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Monday Night Combat DLC, Title Update Details

JGaskill
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Posted August 30, 2010 - By Jake Gaskill



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Monday Night Combat DLC, Title Update Details

Uber Entertainment announced today that it will soon release a major title update for their Xbox Live Summer of Arcade title Monday Night Combat. The developer also revealed the first details about the game’s three downloadable content packs slated for release over the coming months.


The title update includes a massive number of improvements and changes ranging from class tweaks to multiplayer fixes. Here’s the complete list for you hardcore title update lovers:

Connectivity and Multiplayer:

  • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
  • Fixed several issues where host migration would fail immediately.
  • Decreased wait time after a successful host migration.
  • Lobbies will now host migrate and not kick you back to the main menu.
  • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
  • Optimized the time it takes to migrate hosts, shortening the time to migrate.
  • Improved weapon hit detection in high lag situations.
  • Fixed endorsements being incorrect after a host migration.
  • Fixed getting into private matches without an invite.

General Gameplay:

  • Fixed players being able to damage the Moneyball’s shields.
  • Fixed visual effects staying on the player after the effect has worn off.
  • Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.
  • Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.
  • Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
  • New “You Win!”/”You Lose!” UI for the end of a match.
  • Fixed juice benefits ending early if the player grapples during juice.
  • Fixed juice bar getting stuck full.
  • Fixed deploying on or near active jump pads.
  • Fixed controller sensitivity of 10 not saving.
  • Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
  • Fixed an instance of the player’s skill pick UI going away unexpectedly.
  • Fixed an issue with bots walking by enemy turrets and bots without engaging them.
  • Fixed upgrading a turret that has been hacked to the opposing team.
  • Fixed turret collision not going away after being destroyed.
  • Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
  • Fixed the "Team Leader" and "Team Player" highlights from being reversed.
  • Fixed players being able to mute themselves.
  • Fixed idle kicking when standing still but still looking around and/or shooting.
  • Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
  • Optimized main menu ticker for players with large friends lists.
  • Fixed HUD showing Moneyball shields as up during over time even though they are down.
  • Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
  • Various performance optimizations.

Support:

  • Reworked Support’s bot aura so that it doesn't make the Jackbot appear overhealed.
  • Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
  • Fixed being able to use the Heal/Hurt gun while taunting.
  • Fixed some instances of the Support’s Firebase not appearing when thrown.
  • Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.
  • Fixed Supports being able to use their Hack skill through walls.
  • Fixed Supports being able to throw their Firebases through the wall.
  • Fixed Air Strikes sometimes damaging enemies under cover.
  • Supports can now only Hack enemy turrets at Hack level 3.
  • Increased the time to Hack enemy turrets.
  • Decreased duration of Hack on a turret for levels 1 and 2.

Assassin:

  • Fixed Assassins from being able to get permanent sprint and super speed.
  • Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
  • Fixed Assassins being able to cloak during a grapple.
  • Fixed Assassins from being able to use her smoke bomb during a lunge.
  • Retuned damage done by dagger after a lunge.

Tank:

  • Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.

Assault:

  • Fixed an exploit involving the Assault’s Fly.
  • Fixed Assault’s bomb audio lingering after bomb is gone.

Monday Night Combat Live Update System:

  • Pregame Lobby is now 45 seconds.
  • Min Number of Players to start Crossfire is now 6.
  • Increased player bot spawing from 5 seconds to 10 seconds.

The first batch of DLC, which has yet to receive a release date, will introduce “new content, gameplay adjustments, and more bug fixes," and will be free. No word yet on whether the second or third packs will be free as well.

If you love you some Monday Night Combat, and you’re attending PAX 2010 later this week, then you’ll want to stop by Uber Entertainment’s booth and try out the title updated version of the game.

Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter.

Monday Night Combat DLC, Title Update Details
http://www.g4tv.com/thefeed/blog/post/707197/monday-night-combat-dlc-title-update-details/
http://files.g4tv.com/ImageDb3/249408_S/Monday-Night-Combat-DLC-Title-Update-Details.jpg
BlogThread_707197
  • m0nkeyb0y77

    BTW, only the FIRST DLC is free. This is straight out of the Uber Forums:

    "DLC Plans
    Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What's exactly in the first DLC will be announced closer to its release. We're very invested in our community and want to see it thrive so the first DLC will be free. "

    Posted: August 31, 2010 7:16 AM | Reply | Report
    m0nkeyb0y77
  • V_Translanka

    Sounds like somebody pushed this game out for the Summer of Arcade release before it was actually finished...>_>

    Posted: August 30, 2010 6:05 PM | Reply | Report
    V_Translanka
  • NorthwestFirefly

    With all of these tweaks and free DLC this game is more of a 5 than a 4 out 5.

    Posted: August 30, 2010 5:24 PM | Reply | Report
    NorthwestFirefly
  • Deidare

    Even though the games not perfect now, I still love it! I play it as much as I can, but with the content update, I think I'll play it even when I can't! It'll be that good.

    Posted: August 30, 2010 2:27 PM | Reply | Report
    Deidare
  • martymar82

    Nice, maybe now I will start playing it again!

    Posted: August 30, 2010 1:52 PM | Reply | Report
    martymar82
  • MrFishBulb

    For a game that is in need of a lot of fixing, it's still pretty awesome.

    The fact that there is 3 free DLC packs coming, awesome x3.

    Posted: August 30, 2010 12:56 PM | Reply | Report
    MrFishBulb
  • Jackal904

    Sweet. This is one of the best XBL arcade games I've ever played. Very addictive gameplay and it's just a lot of fun.

    Posted: August 30, 2010 12:43 PM | Reply | Report
    Jackal904
  • Krypton

    Wow 3 free DLC packs? Im surprised at Microsoft. Usually thier greedy behinds only let developers offer 1 free pack & then make them charge for the other 2 eventhough the devs want them to be free.

    Posted: August 30, 2010 12:35 PM | Reply | Report
    Krypton
  • homicidalmunky

    a lot of these fixes address some of the issues i have with the game. however, non of these bugs have stopped me from playing so it's an added bonus that they are listening to the people who play their game. can't wait for the new content.

    Posted: August 30, 2010 12:18 PM | Reply | Report
    homicidalmunky
  • nightsnipe

    BEAUTIFUL. A great game with Devs that actually care and support their product. GREAT purchase

    Posted: August 30, 2010 12:09 PM | Reply | Report
    nightsnipe

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