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Sessler's Soapbox: The (Game) World Must Stand On Its Own

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Posted August 17, 2010 - By Patrick Roche-Sowa




Sessler is back from QuakeCon 2010, and after moderating a panel about blockbuster games and the announcement of Bioshock Infinite, he's got a new topic for this week's Soapbox. When we play a video game we enter a world imagined by someone else, a universe created by a mind similar to ours. The creation of that world, and its full realization within the game, usually has a lot to do with how pleased we are with the experience. But don't listen to me, listen to the Sess.

Sessler's Soapbox: The World Makes the Game »



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