Anyone who knows anything about Templars, assassins and genetic memory is probably familiar with Ubisoft’s Assassin’s Creed franchise. Jeffrey Yohalem, the head writer of the upcoming third installment in the series, Assassin’s Creed: Brotherhood, was featured at the "Assassin’s Creed: Behind and Beyond the Brotherhood" panel at Comic-Con 2010.
Instead of just presenting an extended preview of the title, Yohalem took conventioneers behind the scenes of the game for a closer look at the actual writing process involved in creating a game of this scale. He likened AC to a typical season of a television show, with a grand storyline made up of multiple smaller, intertwined arcs that ultimately lead up to a cliffhanger. However, unlike some wildly popular Sci-Fi-rooted TV shows that recently ended a six-year run and left many unanswered questions (hint: rhymes with "frost"), Yohalem pointed out that in the Assassin’s Creed world every story arc must be justified and rules are in place to maintain consistency and believability.
While some people probably appreciated the in-depth examination of the writing process, most of the audience perked up when he gave the cue to roll the never-before-seen multiplayer trailer. Yohalem also showed renderings of two new characters being introduced to the multiplayer arena, the Blacksmith and the Soldier.
In addition to the game, Cameron Stewart and Karl Kerschl were on hand to discuss their collaborative effort on an Assassin’s Creed comic. Taking place in Russia in the early 20th century, the story centers on an assassin named Nikolai Orelov. Very little was revealed with regard to the storyline, but a teaser trailer made reference to the Tunguska event, a mysterious, massive explosion that took place in Siberia in 1908, and the narrator reveals that he knows the origins of said explosion because he was there.
Stewart and Kerschl made sure to point out that Ubisoft is taking the comic very seriously, looking at it not as a mere translation of the Assassin’s Creed franchise to pen and paper but as an important piece of storytelling in its own right.
Although they didn’t give a specific date, the three-part mini-series is set for a late 2010 release that will most likely coincide with Brotherhood’s November release.
By Josh Engel