Comic-Con 2010 Panel: Building a Horror Franchise: Dead Space 2


Posted July 24, 2010 - By Jake Gaskill

Dead Space 2

Nearly a baseball teams worth of panelists took the stage for Visceral Games' "Building a Horror Entertainment Franchise: Dead Space 2" Comic-Con panel. On hand were Visceral's Steve Papoutsis (executive producer), Ian Milham (art director), Rich Briggs (producer), Christopher Shy (artist), Brian Evenson (author), Christopher Judge (actor) and Gunner Wright (actor). So many panelists were needed because there were five properties to discuss: Dead Space: Ignition, Dead Space: Salvage, Dead Space: Martyr, Dead Space: Aftermath, and Dead Space 2.

Things kicked off with Dead Space: Salvage, a 100-page graphic novel that falls into the timeline between Dead Space and Dead Space 2. Few other details were revealed, but artist Christopher Shy did mention that new characters will be revealed and the storyline with introduce some of the dark corners of the Dead Space universe.

Next up was Dead Space: Martyr, which is a novel that acts as a prequel to the entire Dead Space series. Author Brian Evenson didnt get into plot or storylines, but he did say that he tried to incorporate and expand upon his favorite moments from the first game into the novel.

The third property introduced was Dead Space: Aftermath, an animated feature coming to Blu-ray and DVD. Actor Christopher Judge, best known for his role as Tealc in Stargate SG-1, plays the role of Cutner. He discussed how unusual and refreshing it was to play a character whose emotions are right on the surface, which is the exact opposite of his character on Stargate. The brief preview of the film appeared to be a fairly faithful translation of the game, but we'll have to wait to find out until its release in 2011.

Producer Rich Briggs was batting clean-up, and he introduced Dead Space: Ignition, which is coming to Xbox Live Arcade and Playstation Network in the fall. The stylized motion-comic acts as a prologue to Dead Space 2, taking place a mere hours before the events that kick off the sequel. He described the game as interactive comic storytelling, in which he tried to incorporate core elements of the Choose Your Own Adventure books, giving players four different paths to follow through the game. As an added bonus, players collect trophies that can subsequently be used to unlock new items in Dead Space 2. We got a teaser look at one of the unlockable items, a very blurred and detail-challenged version of Isaac Clarkes new spacesuit.

Finally, we got a look behind the scenes of some motion-capture sessions for the game that featured Gunner Wright, who has come on board to play Clarke. And it was revealed that well finally hear Clarke's gravelly voice this time around.

In short, it doesn't look like there will be much dead space when it comes to rolling out new Dead Space properties in the coming year.

by Josh Engel

Comic-Con 2010 Panel: Building a Horror Franchise: Dead Space 2


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