game requires you to, first, gather the rest of your ragtag team, then get yourself down to the Amazon while staying alive; not an easy task. Once you're deep inside the rainforest, which has since been irradiated and turned into a botanist's ultimate nightmare, then the real trouble begins. If you thought Super Mutants were tough, wait until you come across a shambling, self-aware canopy tree. Remember all the hairspray you used to expend into the atmosphere without a care in the world? Well, payback is a real bitch. From the lush green foliage to the cavernous dried-up Amazon riverbed, experience Fallout like you've never seen it before.

The Dark Side of the Moon
Fallout has always been terrestrially based, unless you count the all-too-brief Mothership Zeta DLC for Fallout 3. But that doesn't mean that there weren't secret government projects going on in the background that we knew nothing about. The staggeringly bizarre amount of experimental Vaults tells us that much. So why not a Moonbase Vault on the other side of the Moon? It would be extremely easy to hide an entire Vault-sized construction underneath the guise of "experimental space flights" and "moon rock gathering". The problem is that once you get revived in this vault, stepping outside really isn't an easy option. Or even a good idea.
Somehow you have to figure out how to organize your quickly dwindling supplies, and explore your own vault as you piece together a way to return to the surface. You'll have to keep an eye on oxygen levels, and find a way to get through the airlock and survive on the surface as you look for clues and answers. There are several different ways to leave the moon, and ultimately to link up with the capital wasteland, but they are not going to be easy to find. As the space madness begins to set in, you'll realize why being alone and far from the remains of the human race can drive someone to psychopathic means. Think Duncan Jones' Moon crossed with Sunshine and the best parts of 2001: A Space Odyssey. Oh, and Alien, for good measure. In space, no one can hear you scream. But in that vault they sure can, and you'll be doing it a lot.
And just in case you missed it, be sure to check out our exclusive walkthrough of the White Glove Society quest in Fallout: New Vegas.




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Comments
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andrew61796
one of the only ones that would really work outside of the us and london is canada because the us ended up annexing it b4 the war so it really wouldnt end up drastically changing the series and maybe the only other ones i would like to see is russia for the cold war reference and china because seriously you never hear what happened to them except that its probably the same thing but it would be cool to see what happened there and then a lot of the other cities it mentions like the commonwealth or maybe continue on fallout: tactics and do another game around chicago
Batlas
New York or Miami FTW. Both sound excellent. Atlanta, maybe.. New York is more plausible as it's completely urban. I'm not sure how they'd do a post apocalyptic everglades, but it'd be awesome to go through.
blackdoom408
or do minnesota
Shadow45
New York city should have been in that list. i mean it's NEW YORK CITY
FalloutFreak13
NONE OF THESE!!!! keep the game in AMERICA. There are still so many cities in the U.S. that you can visit. There is Atlanta, New Orleans maybe as a DLC, New York, Seattle/Oregon. Maybe the 3 major cities in Texas ( Dallas, San Antonio, Houston), Montana, Miami, St. Louis And That is plenty of places I don't see why you guys are trying to make this game appeal to foreign country's it's pretty obvious that they don't want it. You would also loose that great 50's feel that is so great in this game. Watch, if you guys do have a foreign sight the game still won't sell well and the sales in america will drop.
Migleasfott
I agree with a previous post....we need to look at playability, plot and style while considering a location as well as the region.
South, perhaps Miami or New Orleans. Miami might have something there as you can include Cuba and Puerto Rico. Islands may give a nice new twist as wells as a 50's mob-style Havana.
Midwest, not sure because as far as a metropolis, New york has better landmarks than Chicago.
We've already seen quite a bit of west coast in fallout.
toron99
I want to see FallOut go to Miami,Fl mutant gators and pythons.Going to the everglades it wounld be epic.
Pillowman
Fallout is just so american, with a feel and art style that supports Americana, it would almost be a shame to move it outside the US. I do find the London idea intruiging but theres still alot of ground to explore in US cities, New York, Seatle(Pacific Northwest), Boston, New Orleans, Arizona/Texas/Mexico, Chicago etc. If moving it outside the US you could raise the stakes and set the series with a colony of survivors in enemy territory, China. I think that installment should be the final act of the Fallout series.
kingof6h6e6ll
I thank they should go to london
but new york to a vault under the statue of liberty and a boat to cross the river. A hella lot of raiders hell more fighting seeing landmarks
miami florda
the point is there many spots to place a vault but make the game where there many races
Phategod
What about the birth place of our nation, Philadelphia it right between New Jersey and New York great for DLC.
NocturnalX
I think we are going to see Elder Scrolls V before Fallout 4. Bethesda has already said they have been working on their next project for about 3 years using an advanced version of the engine used in Fallout 3.
Either way, when Fallout 4 does come out, I think it should take place in Canada. Toronto would be an interesting place to use.
WhatWouldSatanDo
Well first of all you cant even survive on the dark side of the moon its much much too cold youd freeze instantly even if you were in a vault
shotglassanhero
I agree.
shotglassanhero
okay, New York would work but I'm tired of it appearing in all of our gaming experiences. That's why i love fallout. They have picked cities outside of New York but still within the US. I think if you were going to bomb new york then the city would be hit pretty hard. But even though it tends to be a main focus of many game's setting like Crysis 2, i could look forward to the immerse underground tunnels and a very post apocalyptic new York. (there is also the allusion the Manhattan Project available.)
I was thinking maybe they should at least make some dlc on an atoll where the u.s. made many atomic tests, destroying the habitat. Like Bikini Atoll.
Toast1235
They should do one in Detroit lol you would have so many weapons lieing around lol and i mean it would be good because when they dropped bombs they wouldnt want any fresh water existing and lets face it Michigan has five right lol but the new york sounds great could you imagine walking in the big apple and building are crumbling around you or even when your looking through them that'd be bad a** : O but now that i think about it think i am legend and thats probally what it'd be like just with more mutant animals
angry_cactus_monster
I think a Moab Utah would be awesome, back in late 40s and 50s, Moab was the single greatest producer of uranium mined in and around the canyons for nuclear weapons . Crazy gorgeous area stunning views
dude667
i think fallout should go to old mexico!!!!!
bobgamefan
Ok all of those idea's were pretty bad except London. The creators of Fallout themseleves have already noted that the game probably wouldn't work outside the U.S besides England. While the idea of setting it outside the U.S. isn't too bad it still has to be Amero-centeric for the game to work. Tokyo is a way different beast, with a very different society. If anything Fallout should probably remain around the Southwest Region for the next game.
A Fallout Texas, Mexico, and Southern Louisana would be amazing. The Fallout series isn't just about societies collaspe but it's rebirth. Think of Texas, barely scarred from nuclear war rising up as a theological republic thats farely zenophobic. The map would be from New Orleans, across the swamps into old texas and the new republic, down the coast into poverty stricken mexico. Texas would be rebounding but unlike the NCR wouldn't want to expand past the old borders of Texas. Ceaser's Legion would be coming from the west. In the swamps the swamp folk care constantly attacking Texas settlements and texas corporations expansion. In New Orleans the whole city is ghouls and more and more Texas corporations are looking at the city as a spot for slaves...
In Mexico the nuclear fallout as altered the earth making it unbareable and soon many Mexican immigrants are trying to enter the nation. This would be were you come in, a simple frontiers man. In all honesty the whole game could be an examination of slavery with the ghouls, immigration with the Mexicans and a view of a new nation coming out of the ashes of war.
EmoPimp
New York, so i can yell at the statue of liberty that the dam dirty reds blew it all to hell.
Tokyo because Mirlurk sushi=awsome.
Canada, Post apocolyptic anchorage, more of PA with Three Mile Island(It almost blew up once anyway),China, And Texas but after New Vegas i Know Im Gonna want a break from Western type stuff.
And Just because the US was shut off from the rest of the world in the fallout timeline dosnt mean they cesed to exsits and didnt maybe bomd the hell out of eachother. Parts of Europe did go to war with the middle east after all and they did begin developing vaults in other countrys.
New york does seem like the most likely to ever actully be made tho, subway tunnels, lots 0f 1940-50 history, and hell see how people reacted to immergrants like deport them, turn China town into a slum, Mobsters are also a must.
sirrogue2
It's been said a few times, but.... Houston! The city was built on swampland and has its share of creatures to turn into mutant death-dealing abominations. You've got an Air Force base and NASA on the south side of town, a decent-sized National Guard armory on the west side, three airports, plenty of sprawling urban landscapes, an excellent set of skyscrapers in Downtown, and the fourth largest port in the world.
Take the Point Lookout DLC, multiply by 100, and add a highly entrenched Super Mutant contingent, and you get Fallout: Houston.
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