It finally happened. Don’t ask us what demonic forces had to be appeased to bring it about, but we just finished up a hands-on session with Gearbox Software’s newly revealed, and long, long, long awaited balls out shooter Duke Nukem Forever. Kevin Kelly sent back his impressions from the show floor at PAX Prime 2010. Here’s a taste:
"After they finish their attack plan "Which is basically, 'go get him'", you're able to run into the corridor outside, or do a little exploring. I found that you could actually go to the whiteboard and pick up different colored markers to design your own piece of art. Who figured there would be an artistic section to the game? When I finally backed away from the board, one of the soldiers in the room appraised my battle schematic and said 'If we had done that, that guy would still have his arm. And at least one of his balls.' Nice."
Check out Kevin's full Duke Nukem Forever hands-on impressions here.