
As many gamers are aware, the Supreme Court of the United States will start hearing oral arguments in the case of Schwarzenegger v. Entertainment Merchants Associations/Entertainment Software Association on November 2. At issue is the constitutionality of a 2005 law prohibiting the sale or rental of violent video games to minors.
The EMA and ESA appealed the law after it was signed by California Governor Arnold Schwarzenegger, which eventually led to a permanent injunction being issued to block the law from taking effect. The state of California then challenged the injunction in the Ninth Circuit Court of Appeals in late 2007, and in 2009, the court ruled the law was unconstitutional, prompting Governor Schwarzenegger and Attorney General Jerry Brown to take the case to the Supreme Court.
In part one of our four-part feature on the upcoming Supreme Court case, we will examine the contents of Assembly Bill No. 1179, aka the Act, to see, not only how it defined violent video games, but what it proposed be done to keep them out of the hands of minors.
The bill in question was drawn up by then California Assemblyman, and now Democratic State Senator, Leland Yee. Yee has been a longtime opponent of violence in media, especially video games, and made a name for himself by sparking the now infamous “Hot Coffee” incident involving a hidden sex mini-game in Grand Theft Auto: San Andreas.
As you'd expect, Yee submitted an amicus curiae brief (read: a brief filed arguing for a party involved in a case) in support of California in its upcoming Supreme Court case. In his brief, Yee made it quite clear that his position on and perception of video games hasn’t changed:
“These violent video games…can contain up to 800 hours of footage with the most atrocious content often reserved for the highest levels and can be accessed only by advanced players after hours upon hours of progressive mastery.”
Understanding where Yee is coming from is helpful when looking at the Act at the center of this whole debate. As stated in Assembly Bill No. 1179, the proposed legislation “would require violent video games to be labeled…and would prohibit the sale or rental of those violent video games, as defined, to minors. The bill would provide that a person who violates the act shall be liable in an amount of up to $1,000 for each violation.”
The classification of “violent video game” causes quite a few problems when you try to determine which games it should apply to and which ones it should not. However, to California, a “violent video game” is defined as one in which “the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being.”
There are three additional elements that factor into this definition of violent video games, and these elements become especially important when it comes to arguments relating to how the First Amendment applies to video games as a whole. When California is talking about violence being depicted in video games, it is judging it based on whether:
- A reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors.
- It is patently offensive to prevailing standards in the community as to what is suitable for minors.
- It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.
The Act goes on to define video game violence as that which, “Enables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim.”
Unsurprisingly, the Act further describes terms like “heinous” and “depraved” as portrayals of violence that “involve additional acts of torture or serious physical abuse of the victim as set apart from other killings” and that demonstrate that the player “relishes the virtual killing or shows indifference to the suffering of the victim,” respectively.
The other definitions laid out in the Act are as follows:
- “Cruel” - The player intends to virtually inflict a high degree of pain by torture or serious physical abuse of the victim in addition to killing the victim.
- “Serious physical abuse” - A significant or considerable amount of injury or damage to the victim’s body which involves a substantial risk of death, unconsciousness, extreme physical pain, substantial disfigurement, or substantial impairment of the function of a bodily member, organ, or mental faculty. Serious physical abuse, unlike torture, does not require that the victim be conscious of the abuse at the time it is inflicted. However, the player must specifically intend the abuse apart from the killing.
- “Torture” - Mental as well as physical abuse of the victim. In either case, the virtual victim must be conscious of the abuse at the time it is inflicted; and the player must specifically intend to virtually inflict severe mental or physical pain or suffering upon the victim, apart from killing the victim.
When taken as a whole, these specifications are designed to differentiate between simple virtual killing and that which includes “infliction of gratuitous violence upon the victim beyond that necessary to commit the killing, needless mutilation of the victim’s body, and helplessness of the victim.”
From there, the Act goes on to propose that it would be illegal to sell a violent video game to a minor (unless it’s sold to the minor by his/her parent, grandparent, aunt, uncle, or legal guardian). The Act goes a step further and requires “violent video games” to be “labeled with a solid white ‘18’ outlined in black” on the front cover, presumably in addition to the ESRB rating label that all games currently carry. Should a retailer be found selling “violent video games” to a minor, they could be fined up to $1,000, or less depending on what the court decides.
And there you have it: The reason why the Supreme Court of the United States will soon, for the first time, address what Constitutional protections should be afforded to video games. Tomorrow, in Part Two of our series, we’ll look at the arguments presented by the state of California to the Supreme Court. Pro tip: If you found yourself clenching your fists reading about the Act and its portrayal of violence in video games, you might want to bite down on a piece of wood before you check out our examination of California's case.
[image source: Encyclopedia Britannica]
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Displaying 21–40 of 76
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ilovemyjeep
So the opposition basically wants to collect $1000 for every illegally sold game and have a white sticker placed on the cover of every "adult" or "violent" game. What are they changing, really? Retailers shouldn't be selling adult titles to minors without consent from an adult related to the child. It's simple: get your employees TO DO THEIR JOB. The article above plainly states that "...to sell a violent video game to a minor (unless it s sold to the minor by his/her parent, grandparent, aunt, uncle, or legal guardian)" is illegal. Hasn't it always been this way? I agree that defining what "violence" is is a tough issue considering video games have a wide range of violence--from slap-stick to bats n' hookers--but I just don't see how big this issue really is.
If California wants stickers on game cases, so be it. Maybe Arnold can create new jobs for all of his state's unemployed. How does being a professional white-sticker-placer sound?
MikeJamesSays
Do they not understand? Games are carefully placed under the ESRB system, and ever since Mortal Kombat and Sub-Zero's fatality, the gaming industry has made sure not to foul up. The government is trying to fix something that isn't broken, instead of working on the real problem.
It takes two to tango, and parents are LETTING their children play these video games, and blaming gaming companies for making something so "violent".
The government also likes to use the cases of where some kids have gone postal and killed other people and blamed in on video games. I wonder how many of those cases involved parents who didn't give a ____ about their children and let them do whatever they want, instead of being real parents.
If we must change the entire system due to events cause by <1% of the gaming world, then why is carding minors for smoking not under a finer magnifying glass? Smoking kills more people than the influence of video games ever could, yet minors are still buying cigarettes without being carded.
The actions of a VERY small and troubled few should not be used to decide the fate of all.
Instead of trying to throw more pointless rules at the side that actually takes care of its end (i.e. The Gaming Industry) The government should hold PARENTS responsible for minors coming in contact with adult rated video games and allowing their children to "pollute their minds with violence" as they so bluntly put.
Before attacking a strong, well-managed industry like the gaming one, the government should look into handling more detrimental things that minors get their hands on, like pornography and drugs.
GG government.
Dehnyen
I play GTA4 and Red Dead in front of my three month old. I don't care. It's all how you raise kids. Period. He will fully understand this is just an art form and killing a hooker for the money you just payed her for sex is wrong in real life. He will understand what that will lead you to. This is all stupid.
Deviknyte
I get the argument that this is about parents being too lazy to parent. But what parent who cares enough about what their kid is playing/watching/listening needs a law like this. I can't see any child who has a restriction on what games they play sneaking in Grand Theft Auto and not getting caught. And I really can't believe that parents are thinking, "If it is illegal for the kids to get these games I'm no longer responsible." Cause even if it is illegal they still have to keep there friends from bringing these games over. Keep their kids from downloading these games. And keep people from giving their children these games. Also these parents worrying about video games should be worrying about movies, musics, books, comics and websites as well. Where are their cries for the other forms of media?
I know everyone thinks this is about people being too lazy to parent, but it's really about people wanting to parent other people's kids. Fear mongering and ignorance led people to think, "Well your kid is going to grow up to be a deviant," or "If his parents didn't let him play violent video games than he wouldn't have become a criminal." It's about a form of media that they don't understand and believe is only for children. It is all about telling other people what to do. It's the same witch hunt they had with comic books, cartoons, and music.
The hypocrisy behind all of this is be thing that gets me the most. They are only attacking one form of many media outlets. [Insert your deity here] knows that Arnold Schwarzenegger would have been up in arms for it being ILLEGAL for children to see the Expendables, thus cutting into his cash flow?
Fox01313
This is why fearful lawyers are bad, it's called good parenting & the ESRB. Hope this law & everyone legally pushing for it's success should fail.
DrowNoble
What is completely nutz about this law is that if I tried to sell Scarface the game to a minor I'd be fined cuz that is a Bad Thing. Yet, if I sold the same kid Scarface the movie, no one says a word. Plus this law is being pushed by the Governator, who made movies that were R-rated for violence, go figure.
Offroadxpert
The numero uno rule of all the game world is "ITS JUST AN F-ING GAME GET OVER IT" Dont buy a game like gta for you 6 year old that has ADHD. I've benn playing gta since i was 5 and im fine and you wanna know why? Cause i have good parents that wouldnt just blindly buy a game for me without knowing what it is.
CoIoneI Klink
Wish i could Hadouken those people right in the face!
CoIoneI Klink
Wish I could Hadouken those people right in the face
ShdwFox
@Birdman_D I think you do actually got a point there. Although I'd like to add more to it. One of the key things you were trying to emphasize is that a lot of this violence is not conducted by the player. But are mostly shown in cut scenes. But here is what I want to add: how are these cut scenes different from a movie? Their not; they are both non-interactive story telling. And yet, they wouldn't try and pass this law on a person watching a violent movie!
Which leads me back to one of the examples I used in my previous post. For one, the whole double standard issue. How can they try and hope to pass a law -specifically- targeting video games? And not the entertainment industry as a whole; it doesn't make any sense. Especially when you consider that many video games are based on movies or books. Take X-Men Origins: Wolverine or The Witcher for example. But now, your interacting with the violent story! That should be illegal! Oh noes!
DruidJoso
This law is silly - I understand his desire for control, but it's not going to pass. If this law passes where all other attempts to censor forms of media have failed, then it will be a domino effect. It's also ludicrous that Governer Schwarzenegger is still allowed to further this bill. As of 2009, he has already spent over 280,000 dollars of California taxpayers money on this case ALONE. (Cite: Mass Media Law Seventeenth Edition, Don Rember/Clay Calvert.)
Socrates'sMind
This Bill would violate the First Amendment. So it can't be passed.. Enough said. Games= Free Speech.
Birdman_D
I think it's funny how there are referrences to torture and how it is the player that must inflict the heinous acts of violence on a humanoid figure. What's funny is that I only know of two or three games that come close to those definitions (such as KotOR's Korriban torture tests, and Splinter Cell's Sam Shepard's recent badass interrogating techniques), other than that, there are hundreds of thousands of games where, while the game does show the signs of violence mentioned, it is not the player themselves physically making the choice, but rather a cut scene. So I suppose the question has to be asked whether making this ban counts even when the player is not in control at all. Am I making sense?
Angelicsin87
I"m scared now... all those video game characters are going to sue for all my points!! Damn you pointless bill!
warman58
It's the obama video game rehab heath care package.LOL
warman58
If they don't let a teen buy a m rated game at gamestop, all they have do just buy it at local flea market with no id to asked.....I done that last year bought gta4 i had my id card but they never asked for it.
They can still get m rated games with no id to asked on ebay and flea market or online classified
it's not going to stop them at all....
warman58
gee that's BS i don't care about law i wish we had video game laws like in tokyo japan here in USA get
xxx rated games at gamestop and other games as long we have id to buy them
i don't care.. Let me tell you video games aren't real it's just 3d art they are made of.
So i think congress should stay out of our video games like what happen with new metal and honor
came out last month ago
my friend put a youtube video message out there about it during about a month ago.
http://www.youtube.com/watch ?v=CQPqI_xXE3k
rEdsKu11z
if this bill passes can someone say hello communism
linc77
my bannana i had for breakfast this morning looked like a penis. I think we need to go to the supreme court and get this taken care of.
sephirothcloud
The amount of stupid this law is defines a "Violent Game" Is STUPID Lawyers don't go after Movies anymore ever sense the creation of the MPAA and its many incarnations around the world YET IN VIDEO GAMES THEY STILL GO CRAZY DESPITE WHAT THE GOVERNMENT CREATED A RATING SYSTEM FOR THAT TOO. The way the Law is it can make even Mario a Violent Video Game-_-
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