
Assuming StarCraft II hasn’t reduced your typing skills to simple micro assigning, now would be the perfect time for you, our dear and faithful readers, to pass along your inquiries with regards to the wonderful world of gaming, and everything that’s happened therein over the past week, as we are in the process of putting together this week’s episode of Feedback. So drop your question bombs in the comments section below, and check back on Wednesday to see if you’ve achieved web show glory!




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ThePoetSoldier
I was just wondering if everyone calling themselves John Smith or Jane Smith would be an appropriate protest to Blizzard's RealID system?
i would love to see the cyber-crime figures after its fully implemented into whatever they deem it to fit
dormouse03
I've been wondering if the tech we've seen in Kinect could eventually be used to recognize emotions in players (similar to what we saw with the Milo demonstration last year) and the implications if it could be used in that way. Could our expressions be used to influence gameplay? For example: as you naturally react to dialogue, an angry expression could be used to choose a renegade option or a smile to select a paragon option in a game like Mass Effect. This could lead to more "realistic" responses and immersive experiences where you feel like you really are that character and he/she is responding the way you are. Also, could developers use players' reactions while they are playing a game online to get feedback on what gameplay elements are "working" to produce desired effects? I don't know whether that prospect would potentially improve games or just invade privacy, but I think the possibility is intriguing.
RPMatth
Just as you made a farce of G4's oversized ads during all of the shows, particularly X-Play, a few years back during one of your reviews, would you do the same to show how much Cops has taken over this network? Right now, it doesn't seem as "plugged in" or "tech" as it once was (TechTV).
kings_legacy
Do you guys and girls think their is a burn out on today's talent of video game developer?? I mean they have to put in so much hours of work a week for say like 3 years straight work like 100 hour weeks they eventually decide to quit the industry who might have contributed some groundbreaking ideas.Do you think many ideas of these people who left could further the industry today and with big publishers pushing people so hard that it could eventually lead to the a stale and boring videogame market???
Halereborn
I have a question concerning the podcast updates for AOTS, X-Play, and Feedback/Sessler Soapbox. Is something going wrong with the tech that prevents you guys from uploading the material on iTunes? I have no problem watching it on the site, but I have no iPhone to watch it on the go, but an iPod Nano. It seems like the MMO Report and Fresh ink Online is keeping up to date, but the aforementioned 'casts are continually late by days. Also, the podcast for X-Play's Brink Preview that went up today will not download for me. Is that an issue with any of you guys?
lindberg86
I am an advent gamer or I at least try to be, with my work load from school it can be hard to play games for me; I am learning to be a 3D modeler and I hope to bring that skill into the game industry one day. My question is or rather my thoughts on games is that I compare video games to movies a lot not intestinally but it is interesting to see this history of movies and games and how in some instances it is the history of games is in some small way. I think this is just me wanting the day to finally come where video games are not looked at still by the older generation as this thing that is just a toy and I know a good chunk of them still do, which I don't get when they themselves see the numbers of how much video games are making over the years. What I want to really ask though is do you think that publishers like Activision, EA, THQ, Nintendo, all of those major big wigs that run the industry and decide what we play by saturating the market with the same game a thousand times, do you think that they will go to the background one of these days and top designers like say Tim Schafer will be the main reason people buy games kind of like how now people know movie directors and actors and go to those movies cause they are fans of them and like the way they do things (or sometimes they know them to avoid them in some cases). Me personally I think it is heading in that direction I just want to know if I am ever going to see it.
jscott0126
Its been a while since Aquaman the video game. N I was curious besides the original E.T. game have u guys played anything newer that cud make u say its worse than aquaman?
Scorch6969
I don t know where to begin, but, I ve had a problem for quite some time.
In the last generation of consoles, I ve seen a pattern with game companies and consumers alike where originality is far and few between. Everything of course can or has been done and over time originality becomes scarce. In the gaming industry, especially with new technology, I have yet to see anything that has struck, or, sparked my interest.
I won t deny the nostalgia of playing a games initial release (Bioshock, GTA, any Mario game, any shooter) followed by the anticipation of what the follow-up could possibly mount to. However, it seems with deadlines and encouragement from consumers for a game to be released, with nothing more than a new coat of paint, more guns and same storylines, comes off a bit lazy.
There have been very few original takes on how games could be played, experienced and told over the last generation. Once a game sells, the next installment is already on the way even before its predecessor hits selves. I haven t seen that intuitiveness from a company to sit back, look at what made a game sell and go hmm how can we top that? It just seems they all go, don t break the formula guys, here s how to make money. Give them the same crap and call it 2 or modern or next year s model or same concept, different time period .
DLC games however have been a haven of some originality, yet, not as much as I d like to see. With World of Goo a couple years ago and Limbo, yeah, those are good titles, but, they are 2 dimensions. Not saying that 2 dimensions is a bad thing, but, didn t we get passed the 2D phase once N64 and PS1 came out? It seems like we re going backwards in a sense. I don t know if that s a good thing, but, right now for originality, that s a good sign. I just would like to see more originality like Epic Mickey, etc, take place in a 3 dimensional realm. What would be your take on this?
Nomen
I don't get why Lionhead has put this villager creator out there for people who pre-order the game. I mean it really wouldn't be that big a deal except it seems to me that there are a lot of developers/retailers that are giving out small in game content as incentive to pre-order their games. What aggravates me about this is that when I pay full price for a game I want the whole game. I don't want to be missing a cool gun, or not be able to play as the joker, or be missing a whole side quest and a bunch of in game money. Aside from all that I can't believe that giving out small pieces of content like this really changes whether or not someone is going to pre-order. Do you guys think that this is fad that will die out? (I hope)
SuBLiMinal777
i bought, played, and loved limbo recently. a true treat 4 anyone with an appreciation 4 gaming as a whole. but i spend most of my time convincing my friends list 2 try the freaking demo and lay off the shooters 4 a bit. im also addicted 2 call of duty. and honestly that game angers me 2 no end. its so glitched its ridiculous. and dont even get me started on how much prestige lobbies make me suck the life out of the experience. so i wanted 2 ask why a person who truely enjoys the experience gaming provides through story and gameplay can fall prey 2 a glithed mess like call of duty. i used 2 avoid shooters but with live and psn thats what i usually buy now. will truely inspriring single player games fall 2 the wayside in the future?
PockyKing
In regard to Adam's Soapbox, who, in the gaming industry, has consistently produced "good" endings in their games? Developers such as Valve and Bioware are, in my humble opinion, the top two game developers in the industry, not because their games are beautifully made and exhilarating to play (which they are!), but because of the payoff at the end. With regard to what Adam said about "ME2", I believe that the payoff is a very important and integral part of the play-through experience. Do you?
Also, do you believe that a game should depend solely on its ending to make the player want to continue the story-line? When I was younger, "Fire-Emblem" was one of my favorite games to play. However, this was not because of the way that I played the game; it was because of it's plot. To this day, I don't buy many games because of the experience of the play-through, - I buy them because of the pull of their storyline (with the exception of multi-player games like TF2 and MW2 and truly unique and original games like Portal.) With the rise of 3D, everything has suddenly become about the "experience" and the "feeling" of entertainment. It draws the player/watcher away from the story, upon which less weight is put. I guess what I'm getting at is this: Do you believe that it is the story of a game or movie that "makes" that piece of entertainment or the the experience?
Jintaka
Adam brought up deadlines in his soapbox this week, That got me thinking about Starcraft II, and how absolutely polished the game is. As we all know Blizzard never releases a game until well it's ready.
So my question is should other developers - publishers follow blizzard's example?
I hate to say it, i feel like the majority of games made today are quick fire cash cows. If developers took their time, and really flushed out the world's that they create. We would have few game's released, but the quality of said games could be stellar.
MJfromCIsland
Today, after being away on vacation for a few weeks, I scoured my town in search of a brick-and-mortar rental store to rent a copy of Red Dead Redemption. To my dismay, I discovered that my local Blockbusters and Hollywood Videos had closed down. I live in a pretty sizable college town, so it's not surprising that these stores died off when the majority of the population is dominated by movie pirates, but now my only way of trying a game out before buying is through GameFly, and I am not a patient man.
While I'm waiting around for someone to create the Redbox equivalent for games, I can't help but think of the negative impact the death of the brick-and-mortar retail store has on original and under-the-radar games, or for games like Spider-Man: Shattered Dimensions, the next game in a series known for being very scattered in quality and enjoyment.
My questions to you are: How do you see the fall of rental stores affecting game sales? What impact will this have for developers who are looking for word-of-mouth and renting to bolster their games? Do you feel any additional pressure in writing reviews knowing that people are going to be more dependent on them for their purchase-making decisions?
jjblaster
In concern to Adam's soapbox about video game endings i was wondering what you guys look for in endings? I know some of the best endings i've ever played were Darksiders and inFamous, while some of the worst would have to be Fable 2 and Red Dead Redemption, both great games that just left me with a bad taste in my mouth.
I think it's odd that in comparison Darksiders and inFamous were much less popular games compared to Red Dead and Fable, yet the first two personally trumped the others with their endings. How does that make any sense at all?
Bacbi
I've read and watched several reviews of Starcraft 2 now and I know it's not really a topic this week but I think I might be effected by reviews more then I thought. After watching the episode about game reviews effecting people I didn't buy it 100%. Cause most of the times when I see gameplay or have tested a demo I normally know if the game is for me or not. Normally I'm not that into RTS games, I had lots of fun cheating at Empire Earth, using magic to summon a vulcano or something, when I was a kid. But I never got into them much more, biggest reason might be that I've never been much of a pc gamer and has grown up with consols since I got my first SNES at 5 years old. But for some reason after watching the reviews I actually really want to play it. It will probably not happen for a while though since I'm gonna wait to buy a new pc for The Old Republic.
orangecrow
hey guys!!!! How come i've had my xbox 360 for a little over 3 years now and it still works? Alot of people I talked with are on there 2nd or 3rd. I play my xbox pretty regularly; yet no R.R.O.D, am I just lucky? It's probably, because I shelled out for the 3 year warranty.
CCBB
I just finished watching the clip for "Star Wars: The Force Unleashed II Comic-Con 2010 Interview" and it got me thinking. While Haden Blackman was discussing how the game takes place from the 'good ending' of the first chapter, it got me thinking on possible DLC. The retelling of TFU 2 but from the 'darkside ending'. I know for myself, this would be a well bought DLC, as they seem to be doing a great job of new telling the Star Wars universe.
PS - Adam, hockey is NOT the Dark Sector of sports!!!
LuccaLover
Ok so please forgive any weird word errors this is written on my iPhone.
It seems like mmo developers are starting to look at the PS3 to bring their games to alongside the PC. Do you think that there will be any big problems with this? Will Sony try to tightly control patches and free add ons with updates. I would hope not since you have to pay a monthly fee. Do you also think that this is an endeavor that will pay off, especially since console players are not used to paying a monthly fee? It looks like Sony is wanting this to be a big hit on their console since the announcement of Steamworks. I hope so because I would love to be able to play The Old Republic since my PC probably won't run it.
Tsuiyo
I think Sony and Microsoft were doomed in the motion control market from the very beginning. Here's why: when the PS3 and 360 first came out, who did they appeal to? The hardcore market (Here, I use hardcore to refer to the people who play mostly platformers, RPGs and/or shooters) They didn't give the casual market (the people who play mostly party games) a second thought. Yet now, all of a sudden, they're saying that their systems are now for those people thanks to their motion control. But who did Nintendo appeal when they introduced the Wii? The first game that came out for the Wii was either Wii Sports or Wii Play, both casual games in my opinion. Nintendo showed itself as a fun system that the whole family could get involved with and play, and that's how the Wii will always be viewed. But the PS3 and the 360...not so much.
rikkuster
I was wondering, in your opinions, what some of the classics from the last generation (PS2, Xbox, GameCube) were?
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