News
(6)Previews
Review
Videos
(3)Screenshots
(58)Cheats and Walkthroughs
News
(6)Previews
Review
Videos
(3)Screenshots
(58)Cheats and Walkthroughs
News
(6)Previews
Review
Videos
(3)Screenshots
(58)Cheats and Walkthroughs
Videos
(69)Screenshots
(91)Cheats and Walkthroughs
Videos
(69)Screenshots
(91)Cheats and Walkthroughs
Videos
(68)Screenshots
(91)Cheats and Walkthroughs

There's no denying that id co-founder John Carmack is a genius. There are few people in the gaming industry that can stand up and deliver a keynote chock full of geekery, stats, and off-handed comments about something incredible they coded in their free time. Will Wright is one of them, and so is Carmack. His QuakeCon 2010 keynote speech, which was preceded by the news that there would be no Doom 4 news despite them telling us last year that there would be (grrr), was full of heady terms like "Vertex Index Buffers" and refresh rates on high-definition televisions.
Carmack surprised everyone by pulling out his iPhone and showing off Rage running at 60fps, and then he launched into a non-stop geek explosion about everyone from Apple to high definition televisions to what's coming next in the world of PC gaming. It's pretty lofty stuff, but a lot of fun to listen to, and he would have kept on going if someone hadn't stopped him. Boot yourself up some Quake 4, and listen to the audio below to hear things like:
- How Rage should be out first on the iPhone, will be hundreds of MBs in size, and will have an option to run at 30fps so it doesn't chew up your battery
- Why Apple isn't a gaming company
- Why he likes developing on the iPhone platform
- How change in computing has a detrimental effect on game design
- Why he's a graphics geek
- Why consoles are at the top of gaming
- How he reads line by line commentary on Unix in his spare time
- Why they got 'dinged' so bad about Doom 3 being so dark
- Why virtualizing graphic cards is the way of the future
- How he was surprised to learn that id had hit both the power and cooling limits of their building. "That was something that never would have occurred to me!"
The full audio of John Carmack's QuakeCon 2010 keynote is available here: Right-click and Save



Comments
Displaying 1–11 of 11
Darkborn
No Doom 4 annoucement?!
GGAAAAARRRRGGGHHHHHHH
SpaceMonkey1
Carmack, my new idol.
Jouten
Blue_Vortex you should read Masters of Doom sometime and then you will realize John Carmack is a genius.
Symicide
Everyone's being all positive....GO EAT MY CAT'S S__T CARMACK (^_^)
oh and yeah I want Rage !NOW!
UnJakeable
THanks g4 this was the mp3 kicked butt way cool. Carmack = GOD can't wait til they release something on Doom 4
Blue_Vortex
I don't doubt this guy is a genius, but I think he's over exaggerating the iphone platform, I'm sorry but that didn't look as good as everyone is making it out to be (And once they start adding real AI and weapons into the game the frame rate is gonna go down). And honestly I rather he spent his time putting rage on either the Wii, DSi, 3DS, or PSP than the iphone.
DreamingDarklyRobin
I still haven't forgiven him for wanting me to be his bitch.
GatsuBlackSword
John Carmack talks like a nerd and interviews like a nerd but I ll tell you he is SMART! Carmack knows his stuff when it comes to new tech out there. I think Rage is going to rock every other FPS before it. I'm looking forward to seeing what Id will show off next year at Quakecon.
spicypooptastic
John Carmack is a full fledged Genius I mean he's a great mathematician, hes one of if not thee best at creating the best visuals given the hardware. And not only that he has his own aerospace Company that he started as a hobby and ended up being the leader in Aerospace!
Its insane!
EKG
To see Rage running on the iphone and looking worlds better than any Xbox game was astounding to me. Proof that the iPhone is the most powerful handheld is right there in the video...And haters wonder why the iPhone is loved by so many, lol.
NortheastMonk
Thanks for the mp3 file. I was wanting to hear this. I'm wondering if the Tech-5 engine will be used with other devs.
Displaying 1–11 of 11
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