Star Wars Day rolled on at Comic-Con today with BioWare confirming that space combat, with (somewhat) customizable spacecraft, will be included in their upcoming MMORPG, Star Wars: The Old Republic.
The announcement, which basically just solidified what everyone expected coming out of E3, drew a rousing round of applause from the standing-room-only audience in attendance at BioWare's Comic-Con panel today, even though no further details were shared.
The panel featured three key contributors to the creation of the storyline: BioWare's studio creative director and lead designer James Ohlen, principal writer Drew Karpyshyn, and managing editor Alexander Freed. Ohlen led the discussion and was sure to mention that this game will feature classic BioWare storytelling, with full cinematic voiceovers and players having the ability to alter the course of the story based on the decisions made during gameplay.
To further drive the point home, it was noted that this is by far the biggest writing staff `for one game that BioWare has ever assembled, which should be reflected in the intricate and winding storyline for each of the eight major plotlines in the game.
A large portion of the panel was devoted to a question and answer session. Most of the questions referred to the level of customization that would be available and interaction with NPCs, but it didnt take long for someone to bring up the inevitable question, How are you going to compete with World of Warcraft? The panelists said they were confident that the installed Star Wars fanbase coupled with Biowares unique and cinematic style of storytelling would give them the upper hand in the MMORPG realm.
Freed wrapped things up with the proclamation that, "If people play through the game with the same classes in the same order, we've done something wrong."
By Josh Engel