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Batman: Arkham City Detective Mode Features New Interrogation Mechanic

JGaskill
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Posted September 30, 2010 - By Jake Gaskill







GDC 2009: First Look 'Batman: Arkham Asylum'

Solving the Riddler’s dastardly puzzles in Batman: Arkham Asylum definitely provided a few hours of mind-twisting enjoyment, but how players went about finding them was fairly straightforward. So for Batman: Arkham City, the developers at Rocksteady Studios have built a new interrogation mechanic that will let the Dark Knight extract pertinent information from his foes. Before you ask, yes, it kind of involves his fists.


"The Riddler continues to taunt the Dark Knight with mind-bending puzzles and exploration challenges,” game director Sefton Hill tells PSM3 (via CVG), “but the location of his biggest secrets are known only to him and people he's told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant."

Once the Batman has identified the stoolpigeon, he then has to wipe out his tighter-lipped pals in order to squeeze the details out of the squealer’s, presumably bloody, mouth.

"This is the guy you need to question, but first you'll have to take down all the other gang members while sparing the one you want. That can be tough when Batman's in a seamless FreeFlow combo chain" Hill explained.

I never felt bad bashing in the heads of the Joker’s twisted minions before, but now I get to claim its an integral part of my detective work? Sweet deal.

Source: PSM3 (via CVG)

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Batman: Arkham City Detective Mode Features New Interrogation Mechanic
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