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Feedback -- StarCraft II Edition

JGaskill
132 Comments

Posted August 4, 2010 - By Jake Gaskill




  • Videos
    (4)
  • Screenshots
  • Cheats and Walkthroughs

  • Videos
    (4)
  • Screenshots
  • Cheats and Walkthroughs

Luckily for you, I am not a StarCraft fan. Nothing against the millions of people who play it religiously, or the supremely talented folks at Blizzard; it’s simply a matter of taste. The reason I bring this up is because it means that instead of worrying about the fate of Raynor’s Raiders, I’m free to post this week’s Feedback…which just so happens to be our big StarCraft II: Wings of Liberty episode. This week, Adam, Morgan, Abbie, Matt, and X-Play producer/StarCraft guru Brian Trinidad chat about the year’s biggest PC release (so far), as well as the rest of the week’s biggest game news.

Feedback -- StarCraft II Edition »


Assuming your eyes haven’t been burned out of your skull from playing SCII for a week straight, check out what our fantastic panel discusses this week:

  • StarCraft II had a monster launch, moving 1 million copies in 24 hours. Blizzard releases a game that’s a commercial and cultural juggernaut? Who’d have thought?
  • EA is including three modes from NBA Jam in NBA Elite 11. Could EA be pulling a Halo 3 beta/Crackdown of their own?
  • In other “the games industry continues to rake in the green stuff” news, over 20 million Call of Duty map packs have been sold, and Xbox Live Arcade has generated $46.1 million so far in 2010.
  • The panel digs into StarCraft II properly to discuss the pros and cons, ups and downs, stars and crafts of the biggest PC game of the year so far.
  • Platforms like Xbox Live Arcade and the PlayStation Network are giving new life to the platforming genre. Will this trend continue, or have platformers jumped as far as they ever will?

Feedback: Your lifeguard in the spawning pool of life.

The AUDIO MP3 of this episode of FEEDBACK is available here: Right-click and Save

Feedback -- StarCraft II Edition
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