As creative director and co-founder of Irrational Games, Ken Levine could have just pumped out another BioShock game without changing that much, and the game would have sold well based on the name alone. But thankfully, that's not what he's about, and that's exactly why BioShock Infinite represents a massive departure from the first game and its sequel. There's an entirely new look and aesthetic, yet despite the fact that you're now hundreds of feet in the air and there isn't a Splicer or a Little Sister in sight, it still feels like BioShock.
Read this Bioshock Infinite interview to hear Ken talks about the game in a lot more detail, and answer a lot of questions that are probably burning through your brain as you read this. Go on, check 'em out. The Feed will still be here when you get back.