We've all been there. You pour 10-20 hours into a game, master the mechanics, approach the final conflict... and end up with a giant WTF expression on your face. It's happened to the best of us. So why does it seem that an amazing game doesn't always mean it will have an amazing ending? Adam Sessler decided to use this week's Soapbox to discuss what he thinks developers should do to make sure their final act is as meaningful and epic as the rest of their game, and why he gets frustrated when the experience of finishing a game seems to ruin or contradict his experience up until that point. What do you think?