Peter Molyneux Talks Milo


Posted August 5, 2010 - By Stephen Johnson


Project Natal Milo E3 2009 Trailer »

Since E3 2009, I've been wondering about Milo. The realistic Kinect-powered digital character/tech demo was unveiled at the show, and since then, I've been worried about him. We haven't heard a whole lot about how he's doing, and he was so realistic, I can only picture him trapped in a dark basement, begging for scraps of food or just a glimpse of sunlight.

Peter Molyneux, Milo's creator, spoke to USA Today today, and let us in on how the little guy is doing, and when we all might expect to get our hands on him.

First off, in case you missed it, Molyneux showed off Milo at TED last month, and here's a rundown of the game/tech-demo's plot:

"When you first meet him, he's a kid who's just moved from the hustle and bustle of London to New England. He's an only child. His parents are super-busy unpacking the house. They have changed countries. The father has got a new job and the mother has to go out to work for the first time. Like all of us with children, you may want to spend time with your kids but life is just too busy."

"at that point, you are introduced to Milo when he is at his most vulnerable and most lonely. One of the first things you are asked in the game is, 'Do you see yourself as a guardian angel to Milo? As an imaginary friend? As a real person?' And you are asked that specific question and ... As you experience things with Milo you unlock this mechanic called 'potential'. The more potential you unlock, the more the sort of person Milo is becoming will change."

Molyneux also talked about the huge problems inherent in releasing some future, finished version of Milo:

"There's a lot of huge mountains to climb before that happens. The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity. I actually love that, the idea of being so contentious that it makes people turn around and say, 'You can't do a story about a boy.' But, for me, doing that in that way is absolutely right. After all, for me one of the best films I saw last year was about an old man and a Boy Scout. It was called Up (Pixar and Disney's Oscar-winning animated film). If I described for you this story, 'It's about an old man and a Boy Scout, strangers meeting and living together and going on adventures,' you'd say, 'You can't do that. It's out of the question.' What you look for in drama and story is uniqueness and you look for experiences that people haven't had before and I think it's good to get it on a contentious level."

Like all things Molyneux, I'm totally sold. I loved the Fable games, and can't wait for number 3, plus, I always get the feeling that there is some game in Molyneux head that never quite makes it to your TV, and when that game finally does become fully realized and available at your local game store, it's going to change the entire history of video games. Is Milo that title? We shall see.  Anyway, please read the rest of this fascinating interview, in which Molyneux talks all about Fable 3 as well:

Source: USA Today

Peter Molyneux Talks Milo


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