Videos
(7)Screenshots
(18)Cheats and Walkthroughs
(32)
Videos
(7)Screenshots
(18)Cheats and Walkthroughs
(33)
Videos
(6)Screenshots
(18)Cheats and Walkthroughs
Videos
(7)Screenshots
(18)Cheats and Walkthroughs
Videos
Screenshots
Cheats and Walkthroughs
(104)
Videos
Screenshots
Cheats and Walkthroughs
(51)
News
(2)Previews
Review
Videos
Screenshots
Cheats and Walkthroughs
So, a couple weeks ago, while previewing HAWX 2, I had the opportunity to try flying a SIAI Marchetti SF-260, a small fighter plane introduced in 1966. Sure, I wasn’t responsible for take-off or landing because, I’ll just throw this out here, it probably isn’t the thing you can learn in one afternoon with no prior training other than some experience in flight sims on the PC back in the mid-nineties, no matter what Snakes on a Plane might make you think.
Beforehand, my hilariously salty co-pilot Nails, a retired Navy and commercial pilot, taught me many important lessons like how to use a parachute, where the barf bag is located, never to take my eyes off my opponents plane and the term “d*ck-skinners” (look it up). Nails is awesome. Following the safety briefing, it was time to go hands-on…with a freaking fighter plane!
Our mission was to execute three dogfights against the pilot of the second plane, X-Play producer Michael Leffler (aka Drunk Link). We covered basic flight maneuvers, flying in formation and thrown into the mix were quite a few rolls and loops, the latter where my vision began to go grey and fade out. Woo! It’s kind of amazing to go from playing HAWX to experiencing the real deal. Keeping in mind that I didn’t take off, land, touch the dashboard or talk to the control tower (basically I played the arcade version and not the sim version of flying), the actual in-flight control wasn’t that hard. All the movements, save some jarring turns, require delicate control of the flight stick and the knowledge that, as long as you can see your opponent, you can win. Nails and I won all three of our skirmishes.
If anything, the experience really showcased the difficulty of bringing the flight experience to a game. Peripheral vision and moving around to check behind, above or below you to spot other planes is so key to dogfighting and so hard to recreate on a flat screen. I did come out of it feeling like I had a better understanding of flight mechanics and I definitely succeeded in my one goal of not puking. I even refrained from making Top Gun references, though I might have asked if I could invert the controls. Nails told me I wasn’t funny. He was right.




Comments are Closed
Comments
Displaying 1–5 of 5
horujko
amazing they paid for her to go up in the sky for the dog fighting demo and showed 15 seconds of it lol. I mean i personally don't care so much that she did it and want to see more about the game but seems like a waste of money haha
reep
i can't wait for it to come out
XwingVmanX
So glad they are changing up the multiplayer, cat and mouse gets boring after a while.
Ohaxle
Looks cool, I was expecting Abbie to own the other plane XD.
adrian45453
this game off the chain
Displaying 1–5 of 5