People love the Uncharted games, but as far as I'm concerned, inFamous, is the best game to ever have been released on the PlayStation 3. Clearly, I'm going to want to know more about its sequel, and thankfully, this Comic-Con panel has the details:
Sucker Punch Productions, the developer behind the critically acclaimed PS3 summer blockbuster inFamous, takes you behind the scenes in the making and evolution of superhero Cole MacGrath. Unlike most superheroes, Cole and the inFamous universe were designed from the ground up as a video game, rather than as a scripted linear book or show. Key members of the Sucker Punch team discuss how this video-game-first approach affects every aspects of the creative process -- including character designs, super powers, architecture, morality, and the narrative structure. Additionally, attendees will get a first look at the 2D graphic cut scenes from inFamous 2, as well as have an opportunity to ask questions during a Q&A.
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