The developers at NetheRealm Studios are doing their damndest to make sure their brutal, bloody reboot Mortal Kombat is…well, as brutal, bloody, and mature as possible so as to truly be the “love letter to the fans” that its creators are hoping it to be. And to do this, the team had to take the series back to its arcade roots.
“Going from a 3D environment to a 2D fighting plane,” senior producer Hans Lo told us during Gamescom 2010, “has freed up our ability to really push the graphics, push the limits of the processors to focus on things like shaders, texture maps, lighting, cloth effects; and if you focus in on some of the characters, and you look closely, you can actually tell, ‘Oh, his vest is made of leather. I can totally tell that.’ Or, ‘She’s wearing light, linen pants.’ It really gets down there.”
Find out more about what’s new and improved in Mortal Kombat in our full interview below: