Here's some morning good news for you: Over three million copies of Starcraft 2 have sold since the game launched a month ago, making Blizzard's sci-fi RTS a bonafide, unequivocal hit. This proves that, in spite of all the "PC Gaming is dead!" talk we hear, if a company creates an awesome game (based on a hit series), that game will sell really, really well.
"We appreciate all the enthusiasm that players around the world have shown for StarCraft II," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it’s been gratifying to see how strongly the global community has already embraced the game."