Just in case you haven't seen the recent Konami E3 Press Conference, one of the highlights was N3II: Ninety-Nine Nights producer Tak Fujii's unbelievable speech. Well, the one million troops are here, as N3II has hit store shelves. Tim Stevens played through it, and apparently, one million isn't the number of troops in the game, it might be the number of times he died. Or wanted to spike his controller. Anyway, here's what he means:
"When it comes to difficult games there’s a fine line between the okay world of challenging, fun gameplay and the hurt delivered by cheap, aggravating punishment. N3II definitely falls into the second classification for a host of reasons, starting with lengthy missions. The game’s levels will often take well over an hour to complete and you cannot save progress whenever you like. Checkpoints mid-mission will mark your progress, but they’re very unevenly scattered throughout, and the game doesn’t make it very clear when you’ve hit one. (A "saving" note flashes on-screen - blink and you’ll miss it.) Some levels save your progress regularly whereas others will have you three quarters of the way through before blissfully offering a waypoint."