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The Verdict: Borderlands: ClapTrap's New Robot Revolution DLC

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Posted September 30, 2010 - By Dana Leahy







The Verdict: Borderlands: ClapTrap's New Robot Revolution DLC
 
The new (and possibly final?) Borderlands DLC dropped this week, and it's all ClapTraps, all the time. ClapTrap's New Robot Revolution pays off the nonsensical ending of the game, where the Hyperion Corporation activates CL4P-TP, Interplanetary Ninja Assassin.  This smart ClapTrap doesn't follow his mission when he realizes that his brethren are being abused and mistreated by inhabitants of Pandora.  It leads a robot uprising, complete with propaganda that uses Russian imagery and Che Guevara.  The ClapTrap army resurrects many of dead foes you faced in the game, in cyborg form.  You face "Crab-Traps," "Skag-Trakks," etc. Players are hired by the Hyperion corporation to end the uprising and kill these rebel ClapTraps.
 
Resident Borderlands junkies Mike Demski and Michael Leffler go once more into the breach, and live to tell the tale.
 
Leffler: Here were are again, Demski. Scarred, bitter Borderlands veterans. We've seen everything. Were-skags. Glitched fighting arenas. Paying eight million dollars to see the world's largest bullet. And now it's finally happened. The ClapTraps have gone rogue and are threatening to destroy Pandora.
 
Demski: I like the ClapTraps, but I really hated the end of the game, with that random gag about the Ninja Assassin ClapTrap being activated.  It made no sense whatsoever.  This is coming from a Metal Gear fanatic.  But the idea of expanding on that epilogue in DLC, rather than having to deal with Mad Moxxi bulls*&t again, was definitely intriguing.

Leffler: I was excited for this DLC. Especially since my Siren was sitting right at level 60, ready to ding 61. Plus, 10 new achievements for which I'm always a whore. My 800 Microsoft simoleons were as good as spent. We hopped into Tartarus, the new DLC area, and quickly found the hub and the bounty board. Soon we were headed deep into ClapTrap country...
 
Demski: You actually get to shoot ClapTraps in this thing, and the sight of them charging is really funny.  Seeing these robots wearing army outfits, ninja gear, or boxing gloves-- it never ceases to amuse.  But they're not the only enemies you fight in this thing.  You face cyborg versions of familiar enemies, and in a way, it turns into Borderlands's Greatest Hits.
 

Borderlands: Claptrap's New Robot Revolution DLC Trailer »



 
Leffler: It's a good thing it's fun to blast ClapTraps into the next life, because fully half the achievements for this involve picking up items their little ruined bodies drop. Motherboards. Wires. 3D glasses. Panties. Yes, panties. It wasn't until I randomly found five 3D Glasses and got my first achievement that I realized you don't share found items with your co-op buddy. Leffler achievements-1. Demski achievements-0. IN YOUR FACE!
 
Demski: That's what I get for playing as a sniper and not dying every minute like someone I know, whose last name rhymes with Feffler.  Anyway, the achievements in this expansion are really... unfortunate.  Not only do you get screwed in this item collection racket, but there are six ClapTrap statues to find. If you read the placard on it, a box pops up on your screen, and the screen of everyone else in your party.  So one would logically think this would count towards their progress as well.  Nope!
 
Leffler:
And did you have fun collecting a billion brains in the Zombie Island of Dr. Ned? Now you can do that for ClapTrap guts! We beat the entire game and still hadn't reached the number of necessary 'bot innards. Thankfully the pot of honey at the end of the rainbow is a whole lot sweeter this time around. I'm talkin' about LOOT.
 
Demski: The Secret Armory of General Knoxx was not the loot-fest we had hoped for. That timed spree at the end, straight out of Supermarket Sweep, turned up a bunch of crap weapons.  But in this DLC we hit the jackpot after one of the boss encounters.  So many good guns.  And once you complete the final mission there's another loot room, but this one's special.  Eighteen chests, and the room is re-loot-able every single time you load the area. I grabbed so many good guns before Leffler could.

Borderlands DLC: Claptrap's New Robot Revolution Hands-On »



 
Leffler: I didn't want those badass guns anyway. My 3D Glasses will keep me company. It took us about six hours to complete all the quests (all but the never-ending ClapTrap guts one). By the end neither of us were anywhere close to finding enough of the rare collectible items to finish out the achievement list. But Robot Revolution had a fun greatest hits feel to it while still having a personality of its own. And the ending has a nice symmetry.
 
Demski: Yeah, I agree, the ending's really great.  Overall, ClapTrap's New Robot Revolution is worth ten bucks.  If you love Borderlands, you will love this DLC.  BUT, there is a little disclaimer attached to our endorsement.  If you're rolling with a level 61 character, don't play this until the new patch comes out.  That's going to boost the level cap up to 69.  I'm holding off on tying up the loose ends here since I hit 61 near the end of this DLC.
 
Leffler: Likewise.  That's okay, because we'll be playing Dead Rising 2 in the meantime.

The Verdict: Borderlands: ClapTrap's New Robot Revolution DLC
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