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East Meets West: Microsoft TGS Keynote Impressions

JohnTeti
6 Comments

Posted September 16, 2010 - By John Teti

Microsoft Q1 Profits Down 18%, Xbox Division Sees Boost

On Wednesday night at the Tokyo Game Show, Capcom creative guru Keiji Inafune insisted that his company needed to do a better job of listening to “the West.” On Thursday morning, Microsoft Game Studios vice president Phil Spencer took the position that Microsoft had to do a better job of broadcasting Japanese developers’ message to the world. You might think that these two guys were pulling at opposite ends of the rope.

The fact is, though, Inafune and Spencer are coming from a shared perspective: They realize that the aesthetic conversation between major game makers in Japan and in the United States has been stalled for a while now. This week, they laid out their plans to do something about it.



Inafune’s self-effacement and disregard for political correctness make it easy to believe him when he says that he’s drinking the global-togetherness Kool-Aid. His joy is infectious. Spencer, however, is the anti-Inafune. Throughout the Microsoft keynote, he proclaimed his enthusiasm for Japanese developers with such a well-rehearsed, executive-suite smile and intonation that I’m sure he could recite colonoscopy reports and sound just the same.

The instinctive—and maybe correct—conclusion would be that Microsoft was pandering to its Japanese audience. The substance of what the company presented on Thursday, though, makes the cynical stance somewhat less convincing. Look at some of the names that headlined Microsoft’s keynote announcements this year: Treasure, NanaOn-Sha, From Software, Suda51’s Grasshopper Manufacture.

And the names that didn’t: Konami, Namco, Square Enix…you get the idea. (Yes, Konami did make a sidelong appearance by way of a Metal Gear Solid: Rising technology demo, but that was a brief sideshow.)

If Microsoft were really trying to snow us, they would have dazzled the keynote attendees with familiar games from the big-budget juggernauts. Instead, the company showed off odd, hard-to-categorize titles by smaller teams, like the dragon-riding Kinect game Project Draco. Suda51 and From Software are hardly anonymous nobodies, but they still represent a second tier of Japanese development, where smaller, tight-knit teams prevail—and more personal games are produced as a result.

It’s a canny move for Microsoft to ally itself with these developers, because that’s where so much of the excitement is on this side of the Pacific. While the game industry in Japan may seem at times to be mired in tapped-out genres, that’s only because the mega-studios dominate the discussion. The umpteenth Street Fighter iteration is going to drown out the latest Half-Minute Hero-type curiosity every time (yet the quirkier game might have more influence on the medium in the long run).

I’m under no delusion that Phil Spencer has turned Microsoft into an indie, hippie, free-love company that showers resources on the little guys out of pure appreciation for their art. Spencer’s division recruited a group of independent-minded developers because they believed it was a sound business decision—one that could make their products, Kinect in particular, more distinctive to consumers.

Monetary concerns don’t preclude artistic merit, though. Profit margins or not, the fact remains that if you were making an honest effort to bring the best of Japanese development to a wider audience, many of the creators on your shortlist would be the same people who featured in Microsoft’s TGS keynote. So when Phil Spencer claims that the support of inventive Japanese producers is key to Kinect’s success, it’s a great line to spout for a Tokyo crowd. It may have the added benefit of being the truth.

East Meets West: Microsoft TGS Keynote Impressions
http://www.g4tv.com/thefeed/blog/post/707552/east-meets-west-microsoft-tgs-keynote-impressions/
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BlogThread_707552
  • TeroLost

    ...I have had -ZERO- interest in picking up Kinect, seeing as how there were no games that tickled my fancy...

    But that ended when I caught wind of Project Draco..I...LOVE Panzer Dragoon Orta. That was -THE- reason I picked up an Xbox, back in the day. . . . On that note..I now need to re-purchase that game...seeing as how I just found out it plays on my 360. Joy~!!!!!!

    Posted: September 23, 2010 12:18 AM | Reply | Report
  • Utmost_NutsZo

    It sounds to me like Microsoft has taken a page from Sony's book and is actually supporting smaller (ie less well known) development teams instead of overpaying for exclusives from the big names. I have to think Sony's success stories like Heavy Rain, Demon's Souls and LittleBigPlanet, made them take notice.

    Hopefully this didn't sound like a fanboy rant. =/

    Posted: September 17, 2010 8:29 AM | Reply | Report
    Utmost_NutsZo
  • Kurita7677

    Honestly this sounds like another idea from Microsoft to take the Japanese video games away from Sony's Play Station 3 console and suck more people in to buying Micro Softs crappy X-Box 360.I am not trying to start a condole war period.And why should the Japanese listen to Microsoft? They should not period! Konami,Capcom,Square Enix video game companies should create a video contract to crossm plat form all their video games on to every console.I really do not want to see Microsoft owning them period.

    Posted: September 16, 2010 3:41 PM | Reply | Report
    Kurita7677
  • crocodilius

    I think FF13 suffered from being American.
    Generally speaking, Japanese RPGs are such a different perspective and interesting. I'm almost tempted to play Thousand Arms right now...
    They also have Pokemon, YuGiOh video games (which i enjoy more than collecting the actual cards) and much more.

    The "west" has Warcraft though..

    Posted: September 16, 2010 12:52 PM | Reply | Report
    crocodilius
  • DPsx72

    M$ sucks and Japan knows it. I hope they aren't going to sell out to try and hide the fact. Only the US players are buying disposable junk like the 360. I mean where else will you find people buying unreliable products again and again?

    Furthermore Japan has a unique style to their games and I don't want them to try and 'americanize' because then we lose a little more variety in our games (not that 360 has any to begin with). I'd rather each company keep the style that made them popular. That's what they do best.

    Posted: September 16, 2010 12:34 PM | Reply | Report
    DPsx72
  • Blue_Vortex

    The kinect games the developers announced interest me, I was surprised when 2 horror games were announced for kinect, but I can't wait to see how they'll all work.
    So far I think Steel Battalion: Heavy Armor is going to be a RTS/Tower Defense game.

    Posted: September 16, 2010 12:31 PM | Reply | Report
    Blue_Vortex

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