
Anyone who knows anything about Templars, assassins and genetic memory is probably familiar with Ubisoft’s Assassin’s Creed franchise. Jeffrey Yohalem, the head writer of the upcoming third installment in the series, Assassin’s Creed: Brotherhood, was featured at the "Assassin’s Creed: Behind and Beyond the Brotherhood" panel at Comic-Con 2010.
Instead of just presenting an extended preview of the title, Yohalem took conventioneers behind the scenes of the game for a closer look at the actual writing process involved in creating a game of this scale. He likened AC to a typical season of a television show, with a grand storyline made up of multiple smaller, intertwined arcs that ultimately lead up to a cliffhanger. However, unlike some wildly popular Sci-Fi-rooted TV shows that recently ended a six-year run and left many unanswered questions (hint: rhymes with "frost"), Yohalem pointed out that in the Assassin’s Creed world every story arc must be justified and rules are in place to maintain consistency and believability.
While some people probably appreciated the in-depth examination of the writing process, most of the audience perked up when he gave the cue to roll the never-before-seen multiplayer trailer. Yohalem also showed renderings of two new characters being introduced to the multiplayer arena, the Blacksmith and the Soldier.
In addition to the game, Cameron Stewart and Karl Kerschl were on hand to discuss their collaborative effort on an Assassin’s Creed comic. Taking place in Russia in the early 20th century, the story centers on an assassin named Nikolai Orelov. Very little was revealed with regard to the storyline, but a teaser trailer made reference to the Tunguska event, a mysterious, massive explosion that took place in Siberia in 1908, and the narrator reveals that he knows the origins of said explosion because he was there.
Stewart and Kerschl made sure to point out that Ubisoft is taking the comic very seriously, looking at it not as a mere translation of the Assassin’s Creed franchise to pen and paper but as an important piece of storytelling in its own right.
Although they didn’t give a specific date, the three-part mini-series is set for a late 2010 release that will most likely coincide with Brotherhood’s November release.
By Josh Engel




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EzioFan211
YEAAAA! god, i wished i was at Comic-Con:2010
Angelicsin87
With AC2, they didn't reach thier full potential and with this one they will. They re-amped the combat to be way better and the free running and much more. This is the reason they're making this prequel. AC3 will problaby be far away from now.
Nivekwons
I have to agree too. I own the first 2 but I don't think I'm getting this one. AC doesn't seem to be the game that needs multiplayer and it was only put in as a "everyone else is doing it so why can't we" aspect and so they could have a reason to rehash AC2. I am all for multiplayer on a FPS (COD) or Gears or even RDR and ME2 but this series doesn't really need it. Focus on giving us a new innovative story and find a new series to focus on multiplayer
XwingVmanX
I'm not a comic book guy, but you can bet your ass I am buying each comic.
cardinalsfan1122
easyt82
I understand where your coming from and i agree for the most part i thought AC1 and AC2 were good and i think with AC:B they can afford to do that. I still want to play more of that good game, just with a new storyline and multiplayer. Hopefully they will add something new with an official AC3 or just end it there with Desmond. Either way the multiplayer will keep most of us happy for time to come
linc77
YAY ASSASSINS CREED and yay caps lock
easyt82
Okay. I was a big fan of Assassin's Creed, but it's just getting to that point where I'm fed up with Ubisoft. Okay, they throw a couple of new moves, a new story line, multiplayer, and a few exta weapons, but that's it. I mean that sounds like a lot, but it's not. What's gonna be different except the multiplayer? I'm tired of these video game devlopers putting out revamped versions of a game that's already been played. Somebody has to understand where I'm coming from. You're so excited for the game and then you realize that it's not that great. You try to convince yourself that it is, but a few weeks after you beat it, you're just like "Nah...They could've done better."
Displaying 1–7 of 7