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Lionhead Shows Off New Combat Mechanics In Fable 3 Mourningwood Trailer

JGaskill
28 Comments

Posted August 12, 2010 - By Jake Gaskill

Fable III Mourningwood Combat Gameplay Trailer »


Lionhead Studios has been making it a point for some time now to stress the number of improvements and advancements that its bringing to the upcoming action-adventure threequel, Fable III. One of the big elements the team has focused on is the combat, and as Lionhead senior designer Josh Atkins recently told CVG, the revamped mechanics will ultimately make each fight “different and memorable – and in the end, more action-packed than before.”


For the magically inclined, you’ll be pleased to know that Fable III’s spell casting system doesn’t level up by strength this time around, but rather by speed, meaning that you start off with the spell in its most powerful state, but you won’t be able to cast it that quickly. The more you level it up though, the faster your casting becomes.

“This means magic for all levels is much less about standing about waiting to charge up to useful levels and is more immediate and fun,” Atkins explained.

Players can also combine any two spells at a given time thanks to the game’s Spellweaving system. This will no doubt lead to a lot of experimentation as each spell will act differently when combined with another. The example Atkins gave was mixing a fireball spell with a vortex spell to create a fiery tornado of…fire.

We'll be seeing more of Fable III at Gamescom in Germany next week, so be sure to check back then for updated impressions of Peter Molyneux's latest.

Source: CVG

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Lionhead Shows Off New Combat Mechanics In Fable 3 Mourningwood Trailer
http://www.g4tv.com/thefeed/blog/post/706874/lionhead-shows-off-new-combat-mechanics-in-fable-3-mourningwood-trailer/
http://images.g4tv.com/ImageDb3/248103_LGST/fable-iii.jpg
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Comments are Closed

  • Flight_Eagle

    OMG the COMBAT MULTIPLIER! Yes! Oh man. And jeez, the combat looks really smooth.

    Posted: October 13, 2010 8:39 PM
    Flight_Eagle
  • DarkGreystone

    ok, that's stupid.... I logged in with my birthdate... ended with 82.... and it's telling me "I'm not old enough to view this"
    Um, last time I checked I'm 28.

    Posted: October 11, 2010 9:36 AM
    DarkGreystone
  • Pr0

    This game will be amazing you can tell

    Posted: September 29, 2010 8:09 PM
    Pr0
  • Robert_is_Ninja

    Looks like loads of fun. Can't wait.

    Posted: August 18, 2010 6:03 PM
    Robert_is_Ninja
  • HazelrahFiver

    Wow, seems as clunky and boring as the second game. Since the second iteration was Fable 1.5, this will be Fable 1.6 it would seem.

    Posted: August 15, 2010 3:08 PM
    HazelrahFiver
  • Zos

    Please be more like Fable 1..

    Posted: August 15, 2010 12:26 PM
    Zos
  • boricuaboy03

    fable 2.5?

    Posted: August 14, 2010 12:01 AM
    boricuaboy03
  • boricuaboy03

    Fable 2.5?

    Posted: August 14, 2010 12:00 AM
    boricuaboy03
  • ZoMbIEx23x

    This wasn't a good combat trailer at all. Too many interuptions not enough combat. Mourningwood. I'm mourning someone.

    Posted: August 13, 2010 2:10 PM
    ZoMbIEx23x
  • Fyzban

    Look horrible, and notice how your character walk? look like a last gen game

    Posted: August 13, 2010 10:40 AM
    Fyzban
  • ratty186

    That last guy kinda looked like Twin Blade...

    Posted: August 13, 2010 8:40 AM
    ratty186
  • Vesuvian Ast3r1x

    Lets just hope that this time the final boss is a LOT less disappointing than Lucien of Fable 2

    Posted: August 13, 2010 8:31 AM
  • alexkidd3d

    hmm, combat looks a bit boring ....again

    Posted: August 13, 2010 2:48 AM
  • Spybreak

    Looks like they're going back to the drawing board with a few features, tweaking them in fact.

    Posted: August 12, 2010 11:38 PM
    Spybreak
  • mark82234

    i hope they make the combat a little harder this time .............

    Posted: August 12, 2010 9:16 PM
    mark82234
  • Lorq

    so i can be a true magic only user now? sweet

    Posted: August 12, 2010 9:10 PM
    Lorq
  • sarid

    um...what new combat mechanics?

    Posted: August 12, 2010 9:00 PM
    sarid
  • gluemaker

    ummm......morningwood? seriously?

    Posted: August 12, 2010 8:56 PM
    gluemaker
  • Hyuzen

    Hmmmm... it looks like they briefly showed the menu system of the game. Peter Molyneux had wanted to make unique menus, but those look like they might be a little too open. what if someone wants to quickly go through the menu but they have to walk around to to different places? i hope their menu allows for people who want quick choices

    Posted: August 12, 2010 7:50 PM
    Hyuzen
  • nowhatsgud

    hahahaha Mourningwood. Next, thing they will try to get away with is the Isle of Moneeshaut

    Posted: August 12, 2010 7:22 PM
    nowhatsgud

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