Most people would probably be surprised to hear that Warren Spector is a huge Disney fan, but one look at his upcoming game, Disney Epic Mickey, makes it clear that he has a deep and abiding appreciation for all things Walt. When asked during the Disney Epic Mickey panel at Comic-Con 2010 what it was that drew him to Disney, Spector said, "Walt's obsession with quality appealed to me," and added, "I've wanted to do a platforming game forever, so it seemed like a perfect match."
But Spector was quick to point out that Disney Epic Mickey isn't strictly a platformer in the traditional sense. If you want to play it as a straight-ahead platformer you certainly can, but you can also take an action/adventure approach or even an RPG tack; it all depends on how you choose to play the game.
The action (or role-playing, or adventuring, etc.) takes place in Wasteland, which Spector described as a "mash-up of everything Disney has ever created." The gameplay demo definitely backed that claim up, as the two-minute sampling took Mickey from the old-timey world of Steamboat Willie to the surreal realm of Plutopia on through a Never Never Land-Pirates of the Caribbean hybrid, all with seamless transitions between mini-cutscene and gameplay.
Alongside Spector on the panel was Peter David, the self-proclaimed "writer of stuff," who announced that he is working on a digicomic called Tales of Wasteland. This companion piece serves as a prequel to the game, with six 8-page installments that help set the stage for Mickey's sojourn into Wasteland.
David also revealed that he is involved with the production of a 64-page graphic novel adaptation of the entire game. He said the goal is to give a sense of the world, the story and the gameplay itself, so readers can get a taste of what to expect in Disney Epic Mickey.
by Josh Engel