Realtime Worlds Reveals First Details On Project: MyWorld


Posted July 29, 2010 - By Jake Gaskill

Realtime Worlds Reveals First Details On Project: MyWorld

APB developer Realtime Worlds has revealed details and some new gameplay walkthroughs for their new world-simulating, social gaming platform Project: MyWorld.

With the help of some handcrafted technology and lots of satellite imagining, Realtime Worlds is able to create entire countries, down to every building, intersection, and landmark, and, assuming all goes according to plan, eventually the entire world. Players can not only go all SimCity in the game and create their own structures, or manipulate existing real-world structures as well.

The game also draws from various social networking services like Facebook and Twitter and projects that data in the world. This means that you can expect to see quite a few update bubbles appear as you traverse your current location.

It’s a mighty ambitious project, and it will interesting to see how Realtime Worlds differentiates it from other virtual worlds like Second Life or even PlayStation Home, aside from the obvious fact about it being a virtual representation of the actual world.

Check out the below trailer to see Project: MyWorld in action:

Project MyWorld is currently in closed beta, and is expected to launch early next year.

Source: VG247

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Tags: PC Gaming
Realtime Worlds Reveals First Details On Project: MyWorld


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