Cheats and Walkthroughs
It's been a long, long time since American McGee's Alice. Some of you out there weren't even in kindergarten when it was scaring the crap out of PC gamers back in 2000. Since then, American McGee has dabbled in awful social commentary and episodic gaming, but as of yesterday, it's official that Alice is getting a sequel. Harold Goldberg sat down with McGee and executive producer R.J. Berg to discuss Alice: Madness Returns. I particularly liked this blurb about how the idea came to be:
"American McGee: Back in the day when R. J. and I were here 10 years ago, I was asked (by EA) to come up with an original idea for a game. This one was inspired, oddly enough, by a song. I was driving along the California coast, and this bit of music came on with the word 'wonder.' As this song hit me, I thought 'wonder' and 'wonderland' and then 'dark.' It kind of spun from there. What was the song?
AM: 'Trip Like I Do' by The Crystal Method. The introduction to that is a sampling, talking about a dark crystal and the crystal split in this land of wonder. When I came back, I looked into it and found out this is a direct sample from the movie, The Dark Crystal. But really, it was all about the word 'wonder.'"
There you have it. A rave anthem is why we got American McGee's Alice. To find out more about what's up with Madness Returns, read Harold's interview.