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I played Dragon Age 2 at Comic-Con, which was surprising since the game was only announced back on July 8. Who knew they'd have a playable build ready to show so soon? Prior to Comic-Con, only 11 people had seen the game, something the lead designer Mike Laidlaw was fond of pointing out to the gathering of gamers that descended on San Diego last weekend. This means they've been working hard on the game, and they were very ready to show off the improvements they have made so far.
Laidlaw said BioWare knows where Dragon Age: Origins fell short last time, and what most of the complaints were. In fact, he came right out and asked gamers "What didn't work?" Bioware is pretty hard on itself, since this game did very well, because their laundry list included graphics, controls, and combat. But this means they're improving all of those areas, and we're all for that.
Here's a list of the fixes coming to Dragon Age 2.
- Graphics: They're using an enhanced graphics engine and a new, distinct style. This will be evident in the trailer they release next month, but the game looks grittier and the character models look like they are clawing their way out of the Uncanny Valley.
- Controls: Are now more responsive. Orders are easier to issue, and happen immediately. According to Laidlaw, "I want something awesome to happen every time I hit a button."
- Combat: They want you to be able to "Think like a General, fight like a Spartan" when you play this game, meaning you're thinking about tactics while you're up front hacking and slashing.
- Silent Player: Last time around, your character was completely mute, even though others were talking to you throughout. This time around, you'll actually hear your responses.
- Framed Narrative: Dragon Age: Origins took place over two years, but Dragon Age 2 has a 10-year timespan. You'll see your character evolve over that time and see the direct results of your actions on the world. "It's the most reactive game we've ever made," said Laidlaw.
They've also added some new elements to enhance the story. "Tapestries" are what they are calling their interstitial animations. These are the equivalent of newsreels from the 1940s, although done in a woven tapestry art style. They will update you on the story, and fill in information between missions. There is also a very welcome addition to the conversation wheel. As you select your response to a character, you'll notice an icon in the middle of the wheel. This tells you, generally, what type of response you're giving. For instance, if you give them a hostile response, you'll see a red fist. Play it cool and easy, and you'll see a green leaf. Or my favorite, give the smartass response and see a yellow "comedy" mask.
I only were able to play in one extremely small area, with one boss at the end, but you can feel the change in the controls immediately. I had control of two characters, a mage and a warrior, and it was very easy to hack and slash up front with the warrior, while you stood back as ranged artillery with the mage. Enemies explode into a blood mist with certain attacks, which leaves only their boots standing. Issuing orders can be done on the fly, or while the game is paused, and coordinated attacks are much easier to pull off. Heck, the mage even has his own finishing moves for boss battles now.
I spoke to Laidlaw after the demo who answered a few questions:
- On the main character Hawke being human only: "We wanted to focus on how humanity has been affected by the events in the game, so it made sense for our main character to be human."
- Will previous game achievements carry over? "Yes, although we haven't said how we're going to do it yet. We definitely want to reward characters who have played Origins and the DLC, and we want to reward them in a way that can also continue past Dragon Age II.
- On special editions and DLC: "We will definitely be talking about a special edition at some point, and the DLC from Origins will be tied to this game as well. You will see characters from that DLC in this game."
- PC interface: "The PC interface will definitely be more robust."
Obviously, it's impossible to get a feel for the entire game based on the sliver I saw, but it definitely looks improved across the board, and the graphic updates are most welcome. I'm sure we'll see more of this game in the coming months so we can bring you more information, but for now, I'm impressed.




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jakey2oo9
erm i think whats going to happen i they are going to have different origin stories for the human like peasant and noble, so it will be like the first game but something new at the same time . : )
leoexamon
No matter what any of you say this game is gonna be the top dog for quite a while
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eamercenary
Hopefully they don't repeat what they did with mass effect 2(don't get me wrong I loved ME2) instead of eliminating parts of the game people didn't like just improve them then you won't add an equally annoying part of the game in the process
gnolam0101
I'm sorry for being dumb here but are we playing the same character that we played in the first game? But now with a fixed name("Hawke") and a fixed race/look? I'm ok with that I suppose but I want the story with Morrigan and crew to continue with my character, even if it's the new improved cookie cutter me lol.
McSire
This should be an very interesting game. I guess combat was an issue at times and there were some huge gaps of non-combat areas which didn't help when I wanted to kill something. :P I am putting some hope into this and I'm excited to hear the devs will reward players oh have played the first game which is always a plus in my book... I wonder how much though... can anyone say Mass Effect 2 empty carryover?
Anywho, hope the game comes out good and can't wait to read/watch more about this up coming game!
Ra3000
P.S
More armor designs please! Sick of all the armor looking the same; light/medium/heavy.
Ra3000
any one else getting rpg whiplash? i just wish that bioware would add some g*ddamn consistency. It feels to me like the story timeline is taking a few steps back with the story being focused on humans, would have made more since if the order of the games were reversed. Having the decisions of the first character (human warden) BRANCH out and grown into the origins and motive for the aftermath. If i don't make since i blame it on the time. (3:21 am)
Rmoney777
My thoughts on the first games was that the game didnt really have any problems. I just hope the second tittle can suck me in as the first did. Im also interested in hearing the protagonist now lol
Bumholeconstipation
Check out game informer has more info and THE QUNARI LOOK BADASS NOW!
ajaimes
yeah i noticed the building across the street from comic-con and had to definitely check it out for myself it was pretty amazing i liked how responsive it is when you attack and the way the character attacks as well and the new spells are totally Badass!
Christ0bell
sounds like they are doing a mass effect 2 type of production for this game.......and all i can say is ..awesome. If the combat is hack and slash only more tactical....if that is entirely possible then bioware will undoubtedly create another awesome game to the franchise.....
Hell, we already know its going to be a hit.
Higgil
The only thing that I hope truly changes from DA1 - 2 is their combat system, which seems to have been addressed. Never before, in a RPG have I restarted a character from my favorite class (rogue -> Ranger) because of gameplay. As a rogue/ranger it was so simplistic, no combos, and I barely pressed another button besides 'attack' besides a few debuff shots.
Mage on the other hand, was almost perfect with the combos you could inflict by mixing the elements. At least, it was a lot of fun that way..
From what I mentioned(replied) earlier on someones post I think concentrating on Humans will give BioWare the chance of making this game spectacular all around like ME2...with less concentration on characters of another race, BioWare spends less time perfecting (and only perfecting as their stories are out of my mind awesome) the 2 other stories, hopefully we will see all elements at play improving the overall game system and mechanics!
EthanWoods
It seems they're just addressing complaints on the console versions (other than the graphics which were fine but bland). I've hardly heard anyone complain about the combat on the PC version for example; I enjoyed the fact that it was throwback to older, more hardcore titles in the genre.
I love Mass Effect 1 & 2, and consider both to be just as RPG as Dragon Age, but the 2 series should be taking different directions so people can get their share of more modern or "old school" RPGs.
kungfuj0
I like what I've read here, but I hope DA2 doesn't get the full ME2 treatment. Don't get me wrong, I *LOVED* ME2, but I thought they stripped some things out of it completely when those things only needed to be tweaked, not stripped.
DA:Origins was a wonderful game as well, and while it could use some refinements, I hope they remember to refine more than they 'redo'
I'll be waiting....
BoydofZINJ
Ugh I missed the first Dragon Age and I have heard so many good things. I missed the first Mass Effect 2... looks like I need more time to game and less time non gaming. There goes my small social life.
antihero_01
mmm i like
Morgatha
My hope is that by focusing in on a single character, they can easily port the character's choices into future games, as in the Mass Effect series.
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